I'm thinking!On what turn does the mindcrank-combo averagely kill?How easy is mindcrank-combo to disrupt?I have a milldeck that kills at turn 4-5 in modern, so if the mindcrank combo is reliable it might fit into my deck, as there is a theoretic "room" for at least 8 cards. Here's my newest modern mill-deck. It kills at turn 4 or 5 most of the time unless interupted in some way.I've won against 3 out of 6 opponents in the two latest modern tournaments I've been in, and this sort of mill normally nets me a minimum of 2 victories at every tournaments, though 3 victories twice indicates that the deck is close to being good.Also I'm a lousy player so a skilled one should get 4 wins with my deck instead of 3, and I know this for certain as I made a really bad mistake costing me a game I should have otherwise won...http://www.mtgvault.com/wickeddarkman/decks/fast-reliable-modern-mill/
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You should play 25 lands which is the best amount when you want to play a 5cost card at your turn 5 but do not want too many lands afterwards.you might want to get writ of passage for the bonedancer...Here's my newest modern mill-deck. It kills at turn 4 or 5 most of the time unless interupted in some way.I've won against 3 out of 6 opponents in the two latest modern tournaments I've been in, and this sort of mill normally nets me a minimum of 2 victories at every tournaments, though 3 victories twice indicates that the deck is close to being good.Also I'm a lousy player so a skilled one should get 4 wins with my deck instead of 3, and I know this for certain as I made a really bad mistake costing me a game I should have otherwise won...http://www.mtgvault.com/wickeddarkman/decks/fast-reliable-modern-mill/
Sorry to say it, but this is too slow for legacy and vintage...Here's my newest modern mill-deck. It kills at turn 4 or 5 most of the time unless interupted in some way.(If you click on my name you can go see some legacy-versions)I've won against 3 out of 6 opponents in the two latest modern tournaments I've been in, and this sort of mill normally nets me a minimum of 2 victories at every tournaments, though 3 victories twice indicates that the deck is close to being good.Also I'm a lousy player so a skilled one should get 4 wins with my deck instead of 3, and I know this for certain as I made a really bad mistake costing me a game I should have otherwise won...http://www.mtgvault.com/wickeddarkman/decks/fast-reliable-modern-mill/
I consider myself an expert miller in both legacy and modern.Here's my newest modern mill-deck. It kills at turn 4 or 5 most of the time unless interupted in some way.I've won against 3 out of 6 opponents in the two latest modern tournaments I've been in, and this sort of mill normally nets me a minimum of 2 victories at every tournaments, though 3 victories twice indicates that the deck is close to being good.Also I'm a lousy player so a skilled one should get 4 wins with my deck instead of 3, and I know this for certain as I made a really bad mistake costing me a game I should have otherwise won...http://www.mtgvault.com/wickeddarkman/decks/fast-reliable-modern-mill/
You like quick mill?Here's my newest modern mill-deck. It kills at turn 4 or 5 most of the time unless interupted in some way.I've won against 3 out of 6 opponents in the two latest modern tournaments I've been in, and this sort of mill normally nets me a minimum of 2 victories at every tournaments, though 3 victories twice indicates that the deck is close to being good.Also I'm a lousy player so a skilled one should get 4 wins with my deck instead of 3, and I know this for certain as I made a really bad mistake costing me a game I should have otherwise won...http://www.mtgvault.com/wickeddarkman/decks/fast-reliable-modern-mill/
Heh, that's just insane :DYou lack out on phyrexian metamorph, which can copy artisfacts AND crabs... Versatility you know...
It's an interresting design you got there...I'd play 25 lands due to the sphinxes and the vampire.Here's my newest modern mill-deck. It kills at turn 4 or 5 most of the time unless interupted in some way.I've won against 3 out of 6 opponents in the two latest modern tournaments I've been in, and this sort of mill normally nets me a minimum of 2 victories at every tournaments, though 3 victories twice indicates that the deck is close to being good.Also I'm a lousy player so a skilled one should get 4 wins with my deck instead of 3, and I know this for certain as I made a really bad mistake costing me a game I should have otherwise won...http://www.mtgvault.com/wickeddarkman/decks/fast-reliable-modern-mill/
I can see from your deck that you either have seen some of the decks I've listed, or that you know your stuff (or both?)I've had some succes with mill in modern lately, so I can fill you in with a link.I've had the same experience with archive traps, so I've taken the final step and removed it from my deck.Here's my newest modern mill-deck. It kills at turn 4 or 5 most of the time unless interupted in some way.I've won against 3 out of 6 opponents in the two latest modern tournaments I've been in, and this sort of mill normally nets me a minimum of 2 victories at every tournaments, though 3 victories twice indicates that the deck is close to being good.Also I'm a lousy player so a skilled one should get 4 wins with my deck instead of 3, and I know this for certain as I made a really bad mistake costing me a game I should have otherwise won...http://www.mtgvault.com/wickeddarkman/decks/fast-reliable-modern-mill/
Welcome to the wonderfull world of mill:Here's my general advice.Don't play counterspells unless they mill, (or unless they are remand and you also play surgical extraction/extirpate).Jace is too slow, use ashiok from the theros expansion instead.Echoing mage costs you a card, 2 turns and 5 mana to copy a mill-card. It's simpler to just let echoing mage "be" a millcard. Replace them.You are probably miss-interpretating bitter ordeal. It's not storm, it's GRAVE-STORM. You need a way to get permanents into the grave. Replace it with 3 extirpate instead.I specialise in creatureless mill, and have a nice deck for you to study:Here's my newest modern mill-deck. It kills at turn 4 or 5 most of the time unless interupted in some way.I've won against 3 out of 6 opponents in the two latest modern tournaments I've been in, and this sort of mill normally nets me a minimum of 2 victories at every tournaments, though 3 victories twice indicates that the deck is close to being good.Also I'm a lousy player so a skilled one should get 4 wins with my deck instead of 3, and I know this for certain as I made a really bad mistake costing me a game I should have otherwise won...http://www.mtgvault.com/wickeddarkman/decks/fast-reliable-modern-mill/
I see you've gotten a bit into mill, so here's my best modern-mill ever...Here's my newest modern mill-deck. It kills at turn 4 or 5 most of the time unless interupted in some way.I've won against 3 out of 6 opponents in the two latest modern tournaments I've been in, and this sort of mill normally nets me a minimum of 2 victories at every tournaments, though 3 victories twice indicates that the deck is close to being good.Also I'm a lousy player so a skilled one should get 4 wins with my deck instead of 3, and I know this for certain as I made a really bad mistake costing me a game I should have otherwise won...http://www.mtgvault.com/wickeddarkman/decks/fast-reliable-modern-mill/What's with the negative ranking? Have you pestered too many people?
Here's my newest modern mill-deck. I've won against 3 out of 6 opponents in the two latest modern tournaments I've been in, and this sort of mill normally nets me a minimum of 2 victories at every tournaments, though 3 victories twice indicates that the deck is close to being good.Also I'm a lousy player so a skilled one should get 4 wins with my deck instead of 3, and I know this for certain as I made a really bad mistake costing me a game I should have otherwise won...http://www.mtgvault.com/wickeddarkman/decks/fast-reliable-modern-mill/
If you play legacy, someone made a werewolf-stompy deck for legacy, based on dragonstompy but with werewolves as creatures.
Why the high tides?
Click my name and go through all the millposts. The old ones are the most detailed, but if you read them chronologically you should get an idea on what will work in either modern or legacy...
Hmm! Illness in the ranks allows for heavier use of the forbdiden orchard
http://www.mtgvault.com/wickeddarkman/decks/dirtfish-legacy-9-points/
Hey, a friend once told me "Wicked is always right" He also added "At least once a day" so I guess you got lucky :DGot 9 points with mill in modern, so will soon post the design.Also got 9 points with an UG-merfolk deck, which I will also post, but it's legacy...
What I meant is:Since wotc is constantly producing millcards each cycle, you will be able to play mill in both standard and modern, and all in all spend less than most in the long run. + by focussing on mill in standard, you will know what will be valuable in modern, and few will have your level of insight. Mill is the only reoccuring theme between sets, which makes it perfect to specialize in, compared to everybody else who will be starting from scratch every rotation.No problem with the help there, but if you have a breakthrough with anything millbased let me know it as one of the first :)I've recently won 9 points with mill in a modern tourney, so I'll soon post the design...
Lifegain and evasion often works pretty good. I made a UW soltari-based deck that went 8th place in vintage, without any power. (Back in the 2000 and somethings)I can recommend azorious guildmage
Some have all the luck! I bought 6 display boxes, and I got 2 ashiok too, want 4 though :(
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