You could put in some specialised removal. For example, the horror makes green tokens, and you play black, so you could play the black removal card that lets you draw a card if the creature removed is black. Stuff like that to exploit that you know what they get.
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Playing standard? Then you should go BUW, because the mill cards in theros lets you move that direction. And when a standard set rotates out it's still modern legal, so not a bad idea. Ever since the llorwyn cycle wotc has printed some millcards in all other sets, some better than others, but in the long run it might pay of to play modern mill, not many know this, so you should pat yourself on your shoulder for taking that approach. Moderns a small format but still rising in popularity.
Theros has some mill...How about throwing out jace and buy Ashiok, Nightmare Weaver before it becomes too expensive ?By the time jace get's to play his mill, ashiok have exiled 12 cards!Theres also a 2/4 creature in theros for 3B (or is it 2BB?) that mills 4 when comming into play.
Take a look at my esper version in modern.I have many other mill-decks, all with deep explanations on what worked and what was removed and all that.Click my "name" to see them all.What format do you want to end up in?
Well, you'll never know untill you've tried it. That's magic in a nutshell. A constant work in progress.
The best card against aggro so far connected to mill is crypt incursion. However it demands that either you or your opponent gets critters in the grave as fast as possible. I have had games where I got 28 life when drawing this card.You might also want to replace 4 thought scour with either 4 jace's phantasm or 4 hedron crab.I generally don't recommend counterspells in mill, but Remand is actually great if you play with surgical or extirpate AND you mill fast enough to hit what they have in their hand, otherwise it's just stall.You got unblockables, so why not try to use the cipher spells that mill or create creatures?Also, mesmeric orb has always been one of my favorite cards against creatures, and in your deck it may boost your own creatures. Your deck is mainly avoiding leyline of sanctity in general. Throwing 4 glimpse the unthinkable away for the orb might be a good idea, plus it will make you able to use crypt incursion on yourself.Control is trickier to deal with, especially with a focus on creatures, A wild idea may be æther vial to slip through their counters. You could also try to exploit a mesmeric orb + bloodghast/corpsecrawler angle, trying to hit them from your grave.
It really depends on what type of meta you are in...What format? (modern/legacy) and what are your most troubling opponent's playing?Aggro, control or combo?
no probs...
Well, I've already messed enough with both your designs, but have I ever suggested pact of negation?
Erh?You cast essence, it goes to stack,they cast abrupt, it goes to stack.top effect resolves first, so abrupt is resolved.you then have no dreadnaught and get 0-4 life.You lose 2 cards, "they" lose one, How's that funny???
essence harvest + dreadnaught looks like a good idea, just don't forget that path to exile and abrupt decay is out there :)
Yeah, it will buy you time or let them spend a bolt on it instead of you.Also, wall of razors will be covered by cavern of souls as well.It's possible that a more wallbased theme might have better defence against aggro, so cutting mogg maniac and fire covenant to the sideboard could be one way of moving against aggro, and creaturedecks have always been very popular. You could pour some more fling and consumptions into it, plus let glyph of destruction be mainboard.If you want to try out some very radical ideas, you can also go with:Wall of blood + phyrexian dreadnaught.wall of blood + children of corlis.
Omnishow has counters too, and the deck has been spawned in a meta, where counters are frequently meet.If you want to counter omnishow, you will need about the same amount of counters as the deck itself.That can only lead to a cut in the mill-section. Cutting the mill-section means that it will take you longer to mill, which means that lots of other startegies will open up to your opponents. A slightly better choice would be discard, since discard lets you plan ahead based on what you and your opponent have in your hands. Discard will also get cunning wish into the grave, where you can remove it. In the countersetup, they only play the wish when they are out of counters, ponders and brainstorms.
Have your sideboard helm of obedience had any past interaction with rest in peace?Also if you have problems with omnishow's lock of leyline of sanctity, try out chancellor of the spires which have about 41% chance of putting a cunning wish in the grave, where you can extirpate it, and then their only win-con is 1-2 emrakuls...
If you still play this, and have trouble with omni-show, try out chancellor of the spires, which is the only way to bypass leyline of sanctity, and then you try to extract their cunning wishes, which gives them 1-2 emrakuls as their only win-cons left...
NIKKSE:Since this deck is marked as legacy you must have meet up with omnishow.Omnishow has begun to have 1 leyline of sanctity in main, which locks down a mill-deck.My normal advice to people with curse of the bloody tome is that they should change it into mesmeric orb instead, and considering that the tome targets the player when enchanting, it goes double for you. Get rid of the tome and play mesmeric orb... I know that it interacts with your own creatures, but it takes a lot for you to mill yourself to death. Think of it this way. If you play creatures, your opponent is likely to play removal, so mesmeric orb will punish both of you. The one most active will be milled the most. All of this movement will put plenty of dreamtwists and increasing confusion in your grave, so you can ready for a kill before losing with the orb. If your opponent doesn't play removal, but instead moves into a creature war, it will again be the one moving most that will be punished, so play the slow game, eating their deck with just mill, and then war with critters during it. Mesmeric orb will seldomly cost you the game if you are a thinking player.But the problem doesn't end there.Omnishow works by either killing with an emrakul or something drawn from sideboard with a cunning wish, so in essence you have 3-4 turns to stop them, and after sideboarding they will have 4 leylines, making it game for you.What you need to break their lock is:4 chancellor of the spires and 4 extirpate (or surgical extraction)The chancellor will mill them early and gives you about 41% chance to mill a cunning wish, and with an additional chance of 41% to draw extirpate with wich to remove all their wonderfull wishes, almost numbing their deck, except for their 1-2 emrakuls. From there it's a slow game where only mesmeric orb will be able to mill them because they will get a leyline out, but if you are carefull enough you should be able to win.
How well does the deck perform now?What are your most difficult matchups in legacy when you play?I have also been thinking if it was possible to add some more walls:+2 wall of razors-1 lightning bolt-1 bump in the night
Well, it's me again.If you haven't noticed it, tron-decks have come up with a move against mill. They play 2-3 different eldrazi, mainly emrakul and ulamog.A countermove is to load up with 4 ghostquarters, kill a urza-land and extirpate it, cripling the developement of the deck drastically, buying time enough to get rid of all three types of eldrazi.Other decktypes have embraced leyline of sanctity, and since if you cannot target them, 90% of your mill will be useless (Except stuff like mesmeric orb!) Countermove might be wipe away, or echoing truth.
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