It's funny how we all have a deck hidden somewhere in the cupboards that we sometimes show of to people.It's almost a category on it's own.What should we call them?My first thought was "pride deck" but then I remembered what that covers now.Trophy decks, nostalgia decks, gem decks ???Seems hard to pin down a propper word.
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Chu chu as in steam-trains ???If that's so I have a fun story.My brother met this girl and was trying to explain something about old trains so he moved like a steam engine with his arms and went "fuut fuut" as it's called in Danish, turned out, in Romania he was yelling out "fuuck fuuck"He met her at a zoo and they got engaged due to another language mix up.He would casually be talking about the lion inside a cage..."Look at the ***** of that lion! They are massive, huge! Those ***** could kill a man in one strike!"She heard it as balls, while he was talking about its paws.One thing lead to another after that
Forums been down to a crawl lately, probably heatwaves all over the world behind it.
Getting the right artifact by chance is also good.I've played the Crane in mill enough to know that it digs deep enough to get you something as long as you have it in the deck. I don't play commander, so you might know better in this case :)
The leveler could also use the thassa's something that makes you win with an empty library.
Treasure, tribute, trinket trophy, that looks pretty intentional. Have you considered glint-nest Crane just for the luck ?
Hey there, as an old legacy player something got me stumped when seeing your design.While we were playing legacy in it's deep deep past 2010 at least a couple of players started to cut down on force of will for no apparent reasons... most players were puzzled. In the end the argument became that you cut down on force of will to win the game of cardadvantage. One thing is getting to counter what you want, but the price of two cards would be too steep sometimes, so two players with force of will who met each other back then would ask themselves who had the better draw engine. The one with better draw could control the quality of what he used to play his force of will, so he would be the one who'd win and he would play 4 of will.The other guy with worse cardadvantage would know he'd be bad of with an uncontrolled force of will, so he would cut one or two out of the deck.In your deck, there is no silver gill, no spreading seas, no brainstorm to give you any quality control over your force of will. You should cut at least 1 to insert some sort of draw to gain advantage enough to drive the rest of your wills.Have people forgotten this knowledge again or are you new to legacy ?
Tsch!In this modern world, a man can wave some paper and and say mystical words and get the flour from 20 lands just like that.The paper must be sort of green and you say "take my money" or you use plastic cards and say "swipe swipe"Because all millers, even wicked ones know to be prepared in advance ;)
Sometimes you need something for the graveyard, sometimes you need the extra defence.I can suggest relic of progenitus and glint-nest Crane for your sideboard. The crane will increase the odds of drawing the relic faster and it might be a small wall, but the crane does have flying.The midnight clock is too slow. View it in turns, each time you spend 3 mana you sort of skip a turn doing nothing, where you could have done something. You need to pay 36 mana in total to get the activation.Now let's say you are able to play a land each turn, at turn 4 you will have 4 lands and 1 counter, at turn 5 5 lands and two counters, turn 6 we have six lands and 4 counters, at turn 7, 7 lands and 6 counters. Turn 8, 8 lands and 8 counters, turn 9 we got a joyous 9 lands and 11 counters. All of this provided that we get 9 lands in a row and do very little beyond paying the clock.
A deck close to this list had gotten a top placement recently in tc decks.It used rakdos charm in main.
The three sleeper cards he never sees ?
Heh heh :) The monkey kills you.With the keyboard.Like this.Idurururtiffu uffujftktj
Vantress gargoyle?
Simian spiritguide to increase the speed (turn 3 kills)Vexing shusher to battle counterspells.Apostle's blessing to fight control.
Very serious ;)
Noone understands kkkks uuuusfsf So I make a chimpanzee joke.Like monkeys hit keyboardTry google translate?
Not sure about the odds, but vexing shusher
Didn't notice those :)If you get room for blue your could go with echoing truth just after the lock is in place.I also forgot you might get a problem with artifact builds. So pillage might be a thing as is can either add to their many problems or may take out an artifact.Ingot chewer might become your aggro if you go there ;)
To mill four lands with mind grind you need six mana.To mill four lands with balustrade spy you need just 4 mana and you gain a flying creature to help your defences.Stream of thought will enable you to shuffle fetchlands or mill and other stream of thought back into your library increasing the odds of drawing the right thing. If you cut out thought scour You surpass the ability to draw a card right now, but increases the card quality so you will draw what is more usefull later.I've written down 15 reasons to play stream of thought in a post called stream of thoughtYou may also find it by using the tag: wdm mill guideWhere I describe my own mill by using 1 post for each card.
Dragon master outcast.Simian spirit guides can be your wincon, since they can only block 1 and you will have about 2 lategame.Change bloodmoon to magus of the moon.Heh, and 2-3 red cards with protection from white.Your only problem will be white decks.
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