wickeddarkman

27 Decks, 4,586 Comments, 786 Reputation

Definitely own section. Sideboarding is pretty complex.
There are so many ways of doing it.

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Posted 15 November 2013 at 12:31 in reply to #412039 on How to build a deck

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Helt i orden!

Perhaps you could design some halfdecks for me? Go wild!
http://www.mtgvault.com/wickeddarkman/decks/legacy-halfdeck-002/

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Posted 14 November 2013 at 15:28 in reply to #411079 on RDW~

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Gut shot is not all that bad. For a long time I've considered it in legacy where almost everyone plays either a 1cc threat or a brainstorm on their turn 1.

In modern I guess it's not the same situation, but against a deck that plays plenty of counter gut shot can slip through by being free-cost, so just go with it, and if it doesn't work find something else.

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Posted 14 November 2013 at 13:33 in reply to #411079 on RDW~

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Ingen problemer der, mester.

In another discussion with RICKELL, he says:
yeah the looting goryo combo seems to be a meta thing, i havent seen it here, but yeah in the red version, id drop the mircales, but the R/U version keep all 4

It can provide the same flexibility but if you've got 3 lands and a noxious in your hand, do you really just want to put another burn spell on top of your deck or would you rather than Noxious be a burn spell that is dealing more damage to your opponent

My answer is:
Its depending on what was in the grave. If something better than average (better than lightningbolt) was in the grave I'd use the noxious, otherwise I'd use another burnspell.

Considering that, it become a question wether or not some good burn can be used in it's place...
The general burn-list has to include some low-range burn in order to work, so logic dictates that there will be a number of spells that noxious revival can pick.

If a burndeck has 10 heavy burnspells and 10 mass removal spells then noxious revival can twist it into 8 burnspells, 8 mass removal spells and 4 of the needed type. It's flexibility that let's you have between 8-12 cards of exactly what you need the most against someone, instead of just 10 of each. The same logic works behind pox-decks where liliana of the veil and smallpox lets you pick what is most usefull at the time. Noxious revival would fit in that deck too.

Take a radical design like coleander20's with goblins and goblin grenades, and noxious revival simply steps in and supports the theme by letting him have 4-8 goblins and or grenades...

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Posted 13 November 2013 at 13:07 in reply to #411079 on RDW~

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Its depending on what was in the grave. If something better than average (better than lightningbolt) was in the grave I'd use the noxious, otherwise I'd use another burnspell.

Considering that, it become a question wether or not some good burn can be used in it's place...
The general burn-list has to include some low-range burn in order to work, so logic dictates that there will be a number of spells that noxious revival can pick.

If a burndeck has 10 heavy burnspells and 10 mass removal spells then noxious revival can twist it into 8 burnspells, 8 mass removal spells and 4 of the needed type. It's flexibility that let's you have between 8-12 cards of exactly what you need the most against someone, instead of just 10 of each. The same logic works behind pox-decks where liliana of the veil and smallpox lets you pick what is most usefull at the time. Noxious revival would fit in that deck too.

Take a radical design like coleander20's with goblins and goblin grenades, and noxious revival simply steps in and supports the theme by letting him have 4-8 goblins and or grenades...


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Posted 13 November 2013 at 13:00 in reply to #408968 on Protected Fire: (Modern:)

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I know that horrifying revelation let's the opponent decide what to put in their grave, which is always a bad idea. thoughtseize or inquisition of kozilek should take it's place, or you could replace it with dark ritual.

I'd also consider exchanging mind grind with increasing confusion since your own library will largely end up in the grave, but that could also be replaced with dark ritual instead.

My best pick to remove is the cephalid since you have 3 tutorcards and it costs 4 mana for such a small effect.

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Posted 13 November 2013 at 12:43 in reply to #411127 on Milled

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I think your deck needs to focus on two things!
1: Combostuff made by words of waste and jace's archivist (could include mindcrank)
2: A second win-con, more focussed. Preferrable black beatdown similare to pox.

Otherwise I'd just add dark ritual to get an early hypnotic specter or words of waste.

One strategy with words of waste could be based on knowing when to replace your draw with it's effect.
Use a card like lantern of insight to drive a serious lockdown of your opponent's draw...

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Posted 12 November 2013 at 14:10 in reply to #411127 on Milled

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2) Play efficient cards! A good rule of thumb is that most cards must cost 0-3 mana. maximum 12 cards should be above that number if it serves a decktype purpose. (4 emrakul 4 griselbrand in sneakshow) Max 8 if you like playing something big, and the preferred limit if it's a necessary evil to add a card for it's abilities, max 5.

One advice could be to scan through lists to see other manacurves. (And they shouldn't really be called curves, some are quite un-curvish)

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Posted 12 November 2013 at 14:00 in reply to #410817 on How to build a deck

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Well my own experiences with noxious revival in mill are different. The card can be used as "best spell in grave" card, but also stops "turn 1 faithless looting, turn 2 goryo's vengeance" but perhaps that combo is just in my play area. It also works rather well with the sideboard by doubling any hosers. (Like mesmeric orb or echoing truth against splinter twin :), though mesmeric orb is main)

I can't see why noxious revival cannot provide the same sort of flexibility in burn?

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Posted 12 November 2013 at 13:48 in reply to #408968 on Protected Fire: (Modern:)

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It's a bit of a logical step, but burn and mill are sort of the same type of deck.
You play a couple of spells that look pretty much like they do almost the same thing, just in different numbers.

I've played a lot of mill, and it's generally a pretty stupid deck that just does what it does.

However, after recently starting to use noxious revival in mainboard, I've discovered that the deck suddenly gets a lot of options.

These two decktypes, being so similare should be affected the same way by noxious revival, so burn too should be able to gain more options.

In your design I think this will show a lot after sideboarding. (It will be like having 7 red elemental blasts and 8 faerie macabre!)

If nothing else, it will stop a "turn 1 faithless looting grisselbrand into the graveyard, turn 2 goryo's vengeance it into play"

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Posted 11 November 2013 at 12:34 as a comment on RDW~

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Try using 4 noxious revival in mainboard.
That's 8 traumatize :D
When you sideboard it could be 8 acid rain.

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Posted 11 November 2013 at 12:10 as a comment on millin

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try out 4 noxious revival in main.
You can rearrange your sideboard to exploit this.

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Posted 11 November 2013 at 12:08 as a comment on Discard Mill Pauper

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Try out using noxious revival.

Against a fast deck where I started with 1 land in hand, I milled myself for some cards turn 1 trying to use noxious revival to put a second land on my top for turn 2.

Against decks with a lot of fetchlands it's actually a valid strategy to put one of their fetchlands on top, since if they use it they take damage and removes a card from the library makling mind funeral better.

I met someone who went "Turn 1 faithless looting grisselbrand into grave. Turn 2 goryo's vengeance". Noxious revival will be a lifesaver in such events.

It has great interaction with surgical extraction.

In one game I sided in some engineered explosives, and noxious revival went explosive :D.

In another game I played crypt incursion rather early gaining just enough life to noxious revival the crypt incursion at a time with far more creatures in the opponents grave to win.

That little card has made my deck into a whole different deck now, and I plan to use this added efficiency to it's fullest.

By the way, My usual design has gotten me 9, 9, 6 and 9 points. I got 12 points this weekend...

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Posted 11 November 2013 at 12:06 as a comment on Descent into Madness

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Noxious revival:

It can let you play traumatize some more without you needing to add more into the deck.

It's a brilliant card that lets you topdraw what you have in your grave, and topdrawing is usually pretty good.

Your sideboard will nevwer be the same again after using noxious revival in main...

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Posted 11 November 2013 at 11:57 as a comment on Budget Mill

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I've recently started using noxious revival in mill: (And it works so swell that I want to spread the word)

Against a fast deck where it was vital to get lands myself, I milled myself for some cards turn 1 to use noxious revival to put a second land on my top for turn 2.

Against decks with a lot of fetchlands it's actually a valid strategy to put one of their fetchlands on top, since if they use it they take damage and removes a card from the library makling mind funeral better.

I met someone who went "Turn 1 faithless looting grisselbrand into grave. Turn 2 goryo's vengeance". Noxious revival will be a lifesave in such events.

It has great interaction with surgical extraction.

In one game I sided in some engineered explosives, and noxious revival went explosive :D.

In another game I played crypt incursion rather early gaining just enough life to noxious revival the crypt incursion at a time with far more creatures in the opponents grave to win.

That little card has made my deck into a whole different deck now, and I plan to use this added efficiency to it's fullest.

By the way, My usual design has gotten me 9, 9, 6 and 9 points. I got 12 points this weekend...

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Posted 11 November 2013 at 11:52 as a comment on Milled

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Well, if the R/G version is valid, but the miracle never happens, then the obvious thing to do is to just remove the miracles :D How does noxious revival fare? Did it suplement your sideboard? I know my sideboard was enhanced when using noxious revival in main with mill, and burn and mill are similare in nature.

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Posted 11 November 2013 at 11:05 in reply to #408968 on Protected Fire: (Modern:)

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During the weekend I replaced thoughtscour with noxious revival and ended up with 12 points due to some luck.
However I decided that noxious revival does so many good things to my design that I will put it in permanently.
It's main function is to provide me with the best mill-card in grave towards the endgame, but it can be us3ed with my sideboard to ensure protection against certain decktypes.

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Posted 11 November 2013 at 10:55 in reply to #405798 on King of Mill

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Well, it's there as support only. If you want to mill yourself faster, then you need more permanents that tap, there are plenty of artisfacts that fit that purpose, but none of them can really lead to a draw like your drawspells.

The only thing I know will give you more mill for a few cards are fatestitcher. Get 2 in the grave, then activate them on each other endlessly and the orb will send everything to the grave.

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Posted 05 November 2013 at 11:00 in reply to #405790 on leveler-laboratory maniac

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So, did mesmeric orb work?

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Posted 04 November 2013 at 11:20 in reply to #405790 on leveler-laboratory maniac

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good luck!

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Posted 04 November 2013 at 11:08 in reply to #407594 on Mill 'em all!

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