86% of your colored mana costs are red. With that number, I'd either a) make this mono-red, or b) drop a few of the red dragons, particularly ones with RRR in their mana cost, for some more mana-efficient creatures. Dragon Broodmother, for instance, is incredibly awesome, but will rarely be able to be put out in this deck. Even with shaman/song/ritual (only a 1/15 chance you'll have any 1 of those cards), you'll have to have some very specific mana to play it.
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I'd swap the Souleaters for Icy Manipulators, And think about adding some control/removal--Oblivion Ring, Prison Term, Path to Exile, Rebuff the Wicked, Silence.
I feel like this deck definitely needs 4x Runed Stalactite. It will help early game when you only have one or two lords out before a xenograft. I'd also consider Death Baron. Also,maybe Myr Galvanizer, giving you the option to Xenograft Myr, and untap all your creatures.
Give this one a look. http://www.mtgvault.com/ViewDeck.aspx?DeckID=224240
Thanks! A buddy has a similar deck, whenever we play my elves vs. his saps, it always ends up being an epic battle--hundreds, sometimes thousands of tokens.
Yeah, they'd help the wonky mana curve, too. Any suggestions on what to take out?
Venser--you could grate cheese on those sideburns.
That's actually a really good idea. I wasn't wearing my tribal thinking cap when I made this, lol. Thanks!
I know, Undergrowth was doing forever ago basically what Tanglesap is doing now, and it is still even better in some cases. I'll never forget being like 12 and pulling a foil Bedlam back in the day. I just love everything about that card.
Yeah, the liege makes both of those terrifying. Also, Taurean Mauler can get HUGE, especially in multiplayer games.
I really like this deck--it inspired me to make this, slightly different one: http://www.mtgvault.com/ViewDeck.aspx?DeckID=224091
I agree with the packmaster, definitely. Everything else is good, but definitely that one. Also, Mosswort Bridge is perfect for casting Wolfbriar for free so you can kick him a lot, or for playing Howl for free.
It'd say it has just as much punch as the original 10L Stompy, but it'd be based around Wood Elemental.
Yeah--main problem with Golem Foundrys is that it doesn't trigger when you flash stuff in and out with Venser. I do like the idea of steady progress, but the main purpose of the mana leaks is that this deck has very little going on early game. They're there to disrupt an opponents turn or two so he doesn't get too much of a head start. The steady progresses would be better later on in the game, when I have stuff to proliferate.
There's also Sundial of the Infinite, though it only works on your turn.
timberwatch elf, wirewood pride, wirewood lodge, priest of titania, taunting elf, infiltration lens, immaculate magistrate, presence of Gond, Imperious perfect.
This deck = when an unstoppable force meets an immovable object.
Holy shit. You just won Magic. Game over, man. Game over.
Huh. Who knew Awz? played real Magic? You've only made right decisions, sir.
I think it's funny that in this deck, Raid Bombardment basically achieves the same thing as Epic Struggle, more or less. A Mortapod might be nice here.
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