wickeddarkman

112 Decks, 4,559 Comments, 801 Reputation

Try out using noxious revival.

Against a fast deck where I started with 1 land in hand, I milled myself for some cards turn 1 trying to use noxious revival to put a second land on my top for turn 2.

Against decks with a lot of fetchlands it's actually a valid strategy to put one of their fetchlands on top, since if they use it they take damage and removes a card from the library makling mind funeral better.

I met someone who went "Turn 1 faithless looting grisselbrand into grave. Turn 2 goryo's vengeance". Noxious revival will be a lifesaver in such events.

It has great interaction with surgical extraction.

In one game I sided in some engineered explosives, and noxious revival went explosive :D.

In another game I played crypt incursion rather early gaining just enough life to noxious revival the crypt incursion at a time with far more creatures in the opponents grave to win.

That little card has made my deck into a whole different deck now, and I plan to use this added efficiency to it's fullest.

By the way, My usual design has gotten me 9, 9, 6 and 9 points. I got 12 points this weekend...

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Posted 11 November 2013 at 12:06 as a comment on Descent into Madness

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Noxious revival:

It can let you play traumatize some more without you needing to add more into the deck.

It's a brilliant card that lets you topdraw what you have in your grave, and topdrawing is usually pretty good.

Your sideboard will nevwer be the same again after using noxious revival in main...

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Posted 11 November 2013 at 11:57 as a comment on Budget Mill

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I've recently started using noxious revival in mill: (And it works so swell that I want to spread the word)

Against a fast deck where it was vital to get lands myself, I milled myself for some cards turn 1 to use noxious revival to put a second land on my top for turn 2.

Against decks with a lot of fetchlands it's actually a valid strategy to put one of their fetchlands on top, since if they use it they take damage and removes a card from the library makling mind funeral better.

I met someone who went "Turn 1 faithless looting grisselbrand into grave. Turn 2 goryo's vengeance". Noxious revival will be a lifesave in such events.

It has great interaction with surgical extraction.

In one game I sided in some engineered explosives, and noxious revival went explosive :D.

In another game I played crypt incursion rather early gaining just enough life to noxious revival the crypt incursion at a time with far more creatures in the opponents grave to win.

That little card has made my deck into a whole different deck now, and I plan to use this added efficiency to it's fullest.

By the way, My usual design has gotten me 9, 9, 6 and 9 points. I got 12 points this weekend...

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Posted 11 November 2013 at 11:52 as a comment on Milled

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Well, if the R/G version is valid, but the miracle never happens, then the obvious thing to do is to just remove the miracles :D How does noxious revival fare? Did it suplement your sideboard? I know my sideboard was enhanced when using noxious revival in main with mill, and burn and mill are similare in nature.

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Posted 11 November 2013 at 11:05 in reply to #408968 on Protected Fire: (Modern:)

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During the weekend I replaced thoughtscour with noxious revival and ended up with 12 points due to some luck.
However I decided that noxious revival does so many good things to my design that I will put it in permanently.
It's main function is to provide me with the best mill-card in grave towards the endgame, but it can be us3ed with my sideboard to ensure protection against certain decktypes.

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Posted 11 November 2013 at 10:55 in reply to #405798 on King of Mill

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Well, it's there as support only. If you want to mill yourself faster, then you need more permanents that tap, there are plenty of artisfacts that fit that purpose, but none of them can really lead to a draw like your drawspells.

The only thing I know will give you more mill for a few cards are fatestitcher. Get 2 in the grave, then activate them on each other endlessly and the orb will send everything to the grave.

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Posted 05 November 2013 at 11:00 in reply to #405790 on leveler-laboratory maniac

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So, did mesmeric orb work?

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Posted 04 November 2013 at 11:20 in reply to #405790 on leveler-laboratory maniac

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good luck!

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Posted 04 November 2013 at 11:08 in reply to #407594 on Mill 'em all!

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Yeah the deck is pretty fast. I have wondered though if I should replace thoughtscour with 4 hedron crab. Hedron crabs have served me well in the past... So far the scores at tournaments are 9, 9, 6 and 9, so despite the low mana of 20 it does deliver some pack...

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Posted 04 November 2013 at 11:08 in reply to #405798 on King of Mill

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Yes, that one :) So test the whole thing against some nasty aggro, and see if you need much more removal or if it's good enough. Let me know what it performs like! (weaknesses/best moments)

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Posted 04 November 2013 at 11:05 in reply to #406402 on Pyxis Mill

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Nicely done :D What were the greatest weaknesses?/best matchups? what did you meet? what did you use as sideboard? (or is that secret tech?)

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Posted 04 November 2013 at 10:47 in reply to #408968 on Protected Fire: (Modern:)

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Sorry, but vexing shusher's ability does not give it hexproof, it can only stop counterspells, which is why I keep it in sideboard.

It is true that mana-ramping can give a faster burndeath, but manaramping is not necessarily as consistant as something with almost nothing but burn. There will be hands where you only draw ramping, too many lands or too few lands. while my version will only have problems with drawing too much or too little mana.

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Posted 04 November 2013 at 10:45 in reply to #408931 on Protected Fire: (Modern:)

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The lantern is the most vital card in the deck. 4 of it!
Mox opal is better now because of the new legend rule, so also 4.
So + 1 lantern, + 1 mox opal, -2 drowner of secrets (which is the highest cc millcard)

Im thinking that in sideboard it might be usefull to have that 2/2 for 3 mana that's protection from all colors when you have 3 artifacts. In case they have artisfact hatred it will replace the bridge. (Hell it might even replace bridge in main, but you'll have to test it to see if it works that way) If you go with this creature I recommend playing 4 darksteel citadel.

I like the 3 throat's. Maybe a bit more removal in sb, and either counterspells or discard in sb too.

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Posted 02 November 2013 at 11:52 in reply to #406402 on Pyxis Mill

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I think theres too litle burn in there.
Against U/W or R/U/W they will swords to plowshare the vexing shusher, so they can still counter you.
Also the deck has been slowed down. It could kill at turn 3 before :(

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Posted 02 November 2013 at 11:35 as a comment on Protected Fire: (Modern:)

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thanxs. No rush!

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Posted 01 November 2013 at 12:03 in reply to #408057 on High Octane

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As long as you are experienced :D
Looking appart from the mana and the pretty classic picks do you think thunderous wrath + faithless looting + noxious revival has anything going for it? How about magma jet and wrath?
Does the gravedecks/combodecks you meet crumble if hit by a timed noxious revival?
Does the fact that if you play vexing devil and they pay the price and you can noxious revival it have any alure?

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Posted 31 October 2013 at 10:45 in reply to #408061 on Where did your health go?

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Then I'd say it's easier and cheaper to get 4 leyline of singularity! :D

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Posted 30 October 2013 at 13:52 in reply to #405806 on The Mill

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I'm currently trying to build a deck using miracle burn and noxious revival.
Can I get an overhaul from someone experienced with burn?
http://www.mtgvault.com/wickeddarkman/decks/wdms-modern-burn-prototype/

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Posted 30 October 2013 at 12:07 as a comment on RDW Modern

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I'm currently trying to build a deck using miracle burn and noxious revival.
Can I get an overhaul from someone experienced with burn?
http://www.mtgvault.com/wickeddarkman/decks/wdms-modern-burn-prototype/

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Posted 30 October 2013 at 12:04 as a comment on LOLBURNLOL

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Hey there sorin!
I've had an idea for a modern burn, using faithless looting, miracle-burn and noxious revival to give burn a boost.
Knowing that you like to think out of the box I thought you might take a look.

http://www.mtgvault.com/wickeddarkman/decks/wdms-modern-burn-prototype/

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Posted 30 October 2013 at 11:59 as a comment on HOT!HOT!HOT!

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