http://www.mtgvault.com/viagrasaurusrex/decks/1168342/non-budget version
Permalink
I feel dig through time may just be better than cruise...Gets you deeper into your deck and allows you to filter better than random draw.It's also an instant so say you have 1 hedron in play and 2 in the graveyard.You can end of turn dig, exile one hedron and pull the last one to you hand and win on upkeep.
Brainstorm is only "great" with ways to shuffle your library, besides that its still good, just not as good.what about reflector mage or meddling mage?
http://www.mtgvault.com/viagrasaurusrex/decks/1168239/I went away from the loam idea as I feel its more for a different deck.I really wish BBE wasn't banned still... would have loved to cascade into Boom//BustOnly rocking 3 moons maindeck as I have enough land hate outside of them, would board the 4th in vs the decks that need it.
I feel 2 maindeck spellskites would be a decent idea you could even cast them the same turn and GA.
If they tap out on turn six this deserves to happen lol.
temple bell+Mind over matter?infinite draws?Library of leng+ wheel effects is also great.
Yeah I'm not saying its a perfect count, but I felt most people wouldn't question it haha.I Have been toying around with the idea of like a white/blue/black/green moon deck ideas(not exactly like that humans deck) I didn't think about doing the humans build even though it has clear synergy because magus.The green moon version was a loam based deck based around land destruction and countryside crusher.We all know the blue moon version lol.black moon was like the green version just with discard, 4x main deck fulminator discard and value creatures.Yeah it's not that I don't doubt your deck can't win it just seems super all over the place to me, I like a little more of a streamlined build haha.Makes me feel better against the mid-bad matchups.I find the eldrazi deck to be harder to beat than tron a lot of the time, they don't need "tron" to be active, it only speeds up their gameplan, they have super strong games vs any control/graveyard based decks.Their only real bad matchups are like super aggro decks(which if you play B/W eldrazi lingering souls helps a ton in those matches acting as a fog)It's obviously not unstopable and you can win like any other deck, they just have lots of disruption and beefy bodies that they can land early.turn 1 relic into turn 2 thought-knot seer followed by turn 3 sower is just insane...GQing basic lands when facing 3 colour decks is a super under-rated move.I do this all the time, landing a moon and cutting them off of 1-2 colours is just back breaking for junk lol.Even scapeshift, I Ghost quarter their mountains, lowering the count as if you get them low enough and gain enough life you get out of reach of them killing you.
I feel having a play before turn 3(besides posts) may be a good thing.)You could also play murderous cut as you could delve before or after you balance and cast it off posts? O-ring seems slow to me.
Rhino just isn't fast enough in most decks in modern, once CoCo came out you saw less and less of rhino, it's still in a few lists but overall casting a CoCo nets you better bodies and better effects.
The thing isn't that its too slow for modern, its just a slower version of an already decent modern deck...http://www.mtgsalvation.com/forums/the-game/modern/developing-competitive-modern/490942-soul-sisters
I honestly find them too high on the curve, at 20 lands you should only have like 2-3 four drops.5 drops are getting iffy.
I would try to fit 2x temur battlerage in the deck, can just win games out of nowhere
Yeah haha, I would have to change the deck around and add more lands to pull off dragons though:PWill do!
I like oath of nissa, obviously a great card.I just don't think lowering the creature count or the removal count maindeck would be worth it in this deck.I find it would be better as a sideboard card vs control, or just in a more value creature based deck.Warden is a beating... I was a huge fan of figure of destiny back in the day and instantly jumped on the wagon for warden haha.
A lot of them even play squadron hawks.But i agree 100%, modern is a turn 4 format, besides control/tempo vs control/tempo matches, even if the game hasn't ended by turn 4, its vastly leaning in one players favour.Casting a 6 mana do nothing the turn it enters creature is fun and all... but then it just meets counter magic, path, murderous cut, terminate etc...
Splinter should just be crumble to dust in the main deck honestly...
You can go down to 3x restore balance, you dont want to draw them, and you have 8 ways to fetch them out.(Living end does this also)Frees up a slot, it's not much but it helps.Could add in dismember.
-1 ball lightning(not standard legal)-1 mina and denn(legendary)+2 Greenwarden of Murasa
As much as I like the idea, this deck is just a much slower version of modern soul sisters...
221-240 of 1,598 items