He he.You will also have to face the surviving decks, so there will be lots of infighting.My own to beat list from a Miller's view:Affinity (old style), bg infect, humans, merfolk, nahiri prison, and most importantly, other mill.Other millers will be everywhere, so millers should be prepared for the mirror matches.(Stream of thought, cough cough)
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Yeah :)I also expect nahiri prison to do well because it can fight mill, and lots of players will be tempted by modal lands.
It depends on the skill of the millers and if tron is willing to revert to reshuffler eldrazi's.I've beaten both tron and valakut senseless by using surgical extraction and leyline of the void in the past. Very few tron players will be able to remember that it takes at least two reshufflers to beat mill. Also if it is not green tron, mill usually wins by taking out tronlands first and then reshufflers.
Pack three different reshufflers in the sideboard, like emrakul or ulamog or almost any other reshufleable eldrazi.When they get close to having removed 2 of them make sure to keep a full hand so you can discard the last one everytime you draw it.If they pack surgical extraction you should pack relic of progenitus to remove the card they target.Having 3 different reshufflers will protect against surgical extraction for quite a while.You can use scavenging ooze as a replacement for relic on your creatures, they will try to surgically extraction your tarmogoyf Also, you could use less fetchlands, but don't get into those modal lands unless you are sure gr ponza is out.Pithing needle against field of ruins and opponent mishra's bauble, scavenging oozes, planeswalkers...I recently took a look at what burn loses against and offered up some solutions.(Turns out it's always lifegain) some of the tech can be used in jund as well.
I've been looking at new decks in tc decks.Anyone with a past in mill is practicing with their old designs, so a rise in mill is already visible.For me there's classic mill, and then there's mill with jace's phantasm + wight. I will be really interested in that mill type. Then theres the traumatize, fraying sanity variant that may bloom because of maddening cacophony.I really hate that my own mill design isn't ready. It's lined up to be epic for millers.
Perfect color pie on your main page is nice the only person Iknow who is close to that is user alfred.But now you are in real trouble :)How do you progress from this ?Also some people hate pages like this.You should hide it and see if your stats remain the same.
In all my time with mill, control is not going to break mill. Combo will be swept away leaving aggro to try to deal with it. That means infect is a nice call, especially if you got lots of evasion in it. If burn stays on top infect may be risky, but infect is a real nice choice.In tests against my own mill I've had plenty of turn 2 kills due to the +6/+6 spell that gets cheaper with cards in the grave. My tests have been solely against bg infect.
I think bloodmoon and spirit guide is missing in main.Especially when zendikar rising hits the meta. Modal lands will be too tempting for many players.That's probably why it's resurfacing, but another cause may be because merfolk has taken out rg ponza.Has it?I remember telling you both of these things alfred :)
You could also name it probe ordeal, but I get the need of staying breakfasty.Have you tried it out competitively ?
If that, freaks you out, then go to your page and look at the deck-pie that shows what the contents of all your deck are, colorwise.At the moment you got 33.3% of each color.If you build a new deck you will likely ruin that fragile but beautiful 3 split colorpie.That or you are forever doomed to build decks having an equal number of cards in those three colors.Now that's a freak out moment :)
I like the build.I'm pretty dug in, at analysing mill these days.Looking at vantress gargoyle, relic golem, jace's phantasm, wight of precinct six and even nighthawk scavenger it seems like mill will be the new decktype to exploite graveyards.Traditionally mill has tried to get rid of graveyards, but now the opposite may become the case, so dredge and shadow decks will gain a new competitor at that game. There's even selfmill enough for mill to go half dredge, half mill grown giants.With you going competitive and with a large boost in mill-decks being played this month, what are your current adaptations at your own competitive decks ? (Due to 8 hedron crabs now being possible via ruin crab)Did you manage to decide on a second decktype to play when burn is out ?I still think the key to take out mill lies in relic of progenitus in the maindeck, and there are three possible decks to fight mill with, tron with about 3 reshufflers, merfolk and infect.So a rise in these three decks and a possible fall in dredge and shadow is likely.With 8 hedron crabs out there, we might also see a fall in fetchlands and a rise in modal lands from zendikar rising, which means ponza will still be relevant, but will depend on merfolk.I recently predicted that a rise in merfolk would lead to rw moon prison and a few of these have started popping up.Based on all these movements, what do you think will float to the top ?I think burn variants will remain strong through that meta, but I must admit there are many decks I've never seen in action before.
You never tagged it.
There's even a hint to it in the name.Ikoria, lair of the behemoths. It's pretty close to ichor-ia.In that context it becomes this slimy place where big things move around. It's the perviest set ever :)
Yeah the 10 characters rule is sometimes annoying.Smileys are good, no problem with those.Don't mix school, haircuts and magic or you might end up with a haircut like Urza's, and grades like mishra :)
They've made an upgraded mind Sculpt that mill 8 or half the deck if kicked for 6mana total
Some are obvious, some needs a little interpretation.Take for example necropanther, it's suspiciously close to necro panter, someone panting over corpses.I have a list of them all somewhere. User alfred was helping me with some of them.On my deck page six is an article calledThey all have pervy names !Think about what the mechanic mutate does :)You put on creature on top of another. It screams abuse :)
No problem.Theres a lot of commander/edh players in here, so you will have plenty to explore.We also got a search system with tags, which makes it easy to find stuff.It can be used in pretty complex ways. I'll give a course if you need it.
Yeah, it's a nice set at some points.The key to evaluate a set is hard because you also have to see the rest of the cycle ending before you can judge it. Some of the sets hailed as the worst have also had some of the most golden cards years later.I've been in the game long enough to know that time always changes the value of a set.Did you know that all companions and all mutate creatures in ikoria have kinky names ?
Thanx for the tip on relic golem, I've completely overlooked that one.With vantress gargoyle and the golem and some old cards they've really opened the door for aggro mill.I've always favoured chancellor of the Spires which will probably kickstart these two beasties I've upvoted your decks, but if you look at your reputation you only have 2 points, while you have 5 upvotes. The key is you also got two comments. Other peoples Comments give you reputation ;)
19 does seem like a low number, but he does abuse prowl and the big cost is mainly in prowl cards.I usually torment him with his mana, but this time I'd say he got it fairily under control (pun intended)
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