WD40

34 Decks, 182 Comments, 34 Reputation

This sort of deck pisses me off. It's really cool, but... expensive. Right before I made my deck, Doubling seasons were 6$ a pop, and now they're over 20$?. That's ridiculous. But whats even more ridiculous is I didn't get any when they're were relatively inexpensive. >.<

I still cant get over that you're not using Psychotrope over Germinator. With germinator, I'm assuming that you want to sac a bunch of saprolings to make a beefy creature, but 1 beefy creature probably won't do it, since you don't have landwalk or trample. I'd suggest adding Unnatural predation if you want to keep the germinator. <-- Which is a good idea so that you've got an alternative win condition.
(Right now i'm loving overwhelming stampede too, or maybe beastmaster ascension).

I also like Utopia mycon over thalid because its the same cost, has utility, and is a little tougher.

The sprout swarm is real nifty. Tap 4/ 1 G, and you can continuously put out another token (or 4). Its an instant so you can use it at the end of your opponent's turn so you can block before tapping. I like it!

0
Posted 13 May 2012 at 17:41 as a comment on Vegetation

Permalink

Kangee, Aerie Keeper + Thrummingbird might be some good additions.
Sage owl and spire owl could be alternatives to owl familiar/augury owl.

Awesome theme! :)

0
Posted 12 May 2012 at 01:02 as a comment on Feather

Permalink

Oh oh! instead of coat of arms you can use Oran-Rief, the Vastwood. It puts out counters instead of flat stats so you can proc doubling season, doesn't affect your opponent, doesn't take up spell slots, and is free to play.

1
Posted 12 May 2012 at 00:43 in reply to #255067 on Vegetation

Permalink

I clicked on this thinking it would be a plant deck....

I made this deck like this a long time ago, but it needs updating. I used different Thallids for more utility.
3x Sporesower Thallid
4x Thallid Shell-Dweller
4x Psychotrope Thallid
4x Utopia Mycon
4x Mycoloth
And somehow Tukatounge thallid never made the cut. :|

I think coat of arms is overkill. Since you've got the contagion engine in there, you're going for more of a late game thing. If you had 3 saprolings out, doubling season + parallel lives, and then played your mycoloth:

Mycoloth gets 12 counters, spits out 48 saprolings during next upkeep. <--- you don't need them to be 49/49 each (and this is entirely without proliferate) because the fact that you have 48 of them means you can chunk your opponent anyway (no opponent will have 2392 life). The only time you'd need them to be beefy is if you were going against another token deck, which... coat of arms would do more harm than good granted that your tokens take a little bit more time to churn out then some of the other hoard decks.

I think the contagion engine is too slow, given that you need to put out 5 mana cost spells. If you take out the engines and the coat of arms, your mana curve improves dramatically and you've got 6 more card slots to work with. I'd put a 4th throne of geth in there, leaving you with 5 slots. Maybe bump lands to 21, and add fog, nature's veil, giant growth type thing in there?

0
Posted 12 May 2012 at 00:40 as a comment on Vegetation

Permalink

I wish I was this smart when it comes to making my own decks. :| But you caught something i didn't with the night's whisper being 1B instead of BB. Go team!

2 words if you really want to get nasty: Soul's fire

1
Posted 11 May 2012 at 22:56 in reply to #255003 on The Dreadnought Orb

Permalink

Honestly, I would replace 2 of the diabolic tutors for 2 more beseech. The only advantage with diabolic is that you can fetch a land, or your dragon for 1 less. Everything else you have to pay 3, 2, or 1 more mana to tutor.

Also, dark ritual seems somewhat out of place. All of your stuff is so low cost anyway. The advantage of dark ritual is that you could play 2 (or 3 if you've got dual lands out) spells during your turn (total of 3~4 cards cast). Without the dark ritual you should still be able to cast 2 permanents from T3 onward (2 cards). With dark ritual you are going to burn through your hand like no other, and I think at best you with the mana ramp, you can only get a T3 win (if your opponent has no blockers or counters), although highly unlikely (back to the point that without the dark ritual you should be able to cast 2 permanents from T3 onward).

I think sign in blood would speed the deck up a lot more, make it smoother, and get you card advantage.

What I just said makes sense to me. Haha >.<

1
Posted 11 May 2012 at 21:50 in reply to #255003 on The Dreadnought Orb

Permalink

I was just gonna add another comment that said get rid of increasing. Beseech the queen will make this deck so much better. You can tutor pretty much everything you need for 1~2 mana. :)

1
Posted 11 May 2012 at 21:36 in reply to #255003 on The Dreadnought Orb

Permalink

This is a sick idea.

For the orb tutor, you can do Kuldotha forgemaster + mana ramp myr or free artifacts. Idk if that will clog up the deck, but it's a thought.

Sign in blood/night's whisper if you want some speed. Grim tutor/cruel tutor. If it means you can get a fatty out really fast, the loss of 2 life is probably worth it. Beseech the queen was always my favorite.

1
Posted 11 May 2012 at 21:17 as a comment on The Dreadnought Orb

Permalink

About 1 second ago I was thinking "man I'd like to see a deck with royal assassin." Then i randomly clicked on this deck.

I think you've got a really cool concept, but it's overkill. :| I can't help thinking "but what if your opponent's deck isn't creature based."

0
Posted 11 May 2012 at 19:38 as a comment on Tap, tap, tap and.... Destroy!

Permalink

I took your suggestions, and reworked things a bit. Quicksilver Amulet doesn't make much sense when the giants would cost 1, 4, or 5 mana anyway with 2 stinkdrinkers out and about. There would be situations were that 1 mana would come in handy, but idk if its worth wasting a turn to get the amulet out + 3 slots of card space. If this comes to bite me, then I'll add the banners.

Thanks for the comment! :)

0
Posted 11 May 2012 at 04:37 as a comment on Giant Tribal (smoothed out)

Permalink

Leonin Skyhunter, Knight of the White orchard, Silverblade Paladin, Pentarch Paladin

Endless horizons to get the land out of your deck so that you can always draw a creature or spell. Both it + Knight of the white orchard make Armored Ascension very potent.

Door of Destinies

1
Posted 29 April 2012 at 01:04 as a comment on Knights of Valor

Permalink

I like profane command. It lets you kill indestructable creatures (i think, since it doesn't destroy or deal damage), and burn an opponent at the same time. Paired with cabal coffers or twincast, it can get you a win pretty easy.

Dash hopes either counters a card or does damage.

0
Posted 06 February 2011 at 18:42 in reply to #125225 on Oh no... the virus is airborne.

Permalink

Cool idea. I didn't thnk corrupted concious would be good, but this deck makes that card shine. Most of the things i thought of were adressed in earlier comments, an example being i thought archmage ascension didn't fit, but then i realized you have alot of proliferate.

One of the things i thought of, was clone. Idk if the rules allow it, but could you clone whatever creature you corrupted and have the clone gain infect as well?

I thought that you could kill a 1/1 with Virulent wound to give an opponent a poison counter on turn 1 or 2, proliferate a bit to get some counters, pop down corrupted concious to take control of a fatty, then next turn throw down neurok invisimancer for a direct attack. I guess distortion strike would achieve the same thing, but i was questioning the necessity of spells that make creatures unblockable if you already have alot of bounce spells.

0
Posted 05 February 2011 at 12:50 as a comment on Oh no... the virus is airborne.

Permalink

I was thinking about making a druid deck and came across this. If you still have this deck, i suggest replacing Enshrined Memories with Genesis Wave and Chord of Calling with Green Sun's Zenith.

0
Posted 30 January 2011 at 12:11 as a comment on DRUID DECK WINS!

Permalink

:) thanks for giving me credit.

I haven't bought this deck yet, because i thought it would be too good, and no one would want to play against it, and what's the point of owning a deck that no one wants to play against? :/ When i was doing some digital playtesting i found this deck to be very very consistent, which is what i like most about it, and also what i dislike most about it. I was afraid that it would get boring if every game was exactly the same. How has it been working out for you?

I also tried to contact with Van Lunen from Wizards of the Coast about this list since it is a Budget deck, but he never responded.

0
Posted 25 January 2011 at 16:56 as a comment on Wolves Aggression

Permalink

I have a kithkin deck which seems to work pretty fast. Mirror Entity is a really really good card for decks like these, especially when you're running Armored Ascension too.

Ballyrush Banneret is a waste of a slot because all of your creatures cost less than 4 anyway. Once you hit the middle of the game your hand will be gone, and you can only play 1 spell a turn anyway. You have nothing else to do with that mana except for pay (W) for militia's pride's effect.... but i think i would rather have card slots. Thoughtweft Trio is one of the best kithkin, albeit a higher mana cost. It would also give you a good card to combo with Mirrorweave.

Kinsbaile Bordergaurd never plays out as well as you think. I'd drop it, in all honesty.

Brigid, Hero of Kinsbaile is a legend so you only need 2~3 copies. 4 is a waste since you can only ever have one out at a time.

Door of destinies is good, but slow. I'd cut it down to 2~3.

Veterans Armaments can only be equipped to 8 cards in your deck. I'd drop all 4 copies for 4x Cenn's Heir. It has the same effect, and counts as a kithkin.

Journey to Nowhere is good, but you don't have any kind of non-creature removal, so i'd drop it for Oblivion Ring.

I love Endless Horizons. It lets you remove all the land from your deck, meaning that you draw a spell every turn. Plus you get a land every turn, so thats 2 cards a turn. It combos well with Armoured Ascension.

Best of luck.

0
Posted 25 January 2011 at 16:41 as a comment on Kithkin

Permalink

I apologize if this has already been suggested. I skimmed through the previous comments and didn't see it.

I'd get 2 more copies of isochron scepter, just to increase the likelyhood that you can get a Fog/Holy Day imprinted scepter out earlier. As long as you have 2 mana, then you're set untill the scepter gets removed. Another spell similar to those cards is Holy Day. Its more expensive to cast but has a few more options, which might make it worthwhile.

Cool deck. :)

Also, why not give Story Circle a try?

0
Posted 25 January 2011 at 16:30 as a comment on Fog that!

Permalink

I have a mono red dragon deck that is more of a beatdown than a burn type deck... but like any red deck it has elements of both. A card that i find very vital is Browbeat. Its the only mono red draw spell i know of and lets you either draw 3 cards of deal 5 damage to your opponent (either effect is good). Since you're gonna be burning through cards like no other i suggest getting some draw spells like the aformentioned browbeat or perhaps tidings (something along those lines).

If you're looking for a cheap card to play to help you with storm, you could try adding ponder. It'll let you put 3 top cards in order, draw you a card, and help you with your storm.

0
Posted 25 January 2011 at 16:21 as a comment on Turn 4 DRAGONS!

Permalink

I have a deck very similar, and runs $15~20 once you drop the Garruk Wildspeaker(s) and the oran-rief(s).

I think the best way for a deck like this to run is to get as many tokens out as fast as possible, so you should get some more Mana ramp. I.e. Llanowar Elves, Arbor Elf, Explore, Cultivate, Rampant Growth, Harrow, Khalni Heart Expedition etc. With that you can easily pop out 5 or 6 tokens on turn 5. With a beastmaster ascension the turn after you spawn the tokens, you can swing for 49ish damage? I did somewhere around 800 damage on turn 9 once.

If you consider going mono green, i'd get Wolfbriar elemental too. Its essentially the same as Howl of the Night Pack, so theres a greater chance you'll get your token producer card earlier. If you're using cards that pop out alot of tokens all at once, you could try Oran-Rief, the vastwood (but could be a little pricey). Garruk helps with those since an untap lets you put 2 +1/+1 counters on all your wolves. But again, maybe not the best idea since those are sort of pricey.

If you're looking to do a build-up type thing rather than an aggro (like the one i have posted), i'd swap out all your creatures for: Llanowar Elves, Arbor Elf, Maybe civic wayfinder, wolfskull shaman, Wren's run packmaster, and maybe master of the wild hunt. MotWH's snipe ability isn't all the great since you sacrifice the ability to attack that turn, but putting in a token a turn helps. All of the aforementioned creatures trigger the kinship ability of Wolfskull shaman, so with a wolfskul shaman, a Master of the Wildhunt, and a Fable of Wolf and Owl out, you could easily get 3 tokens a turn. With Packmaster they all have deathtouch, so that definatley gives you a stalling effect to build up your forces.

Best of luck. :)

0
Posted 14 January 2011 at 21:46 as a comment on Wolves - Suggestions?

Permalink

I would get Avenger of Zendikar(s), Lotus Cobra(s), and Primeval Titan(s). But i don't want to spend $400 on a deck.

0
Posted 10 January 2011 at 16:46 in reply to #114335 on Budget Wolf Token/Beastmaster Ascension

Permalink

41-60 of 172 items

First 1 2 3 4 5 6 7 8 9 Last