Squee, goblin nabob can be used as "THE" card to discard, and will make sure you almost always have a 3 cost in handWhy did you exchange commander ? To hide the build ? :)
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And you sort of already revealed schoolhours yourself, but I'm not gonna reread just to annoy you annoying me annoyingly hee hee.
Whoa!!!Someone pointed out records the path as the ultimate tutor spell for 0 land belcher.It costs 2g and you order the entire library as you see fit.
School hours :) ?
I copied a 5c human from zoson and made it mill resistant.If you know your deck can beat humans, then have human players use this build to fight mill.I've focussed the deck on what made it hardest to beat with mill without changing to much of it.Oh, and the down vote troll is targeting me for the first time I've been aware of.I link it to the days of my nfo upstart.Since then I've gained a second member and the troll might be threatened by it :)Theres also an upsurge in old deck revivals again, and usually about 10 decks in a row.At least the time the troll spends on the net, he can't be a bother to the humanity outside his front door ;)
I guessed that was the reason ;)It's an honor to be viewed as your main enemy miller :)Be thankfull that the majority of the millers in here doesn't listen to me :)I can't wait to go through all those new types of mill-decks that will be created in less than 2 weeks.Don't forget that relic of progenitus is one of the best ways to beat mill.Also if you know anyone playing humans, tell them to pack 4 direfleet daredevil. The first striker that can steal instant and sorceries, tell them to target archive trap.
I think core sets represent dominaria in general. We keep seing the planeswalkers walk within it, and keep getting hints at old and new planes. Slivers somehow manage to show up more than phyrexian.
Normal mill runs exactly 4 traps :) I've tried to tell mtgvaulters that 3 is a much better amount for years. And everytime I look at new lists it bugs me to see 4.This applies to tc decks, mtggoldfish, mtgtop8 and ofcourse mtgvault.
So it's a new thing.Then I'd guess it's the newest core + location.
You forget mill with 4 archivetraps resolving on opponents first fetch.I have had the honor of winning by three on turn one and then the fourth on turn two. I've done that twice.4 traps is extremely rare though :)
Isn't it just like standard, with the newest core and the newest part of a block. Two newest blocks if it's standard, one if it's just the block.
Neo brand. Is that the neo form + griselbrand ?
There's a modal charbelcher deck on mtggoldfish in the "fishtank"
Mtggoldfish got sent another mill deck close to this.Di-mill aggrougeGoogle it and scroll down to the mtggoldfish search.It's more based on rogues though but is likely to see play.
Almost perfect ;)I meant that 1 nighthawk scavenger could replace 1 crypt incision, so - 1 incursion + 1 visions of beyond.The blend of vantress gargoyle and relic golem is not anything I got any data on, except that I only use 1 vantress myself because there are better mill cards, and as the game progresses you can't keep it as a blocker because you run out of hand. As an attacker it is sweet but a bit late also.Test the performance against merfolk and RW nahiri prison.You must either mill merfolk to death within 3-4 turns, or out aggro it.Nahiri prison gets down emrakul in 6 turns, and will be able to remove fraying sanity. You also can't win by mill unless you get some maindeck surgical extraction or relic of progenitus and even then it will be hard, so again the key will be to out aggro the deck while being owned by bloodmoon.That should expose any obvious weaknesses.In my long career of mill I've used surgical extraction and leyline of the Void many times, but having played mill so much has also given me a lot of lessons on how powerfull relic of progenitus can be. It removes emrakul AND the rest of the deck, where surgical extraction removes emrakul but his trigger remain and the rest of the grave is reshuffled. Relic also protects you from discard by saving a draw for later, and in mill matchups it can be used to fizzle and opponent millers surgical extraction. And finally it also protects you from grave based decks. I'd say find place for 3 in the maindeck if possible at all.
Teachers do tend to interrupt mobile phoning :)Drink slowly, drive masks and use responsibly.
It's closer. With crabs you need 8 fetches.You also need 3-4 field of ruin to abuse archive trap which always are played as 4 ofCut down to one consuming aberration.To start with nighthawk scavenger is mostly a sideboard option.Cut down to one or two, as most play 1 or two crypt incursion in main and it probably takes that slot.Cut 1 more fatal push, you have a lot of creatures that replaces the need for removal.
Also, mtgtop8 has three different versions of mill built this month.One has thieves' guild enforcer to replace ruin crab, the uro-mill version uses hedron crab to currently replace ruin crab.The last one features search for azcantza which has brought some of the less latest mill design some very nice top places. It's probably the better steamengine for mill than visions of beyond has been for years
Mill details.Traditionally mill has a couple of challenges to overcome.First there's the graveyard. Mill tends to boost decks that can exploit the grave, so many mill decks play 4 leyline of the void in the sideboard. A few uses 2 in main and 2 in the side.Second there's leyline of sanctity to bypass. Mill needs a way to mill through leyline of sanctity.Ruin crab will certainly help at that, but traditionally mesmeric orb has been the main solution to break through.Mesmeric orb also speeds up with frantic search. 3-4 orbs.Third mill needs to make decks lose their coherence as quickly as possible. The oldest way of doing this was using surgical extraction with snapcaster mage, usually initiated by thoughtscour or archive trap. Snapcaster mage also had synergy with archive trap. These trends were stopped by relic of progenitus, as the target chosen by surgical can be removed by the relic and the same applies with snapcaster. Few uses snapcaster anymore, but many has 2-3 surgical extraction.Fourth, mill runs out of steam, and the current fix to hinder this is the use of visions of beyond, which back before relic of progenitus stopped mill also was targeted by snapcaster mage. 4 visions is pretty much everywhere in current buildsThere are two other ways out of the low steam/relic of progenitus problem, one is augur of bolas, the other is watchers of tomorrow, but this knowledge hasn't reached millers in general.5th is the problem of discard and counterspells. Mill can't handle these two styles very well without running out of steam. With ruin crab this might have been solved, but many millers also uses between 1-3 shelldock isle. (2 is most frequent) and many players also play a single orobo palace in the clouds to keep triggering their crabs.Glimpse the unthinkable used to be played alongside with breaking // entering and mind funeral, but design space have made players cut both of these. Since glimpse the unthinkable often stresses the mana because millers now also play 3-4 field of ruin it is likely that players will try out a mix of 3 maddening cacophony and one glimpse or maybe two of each, as this will give the mana a boost. Players will be very likely to run at least 2 maddening cacophony and 3 fraying sanity as this can be used as a combo kill.Players also need to stop the best aggro and 2-3 fatal push is part of the mainboard. Some uses two different cards with delve a blue one that bounces, and a black removal that costs a lot. Lately this is being handled by 4 copies of a ub removal card, though I think that is just a temporary fancy.Aggrobased mill will use the following:Consuming aberration Jace's phantasmEye collectorMerfolk windrobberNighthawk scavengerRelic golemSoaring thought thiefThieves' guild enforcer Vantress gargoyle Wight of precinct sixI've covered a lot of this in a post in the mgtvault modern forumAlso search for my deck tag: mill winter Which outlines some of my own designs
Shhh, don't get him panicking ;)
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