I hereby invite you to participate in a brand new trend in deckdesigning that might change the future of how to design decks.Shortly told, there are two ways that new decktypes are made, the first is by designing something new, the second is by taking the best parts two older decks, mix it together and you got a new decktype!!!What I suggest is a turbo-version of mixing two different decktypes into a new one. You simply split up existing designs into deckhalves (Called halfdecks) that are designed so that they keep as much of the origanal themes of a deck intact, and so that the half can be thrown together with almost any other halfdeck deigned in the future.Splitting a deck up in two times 30 cards is not so easy as it sounds, so initially this trend will start out slowly, and if enough people adapt the idea it will probably explode into radical new decktypes made from decks designed with halfdecking in mind. To get a better understanding of the concept you might need to take a look at the first 3 deckhalves I've made as examples. (Bear in mind that they were designed very roughly from memory)I will improve these designs and add other deckhalves as fast as possible to start up the trend.YOU, and everyone else that recieve this "spam" are welcome to start up your own version of this project, as it is intended to become everyones, and only by letting several minds work on it independently will it take on a better shape and spread out as a new deckbuilding tool.Contact me at any time, with any questions you may have. I only have one wish on how this new trend can be spread. If everyone involved tag their decks as halfdecks then the future halfdeck community may simply write halfdeck in the decksearching function to find what they are looking for!The first half of a "death and taxes"-deck: (Only a sketch, not the real thing)http://www.mtgvault.com/wickeddarkman/decks/legacy-halfdeck-001/The second half of a "death and taxes"-deck: (Only a sketch, not the real thing)http://www.mtgvault.com/wickeddarkman/decks/legacy-halfdeck-002/The red half of a U/R delver-deck: (Only a sketch, not the real thing)http://www.mtgvault.com/wickeddarkman/decks/legacy-halfdeck-003/
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Ingen banned restricted andet end det der allerede er i det format man vælger at lave halve decks til. Og det er kun et koncept, ikke et format! men fordelen er at dem der bygger og spiller med halve decks hurtigt kan skabe nye decks meget hurtigere end det før har været muligt :D (Hvis ideen altså slår igennem) En ekstra bonus er hvis man kender sine turneringslus og ved hvad de spiller, så kan man tage 10-12 halve decks med og så ved at shuffle 2 halvdele sammen have et deck klar som man ved kan tæve flertallet. (Kræver selfølgelig massiv metagaming skills.)
Det er en ide jeg fandt på helt af mig selv, mest for udfordringen. Jeg går meget op i evolution. Magic går grundlæggende ud på at man finder combinationer og supporter dem, og så ser hvad der sker. Oprindeligt var planen at have rene temaer som burn, discard, counterspells, tokens og så viddere, men da jeg afprøvede ideen viste den sig at have meget mere potentiale end jeg troede. Første gang jeg afprøvede det var det med 10 halve decks der sammenlagt kunne kombineres på ca 45 måder, så ved at tage 10 halve decks med (fylder 5 decks) så havde jeg 45 decks at vælge mellem. Det var rent commonkort alt sammen, men 2 random halvdele beatede en threshspiller som ikke havde noget mod at teste konceptet.Efter at havde arkiveret pro legacy decks siden år 2012 har jeg lært at langt de fleste nye decks som sagt er hybrider af gamle decks, så ved at lave halve decks og teste mod venner kan man måske finde frem til den nyeste og hotteste hybrid der vil blive spillet, lidt ligesom patriot aggro som spilles af 7-9 % for tiden og som er en hybrid af ruw delver og ruw stoneblade.Så indtil videre er det ikke en udbredt ide, men det er planen at brede konceptet ud.Når først jeg har lavet en god deckbase vil jeg tage det til legacy og poste om mine kampe og sejre. Det samme kan i princippet anvendes i modern og vintage, så det skal nok brede sig hurtigt ud hvis jeg får et par gode sejre. Og der findes bedre deckdesignere derude end mig som sikkert tager udfordringen op som den er. At få alle 10 halvdele til at virke i alle combinationer var langtfra let :D
Is 3 uncommons total no longer allowed in pauper?Or did you forget to tag it as standard?
Definitely own section. Sideboarding is pretty complex.There are so many ways of doing it.
Helt i orden!Perhaps you could design some halfdecks for me? Go wild!http://www.mtgvault.com/wickeddarkman/decks/legacy-halfdeck-002/
Gut shot is not all that bad. For a long time I've considered it in legacy where almost everyone plays either a 1cc threat or a brainstorm on their turn 1. In modern I guess it's not the same situation, but against a deck that plays plenty of counter gut shot can slip through by being free-cost, so just go with it, and if it doesn't work find something else.
Ingen problemer der, mester.In another discussion with RICKELL, he says:yeah the looting goryo combo seems to be a meta thing, i havent seen it here, but yeah in the red version, id drop the mircales, but the R/U version keep all 4It can provide the same flexibility but if you've got 3 lands and a noxious in your hand, do you really just want to put another burn spell on top of your deck or would you rather than Noxious be a burn spell that is dealing more damage to your opponentMy answer is:Its depending on what was in the grave. If something better than average (better than lightningbolt) was in the grave I'd use the noxious, otherwise I'd use another burnspell.Considering that, it become a question wether or not some good burn can be used in it's place...The general burn-list has to include some low-range burn in order to work, so logic dictates that there will be a number of spells that noxious revival can pick. If a burndeck has 10 heavy burnspells and 10 mass removal spells then noxious revival can twist it into 8 burnspells, 8 mass removal spells and 4 of the needed type. It's flexibility that let's you have between 8-12 cards of exactly what you need the most against someone, instead of just 10 of each. The same logic works behind pox-decks where liliana of the veil and smallpox lets you pick what is most usefull at the time. Noxious revival would fit in that deck too.Take a radical design like coleander20's with goblins and goblin grenades, and noxious revival simply steps in and supports the theme by letting him have 4-8 goblins and or grenades...
Its depending on what was in the grave. If something better than average (better than lightningbolt) was in the grave I'd use the noxious, otherwise I'd use another burnspell.Considering that, it become a question wether or not some good burn can be used in it's place...The general burn-list has to include some low-range burn in order to work, so logic dictates that there will be a number of spells that noxious revival can pick. If a burndeck has 10 heavy burnspells and 10 mass removal spells then noxious revival can twist it into 8 burnspells, 8 mass removal spells and 4 of the needed type. It's flexibility that let's you have between 8-12 cards of exactly what you need the most against someone, instead of just 10 of each. The same logic works behind pox-decks where liliana of the veil and smallpox lets you pick what is most usefull at the time. Noxious revival would fit in that deck too.Take a radical design like coleander20's with goblins and goblin grenades, and noxious revival simply steps in and supports the theme by letting him have 4-8 goblins and or grenades...
I know that horrifying revelation let's the opponent decide what to put in their grave, which is always a bad idea. thoughtseize or inquisition of kozilek should take it's place, or you could replace it with dark ritual.I'd also consider exchanging mind grind with increasing confusion since your own library will largely end up in the grave, but that could also be replaced with dark ritual instead.My best pick to remove is the cephalid since you have 3 tutorcards and it costs 4 mana for such a small effect.
I think your deck needs to focus on two things!1: Combostuff made by words of waste and jace's archivist (could include mindcrank)2: A second win-con, more focussed. Preferrable black beatdown similare to pox.Otherwise I'd just add dark ritual to get an early hypnotic specter or words of waste.One strategy with words of waste could be based on knowing when to replace your draw with it's effect.Use a card like lantern of insight to drive a serious lockdown of your opponent's draw...
2) Play efficient cards! A good rule of thumb is that most cards must cost 0-3 mana. maximum 12 cards should be above that number if it serves a decktype purpose. (4 emrakul 4 griselbrand in sneakshow) Max 8 if you like playing something big, and the preferred limit if it's a necessary evil to add a card for it's abilities, max 5. One advice could be to scan through lists to see other manacurves. (And they shouldn't really be called curves, some are quite un-curvish)
Well my own experiences with noxious revival in mill are different. The card can be used as "best spell in grave" card, but also stops "turn 1 faithless looting, turn 2 goryo's vengeance" but perhaps that combo is just in my play area. It also works rather well with the sideboard by doubling any hosers. (Like mesmeric orb or echoing truth against splinter twin :), though mesmeric orb is main) I can't see why noxious revival cannot provide the same sort of flexibility in burn?
It's a bit of a logical step, but burn and mill are sort of the same type of deck. You play a couple of spells that look pretty much like they do almost the same thing, just in different numbers.I've played a lot of mill, and it's generally a pretty stupid deck that just does what it does.However, after recently starting to use noxious revival in mainboard, I've discovered that the deck suddenly gets a lot of options.These two decktypes, being so similare should be affected the same way by noxious revival, so burn too should be able to gain more options.In your design I think this will show a lot after sideboarding. (It will be like having 7 red elemental blasts and 8 faerie macabre!)If nothing else, it will stop a "turn 1 faithless looting grisselbrand into the graveyard, turn 2 goryo's vengeance it into play"
Try using 4 noxious revival in mainboard.That's 8 traumatize :DWhen you sideboard it could be 8 acid rain.
try out 4 noxious revival in main.You can rearrange your sideboard to exploit this.
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