The turn to frog wasn't really for control as much as to turn that attacker into a 1/1 target when i had virulent wound. and since your playing with poison, corrupted resolve is there to stop them from removing your creatures. Haven't played out this one since i changed it but when it was BUG, it rocked in casual play. not so much in standard play. still debating on returning it to BUG.
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Maybe another rat. With infect, you want to bash as soon as you can. Once they establish and counter, you probably wont get another poison counter on them. The deck i posted has nothing higher than 2 mana cost anything. With the blue, cast a blighted agent. next turn put either titanic growth or dark favor on it. that would be 4 or 5 poison counters turn 2. if you used dark favor, turn 3 could be 4/1 unblockable pumped to a 8/5 with another titanic growth or 6/3 with mutagenic growth. either way thats game.
Here is my version of the Blue/Green infect (formerly BUG) Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=192580 Please, if there are any comments, let me know. I would like to make this as fast as possibleand as effective as possible.
Looking at this deck, I love it. Infect seems to be broken. Surprised that i do not see any infect decks at any tournaments. But if you are looking for speed, then why have Skitles? If they are not dead or 9 poison counters by turn 5, then you are probably in trouble. I would switch out the Virulent Swipes for Virulent wounds. Easy way to get rid of the 1/1 blockers and give them a poison counter at the same time. Mutagenic growth is good but titanic growth i think may be better. +4/+4 for 2 mana. Also, a good pump up for black would be Dark Favor. +3/+1 at the cost of 2 mana and 1 life. Placed on an unblockable creature... 4 poison counters in 1 hit. I would also sideboard some sort of counter spells in the sideboard for the things that you cant account for.
Looking at the deck, you don't really have much to protect the Lord of the Unreal. The Lord looks to be the only thing that will protect your Illusions unless the goal is to use the Phantasmal Image to copy the Lord. But for that to work you will need to keep the Lord in play. I would suggest more counter spells in some way. Has this deck been play tested?
Why no Hexmages? With the amount of counters that are used now, I would imagine that hexmage is a must in a vamp deck. Side note: I made a Vampire deck called Team Edward cause all the Captivating Vamps i have in the deck are Foil.
A way around the legend rule would be Mirror Gallery.
I love the reverberate combo. i have used it in my Red/White Fling a Knight deck. I may remove something to put in reverberate but not quite sure what? I am always open to suggestions since i have yet to play test this deck.
Goblin guide will be going away October so I am trying to make it standard without the Zendikar block.
They are goblins... need i say more?
What i am getting is that once the illusion is targeted, its ability kicks off and it is sacrificed. Having a counter spell is a waste since the original spell targeting the illusion will fizzle and the counter spell has no benefit after that. Redirect can at least point the spell into another direction. The counter spells would best be used to support the lord of the unreal and other creatures and spells. they also stated that the spell has to be specific in stating "target creature" or "target permanent". Grand Architect's ability, all blue creatures get +1/+1 should not kill the illusions since it doesn't say target blue creature. But Grand Architects ability, target artifact becomes blue until end of turn, will cause the illusion to be sacrificed regardless of hexproof. Will have to play test a few things to see how i want the final deck but still want the illusions deck though.
I am asking in the forums but form what i see, your illusion dies the second it is targeted. But i thought that the spell had to resolve for the "target" to take effect. Maybe the forum can help.
"I would sideboard redirect instead of main decking it. It has its uses, but the uses don't come often. Besides, if your illusions get targeted, they'll go poof anyway so I'm not sure why you would use it." Redirect changes the target so your illusions don't die. The spell would have to complete for the illusions to be the target but as soon as they cast whatever it is they cast, redirect can change the target. I have used redirect in a blue deck before and to me it seems like a great addition.
Redirect was chosen due to the fact that you can change the target on either side, not just your side. for example: your opponent casts go for the throat or incinerate on your Lord of the Unreal. You can redirect it to one of their creatures or them. rule on Redirect is "You may choose new targets for target spell." Also can work if they try to pump their creature. You can redirect the pump to your creature. all for just 2 mana. Dismember is more of a just in case you need to destroy what is in your way. you may never use it but its there just in case. The swiftfoot boots are not for the illusions but for the lord itself. The lord is not an illusion. you can have that lord out and yes it can give your illusions +1/+1 and hexproof which protects your illusions but your lord is open game. for the low cost, 2 to cast, 1 to equip, equipping the lord doesn't seem too difficult. Turn to Frog is a good control card. That 6/6 titan, probably a grave or primevil, will become a 1/1 that blocked by your protected 3/3 phantasmal bear, will die. If their titan, or whatever creature it so be, has +1/+1 counters on them, then your probably in a lot more trouble at that point in the game. As for the Islands, I haven't been able to play test the 20 lands yet. I may need more or maybe even add Drowned Catacombs or other such lands. As for the sideboard, that was thrown together at the last moment. I may need more creatures i still have yet to play test it. As for the 4 mana leaks, yes i would tend to agree and will change that to 4. Not really sure what i was thinking with the 3. What i am hoping is that with the new expansion, they don't leave the whole illusion concept with just M12.
If your trying to keep it standard, come October, you will need to change a few cards. - AEther Figment x4 + Phyrexian Metamorph x4 - Into the Roil x3 +Dismember x3 Not too sure what to change Spell Pierce out with on your sideboard
I am drunk and i like this deck.
No problem. I am glad i could contribute to the awesomeness that is this deck.
Switch out hammer of ruin for Piston sledge. Hammer of ruin is more of a situational thing like if your opponent has plent of equipment. You should look into the swords (sword of feast and famine and sword of body and mind). Basilisk collar always good. With the duelist, there are zero casting equipment like Accorder's Shield. Equipped creature gets +0/+3 and vigilance. Equip 3 you will also need some sort of control. You may have attackers but if there are blockers ... I would say pacifism and arrest. Those will turn those pesky blockers into glorified statues that you can run right by. There is also an enchantment called True Conviction. Creatures you control gain doublestrike and lifelink. The perimiter captain/warmongers chariot combo is good. Have you play-tested your deck yet?
With all of this artifact retrieval, why not have blightsteel in there?
The tanglecords are there in the SB.
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