Well, if the R/G version is valid, but the miracle never happens, then the obvious thing to do is to just remove the miracles :D How does noxious revival fare? Did it suplement your sideboard? I know my sideboard was enhanced when using noxious revival in main with mill, and burn and mill are similare in nature.
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During the weekend I replaced thoughtscour with noxious revival and ended up with 12 points due to some luck.However I decided that noxious revival does so many good things to my design that I will put it in permanently.It's main function is to provide me with the best mill-card in grave towards the endgame, but it can be us3ed with my sideboard to ensure protection against certain decktypes.
Well, it's there as support only. If you want to mill yourself faster, then you need more permanents that tap, there are plenty of artisfacts that fit that purpose, but none of them can really lead to a draw like your drawspells. The only thing I know will give you more mill for a few cards are fatestitcher. Get 2 in the grave, then activate them on each other endlessly and the orb will send everything to the grave.
So, did mesmeric orb work?
good luck!
Yeah the deck is pretty fast. I have wondered though if I should replace thoughtscour with 4 hedron crab. Hedron crabs have served me well in the past... So far the scores at tournaments are 9, 9, 6 and 9, so despite the low mana of 20 it does deliver some pack...
Yes, that one :) So test the whole thing against some nasty aggro, and see if you need much more removal or if it's good enough. Let me know what it performs like! (weaknesses/best moments)
Nicely done :D What were the greatest weaknesses?/best matchups? what did you meet? what did you use as sideboard? (or is that secret tech?)
Sorry, but vexing shusher's ability does not give it hexproof, it can only stop counterspells, which is why I keep it in sideboard. It is true that mana-ramping can give a faster burndeath, but manaramping is not necessarily as consistant as something with almost nothing but burn. There will be hands where you only draw ramping, too many lands or too few lands. while my version will only have problems with drawing too much or too little mana.
The lantern is the most vital card in the deck. 4 of it! Mox opal is better now because of the new legend rule, so also 4.So + 1 lantern, + 1 mox opal, -2 drowner of secrets (which is the highest cc millcard)Im thinking that in sideboard it might be usefull to have that 2/2 for 3 mana that's protection from all colors when you have 3 artifacts. In case they have artisfact hatred it will replace the bridge. (Hell it might even replace bridge in main, but you'll have to test it to see if it works that way) If you go with this creature I recommend playing 4 darksteel citadel.I like the 3 throat's. Maybe a bit more removal in sb, and either counterspells or discard in sb too.
I think theres too litle burn in there. Against U/W or R/U/W they will swords to plowshare the vexing shusher, so they can still counter you.Also the deck has been slowed down. It could kill at turn 3 before :(
thanxs. No rush!
As long as you are experienced :D Looking appart from the mana and the pretty classic picks do you think thunderous wrath + faithless looting + noxious revival has anything going for it? How about magma jet and wrath?Does the gravedecks/combodecks you meet crumble if hit by a timed noxious revival?Does the fact that if you play vexing devil and they pay the price and you can noxious revival it have any alure?
Then I'd say it's easier and cheaper to get 4 leyline of singularity! :D
I'm currently trying to build a deck using miracle burn and noxious revival.Can I get an overhaul from someone experienced with burn?http://www.mtgvault.com/wickeddarkman/decks/wdms-modern-burn-prototype/
Hey there sorin!I've had an idea for a modern burn, using faithless looting, miracle-burn and noxious revival to give burn a boost.Knowing that you like to think out of the box I thought you might take a look.http://www.mtgvault.com/wickeddarkman/decks/wdms-modern-burn-prototype/
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