wickeddarkman

27 Decks, 4,586 Comments, 786 Reputation

Well, I've already messed enough with both your designs, but have I ever suggested pact of negation?

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Posted 18 September 2013 at 09:24 in reply to #388253 on Legacy: Blood Fling B/R

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Erh?
You cast essence, it goes to stack,
they cast abrupt, it goes to stack.
top effect resolves first, so abrupt is resolved.
you then have no dreadnaught and get 0-4 life.

You lose 2 cards, "they" lose one, How's that funny???

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Posted 17 September 2013 at 11:33 in reply to #388253 on Legacy: Blood Fling B/R

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essence harvest + dreadnaught looks like a good idea, just don't forget that path to exile and abrupt decay is out there :)

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Posted 16 September 2013 at 10:04 in reply to #388253 on Legacy: Blood Fling B/R

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Yeah, it will buy you time or let them spend a bolt on it instead of you.
Also, wall of razors will be covered by cavern of souls as well.

It's possible that a more wallbased theme might have better defence against aggro, so cutting mogg maniac and fire covenant to the sideboard could be one way of moving against aggro, and creaturedecks have always been very popular. You could pour some more fling and consumptions into it, plus let glyph of destruction be mainboard.

If you want to try out some very radical ideas, you can also go with:
Wall of blood + phyrexian dreadnaught.
wall of blood + children of corlis.



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Posted 12 September 2013 at 10:43 in reply to #388253 on Legacy: Blood Fling B/R

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Omnishow has counters too, and the deck has been spawned in a meta, where counters are frequently meet.
If you want to counter omnishow, you will need about the same amount of counters as the deck itself.
That can only lead to a cut in the mill-section. Cutting the mill-section means that it will take you longer to mill, which means that lots of other startegies will open up to your opponents.

A slightly better choice would be discard, since discard lets you plan ahead based on what you and your opponent have in your hands. Discard will also get cunning wish into the grave, where you can remove it. In the countersetup, they only play the wish when they are out of counters, ponders and brainstorms.

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Posted 12 September 2013 at 10:31 in reply to #395720 on And not a creature in sight!

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Have your sideboard helm of obedience had any past interaction with rest in peace?

Also if you have problems with omnishow's lock of leyline of sanctity, try out chancellor of the spires which have about 41% chance of putting a cunning wish in the grave, where you can extirpate it, and then their only win-con is 1-2 emrakuls...

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Posted 10 September 2013 at 11:08 as a comment on Legacy - Mill WIP

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If you still play this, and have trouble with omni-show, try out chancellor of the spires, which is the only way to bypass leyline of sanctity, and then you try to extract their cunning wishes, which gives them 1-2 emrakuls as their only win-cons left...

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Posted 10 September 2013 at 11:05 as a comment on Legacy - Mill WIP

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NIKKSE:
Since this deck is marked as legacy you must have meet up with omnishow.

Omnishow has begun to have 1 leyline of sanctity in main, which locks down a mill-deck.
My normal advice to people with curse of the bloody tome is that they should change it into mesmeric orb instead, and considering that the tome targets the player when enchanting, it goes double for you. Get rid of the tome and play mesmeric orb... I know that it interacts with your own creatures, but it takes a lot for you to mill yourself to death. Think of it this way. If you play creatures, your opponent is likely to play removal, so mesmeric orb will punish both of you. The one most active will be milled the most. All of this movement will put plenty of dreamtwists and increasing confusion in your grave, so you can ready for a kill before losing with the orb. If your opponent doesn't play removal, but instead moves into a creature war, it will again be the one moving most that will be punished, so play the slow game, eating their deck with just mill, and then war with critters during it. Mesmeric orb will seldomly cost you the game if you are a thinking player.

But the problem doesn't end there.

Omnishow works by either killing with an emrakul or something drawn from sideboard with a cunning wish, so in essence you have 3-4 turns to stop them, and after sideboarding they will have 4 leylines, making it game for you.

What you need to break their lock is:
4 chancellor of the spires and 4 extirpate (or surgical extraction)

The chancellor will mill them early and gives you about 41% chance to mill a cunning wish, and with an additional chance of 41% to draw extirpate with wich to remove all their wonderfull wishes, almost numbing their deck, except for their 1-2 emrakuls. From there it's a slow game where only mesmeric orb will be able to mill them because they will get a leyline out, but if you are carefull enough you should be able to win.

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Posted 10 September 2013 at 10:50 in reply to #355392 on MonoBlu - Mill/Illusion

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How well does the deck perform now?
What are your most difficult matchups in legacy when you play?

I have also been thinking if it was possible to add some more walls:
+2 wall of razors
-1 lightning bolt
-1 bump in the night

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Posted 10 September 2013 at 10:23 in reply to #388253 on Legacy: Blood Fling B/R

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Well, it's me again.

If you haven't noticed it, tron-decks have come up with a move against mill. They play 2-3 different eldrazi, mainly emrakul and ulamog.
A countermove is to load up with 4 ghostquarters, kill a urza-land and extirpate it, cripling the developement of the deck drastically, buying time enough to get rid of all three types of eldrazi.

Other decktypes have embraced leyline of sanctity, and since if you cannot target them, 90% of your mill will be useless (Except stuff like mesmeric orb!) Countermove might be wipe away, or echoing truth.

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Posted 10 September 2013 at 09:56 in reply to #372697 on Mill(under construction)

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Well, it's me again.

If you haven't noticed it, tron-decks have come up with a move against mill. They play 2-3 different eldrazi, mainly emrakul and ulamog.
A countermove is to load up with 4 ghostquarters, kill a urza-land and extirpate it, cripling the developement of the deck drastically, buying time enough to get rid of all three types of eldrazi.

Other decktypes have embraced leyline of sanctity, and since if you cannot target them, 90% of your mill will be useless (Except stuff like mesmeric orb!) Countermove might be wipe away, or echoing truth.

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Posted 10 September 2013 at 09:47 in reply to #384730 on Milling all the way (modern)

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Well, it's me again.

If you haven't noticed it, tron-decks have come up with a move against mill. They play 2-3 different eldrazi, mainly emrakul and ulamog.
A countermove is to load up with 4 ghostquarters, kill a urza-land and extirpate it, cripling the developement of the deck drastically, buying time enough to get rid of all three types of eldrazi.

Other decktypes have embraced leyline of sanctity, and since if you cannot target them, 90% of your mill will be useless (Except stuff like mesmeric orb!) Countermove might be wipe away, or echoing truth.

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Posted 10 September 2013 at 09:46 in reply to #388544 on Modern BUG Mill

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SUNBLAST'EM:
I agree with "crypt incursion" coupled with fast mill! It's the best defence I've encountered so far...

Ensnaring bridge works in theory only, because you need to empty your hand to get the protection, and that's pretty difficult with any cards costing 3+ in the deck. Most beatdown will get you before you empty the hand.

As for removal, only go for abrupt decay and echoing truth, (and depending on design and meta, have 1-2 darkblast in main, and 2 in sideboard). I prefer to use surgical extraction and extirpate as preventive removal too.

In my experience having counterspells normally lower the amount of mill too far down. There are two exceptions. Broken ambition and (flusterstorm in legacy) both have worked for me, but always in sideboard.

Then there's the everpresent emrakul, which halt's the deck a lot. When mill "happened" to win in modern, all trondecks went through a redesign, and now had 1 emrakul and 1 ulamog, and some even had 1 more eldrazi.
This is probably what stopped mill in modern...

At the hight of tron-decks I played mill, and to fight emrakul I usually had both 4 extirpate and 4 surgical extraction +4 other gravecards to fight it. I soon learned that there was a more sneaky way to deal with tron!
Hit them on their land! ghostquarter them and then extract! That slows down the deck immensely, enough for you to take a slow approach to removing all the various eldrazi...

In legacy, the problem is "worse", as ghostquarter may only hit their ancient tombs, and they get a basic land to make a kill on turn 3 while you scramble to get more land because you spent one. Extracting emrakul is only part of the problem, because the most dominant variant out there is omni-show. Omnishow holds 3 cards keeping you from success.

1: Cunning wish. They usually play 4 of these, and if you can take them out. Omnishow as a design draw all it's cards, but can only really win when they get access to their sideboard with cunning wish (or with 1-2 emrakuls), therefore getting rid of cunning wish is really your top priority. To get rid of these, you need to mill as fast as possible so that you can extirpate them to hell (Remember, surgical extraction can and will get countered)

2: Leyline of sanctity. If you cannot target your opponent, 90% of your mill is gone. Some play 1 in maindeck, so there are two choices, echoing truth, which can be countered, and wipe away which may be too difficult. Neither surgical extraction or extirpate targets the opponent, making them your foremost weapon against omnishow. Also, this is why I rely so heavilly on 4 mesmeric orb in legacy. It bypasses leyline.

3: Finally, there is emrakul. Most designs play 1, but I have seen designs with 2, and if they see mill as a problem they will do the tron-splitup of 1 emrakul and 1 ulamog, so be prepared. Your preferred weapons will again be extirpate (plus the counterable surgical extraction), but some geniouses are throwing in green to make use of deathrite shaman, and I have to say it works.

Now here's the real problem: How do you approach this deck when they start with a leyline of sanctity in play?
You can't mill them with anything but mesmeric orb, which will usually be played too late, and since you can't mill them, you will not be able to take out neither cunning wish or emrakul?

Normally I would recommend echoing truth against leylines, but with all their countercapacities the choice can only be wipe away, and that takes 3 turns to get, meaning you are likelly to be dead!!!

What can save your ass?

The answer is chancellor of the spires. Theres about 41% chance of you getting it in an oppening-hand.
It will mill 7 cards, and open up for you to tear away this nasty deck with some luck (= cunning wish in grave. Odds for this to happen are actually about 41% too)

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Posted 09 September 2013 at 10:32 in reply to #395720 on And not a creature in sight!

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No problem. And considering your 1 of each type deck, you might want to get your hands on leyline of singularity as well. :)

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Posted 30 August 2013 at 12:37 in reply to #388592 on Black And Decker

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You can allways give the kids some "magic-homework" If you have the ressources you can provide them with topdecks (Just print out tons of proxies and search the net for all decks in the format) then you can all test with or against your design. "it might be fun" or "do you really want to keep your pocket money" should help convincing them of the idea :)

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Posted 30 August 2013 at 12:34 in reply to #391869 on And not a creature in sight!

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So sort of an experimental vintage tournament...

It's good to meet happy people, so feel free to add some random comments in my post from time to time.

:)

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Posted 30 August 2013 at 12:30 in reply to #388597 on Your Mind Is Weak

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Well, looking at your other decks it looks like you ARE a t1-er/vintage player.
But I still guess you were at a standard tournament :)

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Posted 26 August 2013 at 10:43 in reply to #388597 on Your Mind Is Weak

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In my area (Denmark) christmas decks are RWG. Redwhite not because of our flag, but because the cocacola-santa is the most symbolically featured one.

You being an oldschool player may be why I've been confused at what sort of tournament you played at, and I'm still wondering from your description :)

What you call type 1 turned into becoming "vintage", while type 1.5 probably turned into "standard"

These days the structure is like this:

Vintage is the oldest format, and it's legal to play 1 of each of the old powercards, like black lotus.

Legacy is the second oldest format, and was made as a more relaxed format where all powercards become banned as soon as they start dominating the game.

Then there's standard. It's legal to play up to the 4-6 newest cardreleases and the newest core-set, and it constantly rotates Demanding you to buy cards all the time.

Then there is modern, where it's legal to play with all cards made from the old mirrodin cycle and forward.

I actually don't know what extended is.

But judging from your cardpool I think you are playing what's called standard.

I'm hunting for decks that are either modern or legacy, and since your deck has switched to only being legal in vintage and legacy, so your deck was within my search, and when you said you were a type one player I thought, well, that's vintage, and everyhting there is turn 0-3 kills. So I lacked faith in your deck winning there :)

I myself is 43, and most of the time look like a tramp, which should also intimidate kids a bit, but they have become fewer in the legacy tournaments because it takes skill and money to be there, and kids of today know that grown ups are unlikely to start beating them up anywhere, so they are mainly fearless of your size, but does fear being beaten in the game, so intimidate them with fancy cards if you want to scare them there :)

I rank as number 300-something in Denmark on the total lifepoint score, and have a lot of weird magic projects that I'm fond of telling about...

Clicking on my name and then clicking on follow, should make me your friend :)

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Posted 26 August 2013 at 10:36 in reply to #388597 on Your Mind Is Weak

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Report!

So what did you face, and what were your problems?

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Posted 26 August 2013 at 09:45 in reply to #388549 on mill modern

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BENWARE:
I've been through a lot of millcards and tested most there is.
I have had countless sideboards and written about most of them and how to use them, stuff like "if you have shriekhorn in main, you could side in echoing truth, and use it to mill by recasting the horns and mill 2-4 extra cards before dying.

Go click my name and read the oldest designs you can find, then work your way up.

I usually try to beat creatures without counters, discard and creatures so you they are your main problem, my work have lots of solutions.

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Posted 26 August 2013 at 09:42 as a comment on And not a creature in sight!

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