At least I didn't do that ;)
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Then our problems are solved and we can all live in harmony.But you will become a prime target by affecting everyone.You need to become invulnerable.Also play mesmeric orb.
It's the cat that's the lover!Has to be.Her dress code screams for a pussycat...Or I'm just tired and imagining things.
You could call it "no fly zone" he he he.
On a mill related basis, I can recommend 3 chancellor of the spires supported by chrome mox.It's a trick I used way back to get them into the graveyard for //entering
You've seen people try to live my life ?!Anyways, got hit by bad karma yesterday.Each day I visit a friend and work doesn't call me up, I spend 2 hours walking home to avoid spending money and stay in shape. Yesterday I walked through my front door when work called me exceptionally late. Had to work just after a two hour walk. My feet are in so much pain... that's my life some days :/
*roars out wildly*Well it's okay, I can't blame you for not having lived my life ;)
I can see the walls alfred, but sometimes walls are gone too fast.In modern Humans have 12 cards that can confiscate stuff (4 pirates, 4 meddling mage and 4 clones) merfolk walks through them all through island walk, affinity has the little unblockable critter and its champions. Infect has the white card that gives protection against colors.Legacy has all these 4 decks.His mill is based on legacy meta which kills a lot faster and more creatively.I give him a time limit which is easier to relate to.I like phenax too but I choose some pretty different walls for my phenax mill.Legacy has stuff like turn 1 phyrexian dreadnought.(Ironically through vision charm which can mill)It will be hard punishing work, but it should be him that discovers it by himself, rather than me putting him off.Then I'll step in with advice.
In modern you die at turn 3-4 against aggro.You can measure your mill by using counters on each card and write down the result.If you can mill before turn 4 you are set, if not you will have to work on your defences to increase the number of turns you survive.
Look up my project highlander on my second last page.You can use the manacurve there for an extreme speed.Its filled with attack lands.You can see how I apply the manacurve by watching the decks I've tagged with highlander
I often wonder what it is that separate casual from competitive in othersFor me it was a friend that forced me.You see, I trained him to be competitive, and one day he came up to me and said I was the laughing stock of the local store, because I was the worst player in magic history.I look at the register that back then actually covered everyone, and saw that I was actually at the bottom of the list of all registered players in the world.He then pleaded with me at how he knew I was better than them, because I made him what he was.He told me he was tired of hearing them laugh at me.And so I made myself competitive.I managed to become the 324 best out of the top 10000 in denmark.I did however become the laughing stock anyways, because I have a very different view on how magic works, and I wanted to share it. Few understood the basics of it and most people still don't get it.But through all the laughter I just kept rising. At times I launched insane projects like taking on legacy with commoncards.Eventually I got quite a bit of fame out of it.One time I dropped in unannounced on a tournament and they gave me the innovation price just because I was showing up, because all my decks are innovative :)You should try out tournament life with your friends just for a week, it will change how you look at things :)
It's more rakdos, kind if you count the sb.It's at the bottom of their newest fish tank article. It has a red elemental and a black vampire.It only has green to play assassin's Trophy.
I've been playing with it for a while and listed 10 reasons to play it in mill and other decks.The key is to have a smaller deck for a higher impact, so it's best late in the game.It's also the only killcard for infinite blue mana that can rescue the infinite parts so it readies itself for the kill.I'd love to see it in a Walk deck (full of timewalk like spells)
The minus effects are better.Stream of thought will enable you to cast more of them than aid the fallen will at the price of time.The longer you can stay alive, the more powerfull stream of thought will be.It can also reshuffle itself, giving you a loop.Maybe a mix of aid the fallen and stream of thought.
Good idea with slitherhead finks, so keep that.
Only getting the upvote effects of planeswalkers is a bit tame.Is there any card that blinks planeswalkers?Or maybe a card that prevents sacrificing stuff?If not, then I can suggest you add stream of thought instead of aid the fallen.Use it to selfmill, then reshuffle any planeswalkers or other stuff you want.Possibly rename the deck "plainbound streaming" :)
I really like this idea, simple but possibly effective.I'd throw away see beyond and 4 slitherhead to add 3 sage of Epityr and 3 carrion feeder.That would allow for more combinations, like sacrificing matter reshaper when you have skab ruinator on top.
Hmm, there are a lot more of allies since I last saw a deck with the mill-ally.If many allies are rogues then ally rogue mill might be possible.Also there's a new heartless summoning storm deck at mtggoldfishIt plays no rest for the wicked.
I had my first breakthrough with the design today.Broke the back of merfolk, one of the 4 must beat aggrodecks I've set out to beat.You could aim at having 1000 comanderdecks at the end.How competitive are you within the format?
I've put up the deck without the mana. It has a lot of fetchlands and duals so it's vulnerable to the moon.
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