And such was the fate of citrouille...Attacked by loose chimpanzees seconds before he would have revealed the greatest discovery in magic history..
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Here's an idea.Put in 4 simian spirit guide and 4 bloodmoon.A lock of both leech and bloodmoon would devastate any deck with multiple colors.Simian spirit guide will also enable you to combo faster, or will give you the advantage of a surprise apostle's blessing.Aether vial and spellskite might also be helpful.If you can somehow get blue in there, mana maze might also be worth a try.
No problem :)You got the message delivered in the end, and that's what matters.
Halfdecks :)
Do you mean two headed giant, or is there a new version where you play two decks each? Playing two decks would sort of be cool.
Heh this 2018 thing is catching on ;)If more players suddenly list their 2018 stuff we might change the meta by pure nostalgia ;)
Yeah, I played it in legacy with fertillid and noble benefactor
I look forward to veteran explorer + hedron crab. I'd use æther vial to throw in the crab as a response.
My statement or theirs ?*looks suddenly hopefull and pleading at alfred at the same time*
They wont ???Why would they call it double masters then ?!Only eternal and modern have masters editions, so it make sense that modern is covered.Argh, they are really boiling my pee...
I promised to one day show you some of my ideas on how to use your tag system creatively.If you search on the tag:Wdm mill guideYou will find that I've created a personal database within your database.It's use as a personal tool is obvious, but there's more to it.If others build similar databases on their own stuff, and follow the overall model I've used, then any player can then search for the deckname stream of thought and find multiple guides on how to exploit the card.I will give you a nudge next time I make a major innovation with tags.Hope this one will be an interesting read as you have had a past with mill :)
I've also 'personalized' my tag, so I don't take up monopoly on the tag card guide. I now use: wdm mill guide which is easy to use. It means I can also build a detailed guide to all my decks, but since my focus is on mill it will be the first extensive guide on my work, and might teach newbies and oldies some tricks they were unaware of.
I wouldn't worry about 1 card being stopped, we have almost the same manabase, but you have a lot of 3 costs so you will be much slower. All I have to worry about is stalling you long enough. In some games I will be lucky enough to get darkblast in the opening hand, and it can take out the 8 ball-ementals, the reef and more.Anyways, noone but me would be insane enough to play my mill, so you shouldn't worry about it.You've skipped out on cavern of Souls, I'd take out one of the other landsets instead. My guess is you are adapting against the moon ?You could use a blend of duals based on red like I've build up my ld-mill, which I made immune to the moons by having just 1 mountain and the rest of the duals are red duals and then basics for all other colors.If I add the same thing to my own mill I get to play the moon as well, which is one of my older ways to fight affinity, infect, humans and merfolk.I can also generate you a priority list on what millcards to be most worried about, because sometimes, on the average, it's better to negate a glimpse the unthinkable than a mesmeric orb. You see the first orb mills an average of 10.something on average, so the first mesmeric orb cast is better than a glimpse. The second orb cast has an average mill of 8.something so it's just about better than breaking//entering. When I play I keep these averages in mind, and I rarely play the third orb above anything else as it's average is 6.something, so it's the lowest. The only exception to these averages are if I get a fraying sanity into play, then the averages are probably raised a bit, but I haven't thought of keeping track of that, so I don't know the averages from that.Since most other millers use glimpse, mesmeric and mind funeral I could give you the data I have on those, which would mean you can mentally track how the game is going for the miller or what to counter when.
Okay, stats for game one...I have 3 //venture deeper, 3 stream of thought and 2 chancellor of the Spires to mill info from you on my turn 1, chances are I get to see that you play elementals.In cases you start the game I have 3 merfolk secretkeeper// and a single darkblast and 4 engineered set to one, to stall you with. (8 cards) the reason I'd set the first EE to 1 is to either kill a harbinger, or to set up a barrier against lightning serpent and spark elemental.On turn two I'll either build up on the barriers or play mesmeric orb to both punish your playing of creatures and tapping of land, while generating a grave to fish in later with stream of thought.I might also gamble on an early oona's prowler, followed by ensnaring on turn 3, but you know that.Turn three is where I evaluate if I can win fast through fraying sanity, usually based on how good the defence looks. Playing EE set at two and explodes it if I have simian.By turn 4 we are nearing the endgame.
Yay stream!
I had a feeling it was something like that.I've had a past where I was juggling so many posts that I simply lost track of what people were writing to me, I had 8 questions to almost all answer I made. Most were trolls so it was like a firing squad.
His game, whatever it is, he is playing at ;)
Ah, like that.I linked it to our long chat about copycats.
It means that I've been derailed.In this case it's referring to my mental state.My mind being this big bumbling trackless train rolling forward into the night.Guess I'll just have to become a standard mono red player.I can't remember what begun this conversation, but you hinting of copycats is making me link to something.
Heh, I've lost tracks on this one ;)
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