TheChurchIsHere

222 Decks, 1,001 Comments, 139 Reputation

It really doesn't fit here between Heartwood and Leaf-Crowned's Kinship ability, but I've always loved Living Terrain from Prophecy. Would Awakener Druid be worth adding here, though?

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Posted 16 July 2011 at 11:14 as a comment on Shiver me Timbers!

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If you find a way to give any of your creatures deathouch (gorgon flail, basilisk collar, quietus spike, etc), deathtouch + thornbite staff = board wipe.

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Posted 16 July 2011 at 10:49 as a comment on shaman

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What about a R/G stompy? I tried building a Stompy deck based on the lessons I learned here, and have every creature in it be R/G. Lemme know what you think:

http://www.mtgvault.com/ViewDeck.aspx?DeckID=174386

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Posted 15 July 2011 at 07:36 in reply to #179638 on Stompy 101

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Nameless One can be lots of fun here.

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Posted 15 July 2011 at 07:25 as a comment on Merfolk Wizards

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Elvish Promenade could be helpful here.

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Posted 13 July 2011 at 20:14 as a comment on hoards of elves

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Joraga Treespeaker is only decent in standard, and in casual, there are way better options, like Priest of Titania or Elvish Guidance, or even more archdruids. I would agree that you could lose 4-6 forests and still be running fine.

Instead of elvish visionary, I'd go with infiltration lens--it's a two-card draw most turns, and you just lose a 1/1 token. If you are using the fogs often, I'd keep them in.

Instead of Overwhelming Stampede or Overrun, taunting elf is definitely the way to go. Trample won't matter when he has no creatures to block you with. Also, he's great for pumping with Immaculate Magistrate to destroy their field.

Timberwatch elf and wirewood pride are good additions here, especially when you drop an Elvish promenade. Also maybe Wirewood Symbiote, who can return an elf that is going to die to your hand, and let you untap the Magistrate or Archrdruid or whatever.

Lastly, make sure you abuse the Magistrate/Warcaller combo--it's just beautiful. :-)

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Posted 13 July 2011 at 15:20 in reply to #180414 on Elf Hordlings

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Hmmm...I think Wards should be allowed free to berate me for that one. Wow.

Pretty sweet combo, though, eh? Found out there was a similar combo previously With Jedit Ojanen of Efrava, but I like mine better, just because it does exponentially more damage every turn (so, more infinity than other infinity combos?), and also puts out exponentially more tokens.

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Posted 13 July 2011 at 04:16 in reply to #180178 on Nacatl-BOMB?!

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Protection means it cannot be Damaged, Enchanted, Blocked, or Targeted (D-E-B-T is a nice way to remember it). Overrun does not target, neither does Wren's Run for deathtouch or Beastmaster. All three are what is called global effects. If you were using something like Blanchwood Armor or Primal Bellow, protection would keep you from using those on the protected creature. If the card does not say target, than it doesn't target it.

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Posted 13 July 2011 at 04:08 in reply to #131140 on Wolf Overrun

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ssaaaaaaaddd panda.

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Posted 12 July 2011 at 23:38 in reply to #179583 on Elvish Lords

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I've always wondered...does it saw bones, or is it a saw made out of bones? I'm pretty sure the answer is "Yes."

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Posted 12 July 2011 at 23:22 as a comment on BEST DECK EVURRRR!!!!1!!!!

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I've been trying to decide if I should add a puresteel paladin, or another Bone Saw...

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Posted 12 July 2011 at 14:28 as a comment on BEST DECK EVURRRR!!!!1!!!!

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Why no Obelisk of Alara?

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Posted 12 July 2011 at 14:26 as a comment on screw you

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Seems like the Into the Fray-War's Toll-Fog/Holy Day combo could be accomplished by just making this U/G and using Sleep. I had never thought of trying to tap out all their stuff before playing War-Pride, though--might have to find a way to work him into my exalted deck.

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Posted 12 July 2011 at 13:18 as a comment on Nacatl War-Toll

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This deck I trolled--I mean, made--a few months ago is very relevant to this conversation: http://www.mtgvault.com/ViewDeck.aspx?DeckID=160754

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Posted 12 July 2011 at 04:46 in reply to #179184 on Absolute Truth: I Hate You All.

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I would consider some Lux Cannons here.

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Posted 11 July 2011 at 18:51 as a comment on V is for Vertebrae

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If you have stuff that pumps your creatures, so you can sac one of them and get a bunch of 1/1s, Mercy killing is good. If you also have a lot of stuff that buffs off of "each Elf in play," then Mercy Killing is brilliant.

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Posted 11 July 2011 at 18:50 in reply to #179173 on Overwh-elf-ed.

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Desperate is strictly better than Pyretic, simply because if you have two of them in your hand, you can splice one of them onto the other, and then play it again next turn.

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Posted 11 July 2011 at 18:49 in reply to #179612 on Mono Red Stompy

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True, but with that mana curve and only a little card draw, I would have figured there'd be a decent amount of free mana floating around. That does make a little more sense, though, as he's usually more of a mana-ramp-deck kinda guy.

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Posted 11 July 2011 at 18:46 in reply to #179577 on Stompy 101

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I know you already have three tribes going here, but some cleric buff stuff might be good--I'm particularly thinking Edgewalker to make Kaalia cheaper, but also maybe Misery Charm if you send her to your graveyard instead of the command zone.

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Posted 11 July 2011 at 17:28 as a comment on Hell hath no fury

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Mercy Killing--kill their creatures, but it still helps Priest tap for lots of mana. Also maybe wellwisher over beacon for lifegain, simply because it'll draw burn/destroy spells out of their hand, giving them less to tank your piper with. Worldly tutor to search out either piper or progenitus. Also maybe canopy cover for the piper's protection.

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Posted 11 July 2011 at 16:58 as a comment on My Elf/ Remove creature/ Elvish Piper - Deck

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