wickeddarkman

112 Decks, 4,559 Comments, 801 Reputation

ClanA5:
Heh, when did you start:) ?

I remember when people said the same after fallen empires :)

I've been pretty much through it all except for the period after kaladesh

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Posted 10 September 2020 at 14:46 in reply to #635749 on Vamparie rogues

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Garbage elemental? Cool name for a card.

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Posted 10 September 2020 at 13:14 in reply to #635865 on Vamparie rogues

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Nighthawk scavenger
Glaspool mimic

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Posted 10 September 2020 at 10:30 in reply to #635865 on Vamparie rogues

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I once used shambling shell and thoughtpicker witch to control the opponents draw.
By using cheap aggro I could get the lock into play and stall while I killed them.
At the period I used that combo I was trying to defeat legacy with commoncards.

For some reason I seem to be the only one remembering how good the witch is at locking down someone.
I have a blackred version listed as my commonkill era but had versions of it in all other colors as well. Black green was also pretty durable, and used token generation as well as shambling shell.
The key was to discard them before putting the lock in place.

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Posted 09 September 2020 at 23:26 in reply to #635833 on Golgari Proxy Dream (Casual)

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There is a lot more rogues when zendikar rising is released.
Theres a new night hawk vampire with lifelink and power based on opponent graveyard.

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Posted 09 September 2020 at 17:31 as a comment on Vamparie rogues

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Sakura-tribe elder does feeds khalni heart expedition, and with the mana you get from sacking a few tokens you will be able to cast a second mirror weave the very same turn after casting a single crab. All is the crabs Then you break all khalni. Otherwise you wait until the opponent upkeep to break khalni.

I wouldn't cut crabs.

I'd play 8 fetchlands and basics for the rest. 4 ug 2 u+ random 2 g+ random.

You also need a gameplan against gravedecks.

For testdecks try out merfolk and infect.

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Posted 09 September 2020 at 09:04 in reply to #635846 on U/G: Crab Mill

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Another new card from zendikar rising. Scute swarm costs 2G 1/1.
landfall creates an insect. It's able to generate copies of itself when you have 6 lands, doubling in numbers for each land afterwards.

I also thought about infect and mirrorweave. Perhaps the infect creature that destroys artifacts, making it cover two functions.
Creatures able to sac themselves for an effect would also be nice to weave.

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Posted 09 September 2020 at 00:10 in reply to #635846 on U/G: Crab Mill

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Chronozoa might also be good with mirrorweave if you can somehow sac your animals.
Mirrorweave may also backfire if the opponent has many creatures and a fetchland.
Phyrexian metamorph may also be a means to get either an extra crab or sakura-tribe elder.
Scapeshift/valakut has been done with crabs before.

That's what I got so far.

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Posted 08 September 2020 at 22:23 in reply to #635846 on U/G: Crab Mill

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In two ways. You will be able to make all creatures into tribe elders which means you can fetch many lands, or the tribe elders can become crabs.

I think cobra trap could outperform sparkling migration.
Fungal rebirth has synergy with sakura-tribe elder.

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Posted 08 September 2020 at 21:39 in reply to #635846 on U/G: Crab Mill

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Sakura-tribe elder will be able to exploit mirrorveawe

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Posted 08 September 2020 at 18:26 in reply to #635846 on U/G: Crab Mill

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The idea of having a token army to protect you is good, but the real threat from aggro will always be the more evasive decks.
You will need some flying defence to deal with some of the decks that have flying as their evasive part. Against merfolk you only have flickering.

Will be back later

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Posted 08 September 2020 at 17:35 as a comment on U/G: Crab Mill

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Mirrorweave is a nice idea. You would have to toy with the numbers though. Too many crabs and weave doesn't really do something, to few crabs and you can't mill with mirrorweave. You should make sure that all your creatures have talents that are weaveable.

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Posted 08 September 2020 at 12:51 in reply to #635835 on {8 Crab MILL w/ Ruin Crab! ZNR

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I have a grixis mill that focussed on geomancer's gambit to start with.
I one day got the crazy idea that mill is the best form of landdestruction that was ever made, so why not couple it with other landdestruction.

With cleansing wildfire and geomancer's gambit in the same deck the opponent will either have to mill or lose their lands. No matter the outcome mind funeral removes 4 lands at a time.

I once found the perfect amount of fetches to play.
You don't want to start with a fetchland, but the rest of the turns you want to use them. You get to play two crabs before you trigger the first fetch. I think it was 9 fetchlands, but I cannot remember how many lands it had in total. I'd probably find out again with 8 crabs in the deck.

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Posted 07 September 2020 at 21:20 in reply to #635785 on {8 Crab MILL w/ Ruin Crab! ZNR

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Blackrazz:
You'd have to know the past of older uro-mill designs to know why uro is good.
Originally uro-mill was designed as a selfmill. Hedron crab is a selfmill card that has been traditionally used to mill others which is why most forget it can selfmill. By using hedron and glimpse the uro miller can switch to a selfmill strategy if facing cards like leyline of sanctuary. This means uro becomes playable from the graveyard.

Search the tag uro-mill to see my older lists of it, as well as a grand conspiracy about an r&d member ;)

Kakagai:
There are a few hedron shift decks in the mtgvault past, but they may be hard to track down.

The oldest forced archive trap combo in magic was the trap + the green card fertillid.
In legacy you could also use noble benefactor and veteran explorer.

The updated version of benefactor in modern is that black symmetry card + relic of progenitus.

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Posted 06 September 2020 at 14:35 in reply to #635786 on {8 Crab MILL w/ Ruin Crab! ZNR

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I think there are numerous others, but odds of any turn 1 are rare. But they happen.

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Posted 05 September 2020 at 04:53 in reply to #632880 on 3 Land belcher

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The release date for it is placed after a viking based bunch of cards.

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Posted 05 September 2020 at 04:47 in reply to #635749 on Vamparie rogues

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It's cleric, rogue, warrior and wizard oriented. Probably because an upcoming series is a crossover. Magic versus ad&d.
There's also a chance that we will one day experience a crossover with disney characters. They did make a crossover with "once upon a time" sort of. And kaladesh was probably a flirt with star wars :)

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Posted 04 September 2020 at 14:29 in reply to #635749 on Vamparie rogues

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With new zendikar spoilers you could update this.

Do you remember my geomancers gambit ld-mill?
Theres a new geomancers gambit costing only 1r that destroys a land and let's them search for a new. And you even get to draw a card.

With 3 types of mill crabs and 2 types of landdestruction archive trap will be fun.

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Posted 04 September 2020 at 06:05 as a comment on Vamparie rogues

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That's a hard card to crack.
Evoke, suspend and other alternate cost cards might be a starting point.

Theres also the land that acts like a library of leng, which would allow you to use a lot of different draw cards.
If your deck is full of draw and cycle cards you could dig faster after atemsis.

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Posted 04 September 2020 at 05:37 as a comment on Uro Jank Utility

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About the mana.
5 of a basic is enough to reliably draw it on turn 3 if a moon is present. That number is based on getting just 1 land with confidence, not a second soon after so if you need 2 of the same land the minimum will be 9 while 12 is perfection.

Evolution and me are a deep fan of doomfall and drown in Sorrow.

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Posted 03 September 2020 at 19:27 in reply to #635707 on W/B Beginner: Aristocrats

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