wickeddarkman

27 Decks, 4,586 Comments, 786 Reputation

Since it doesn't harm anyone to look at the designs I include them here. Perhaps you should go through my own page, as I have been through so many different mill-cards that you are bound to find something cheap and effective in there.

heres the whole package...

First design is a weird aggro-mill, but it won and I like it enough to promote it.
http://www.mtgvault.com/wickeddarkman/decks/dafrk3ins-modern-mill/

The second deck is much more alike some designs of my own except for augur of bolas and visions of beyond.
http://www.mtgvault.com/wickeddarkman/decks/azazel314s-modern-mill-2/

You can also click on my name and go through my own list of mill-designs from modern and legacy. Though there is much to read. At least it's chronological in nature :)

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Posted 15 August 2013 at 12:09 in reply to #388590 on Gimme/Mill

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heres the whole package...

First design is a weird aggro-mill, but it won and I like it enough to promote it.
http://www.mtgvault.com/wickeddarkman/decks/dafrk3ins-modern-mill/

The second deck is much more alike some designs of my own except for augur of bolas and visions of beyond.
http://www.mtgvault.com/wickeddarkman/decks/azazel314s-modern-mill-2/

You can also click on my name and go through my own list of mill-designs from modern and legacy. Though there is much to read. At least it's chronological in nature :)

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Posted 15 August 2013 at 12:08 in reply to #388589 on 4-Color Mill!

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You've tagged it as modern legacy and vintage too, so you are a valid target for my attempt to make mill the most dominant decktype in all formats...

Well it doesn't harm you to look at the designs. Perhaps you should go through my own page, as I have been through so many different mill-cards that you are bound to find something cheap and effective in there.

heres the whole package...

First design is a weird aggro-mill, but it won and I like it enough to promote it.
http://www.mtgvault.com/wickeddarkman/decks/dafrk3ins-modern-mill/

The second deck is much more alike some designs of my own except for augur of bolas and visions of beyond.
http://www.mtgvault.com/wickeddarkman/decks/azazel314s-modern-mill-2/

You can also click on my name and go through my own list of mill-designs from modern and legacy. Though there is much to read. At least it's chronological in nature :)

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Posted 15 August 2013 at 11:57 in reply to #384743 on Just another Modern Mill deck

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Well it doesn't harm you to look at the designs. Perhaps you should go through my own page, as I have been through so many different mill-cards that you are bound to find something cheap and effective in there.

heres the whole package...

First design is a weird aggro-mill, but it won and I like it enough to promote it.
http://www.mtgvault.com/wickeddarkman/decks/dafrk3ins-modern-mill/

The second deck is much more alike some designs of my own except for augur of bolas and visions of beyond.
http://www.mtgvault.com/wickeddarkman/decks/azazel314s-modern-mill-2/

You can also click on my name and go through my own list of mill-designs from modern and legacy. Though there is much to read. At least it's chronological in nature :)

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Posted 15 August 2013 at 11:52 in reply to #388598 on Traumatic Aberration

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Well, I'm a legacy player at heart, so my own designs may be of interrest to you.

Here's the whole package...

First design is a weird aggro-mill, but it won and I like it enough to promote it.
http://www.mtgvault.com/wickeddarkman/decks/dafrk3ins-modern-mill/

The second deck is much more alike some designs of my own except for augur of bolas and visions of beyond.
http://www.mtgvault.com/wickeddarkman/decks/azazel314s-modern-mill-2/

You can also click on my name and go through my own list of mill-designs from modern and legacy. Though there is much to read. At least it's chronological in nature :)

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Posted 15 August 2013 at 11:50 in reply to #388587 on SwampDawg's Mill

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Welcome back then :D

First design is a weird aggro-mill, but it won and I like it enough to promote it.
http://www.mtgvault.com/wickeddarkman/decks/dafrk3ins-modern-mill/

The second deck is much more alike some designs of my own except for augur of bolas and visions of beyond.
http://www.mtgvault.com/wickeddarkman/decks/azazel314s-modern-mill-2/

You can also click on my name and go through my own list of mill-designs from modern and legacy. Though there is much to read. At least it's chronological in nature :)

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Posted 15 August 2013 at 11:47 in reply to #388542 on Modern Grinding

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First design is a weird aggro-mill, but it won and I like it enough to promote it.
http://www.mtgvault.com/wickeddarkman/decks/dafrk3ins-modern-mill/

The second deck is much more alike some designs of my own except for augur of bolas and visions of beyond.
http://www.mtgvault.com/wickeddarkman/decks/azazel314s-modern-mill-2/

You can also click on my name and go through my own list of mill-designs from modern and legacy. Though there is much to read. At least it's chronological in nature :)

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Posted 15 August 2013 at 11:47 in reply to #388551 on Asylum

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First design is a weird aggro-mill, but it won and I like it enough to promote it.
http://www.mtgvault.com/wickeddarkman/decks/dafrk3ins-modern-mill/

The second deck is much more alike some designs of my own except for augur of bolas and visions of beyond.
http://www.mtgvault.com/wickeddarkman/decks/azazel314s-modern-mill-2/

You can also click on my name and go through my own list of mill-designs from modern and legacy. Though there is much to read. At least it's chronological in nature :)

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Posted 15 August 2013 at 11:45 in reply to #388546 on Modern Mill

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Well don't...
There's more, to the story. He won the first game because his deck was basically bolts & critters, I won the next through surprise value, and third game he also won despite him playing a jackal pup again, and me holding fire covenant in my hand :(

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Posted 15 August 2013 at 11:45 in reply to #388253 on Legacy: Blood Fling B/R

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No chronic floodings, and no curse of the bloody tomes, both are very bad cards.
Instead use some of the more heavy stuff...


First design is a weird aggro-mill, but it won and I like it enough to promote it.
http://www.mtgvault.com/wickeddarkman/decks/dafrk3ins-modern-mill/

The second deck is much more alike some designs of my own except for augur of bolas and visions of beyond.
http://www.mtgvault.com/wickeddarkman/decks/azazel314s-modern-mill-2/

You can also click on my name and go through my own list of mill-designs from modern and legacy. Though there is much to read. At least it's chronological in nature :)

-1
Posted 15 August 2013 at 11:42 in reply to #388600 on Swallowed Up by the Ocean

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First design is a weird aggro-mill, but it won and I like it enough to promote it.
http://www.mtgvault.com/wickeddarkman/decks/dafrk3ins-modern-mill/

The second deck is much more alike some designs of my own except for augur of bolas and visions of beyond.
http://www.mtgvault.com/wickeddarkman/decks/azazel314s-modern-mill-2/

You can also click on my name and go through my own list of mill-designs from modern and legacy. Though there is much to read. At least it's chronological in nature :)

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Posted 15 August 2013 at 11:39 in reply to #388016 on Mind Slaughter

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use the above numbers as much as possible, but if you dislike visions of beyond for some reason try out preordain instead.

You can also click on my name to see a wast collection of mill-designs for modern and legacy...

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Posted 15 August 2013 at 11:31 in reply to #388599 on [Casual] Milling Trauma

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These numbers are mainboard...
The two decks are really different so what they share in common must work for mill somehow, so don't cut these numbers.

I personally dislike visions of beyond so if you want to deviate with that one, go for 4 preordain instead. I know I will.

You can also click on my name to see a wast collection of mill-designs for modern and legacy...

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Posted 15 August 2013 at 11:29 in reply to #388565 on Dimir Mill-to-Buff

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It's a joke? Now I'm down... :(

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Posted 15 August 2013 at 11:25 in reply to #387913 on 60 turn win: Guaranteed!

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Most serious millers I know would use 4 mesmeric orb. Don't be afraid of it. I often attack with the hedron crabs (if opponent is open for attack) just to mill myself in order to exploit dream twist with the orb.

I personally dislike visions of beyond, but so far that's what pro's play. If you want to experiment, replace it with preordain instead, that's what I plan to.

Click on my name and take a look at my many mill-designs, which cover about 2 years of playing mill :)

In return, tell me how your own design runs at tourneys.

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Posted 15 August 2013 at 11:23 in reply to #388573 on Basic Mill Deck

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I dislike the visions and would go after either thoughtscour or preordain instead of it... Perhaps preordains the best choice.

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Posted 15 August 2013 at 11:18 in reply to #388544 on Modern BUG Mill

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woops, sorry. I go through a lot of millingposts, and sometimes i let some standard slip through :(

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Posted 15 August 2013 at 11:09 in reply to #388609 on UW Control

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I tend to follow millers around, stalk them and taunt them untill they obey or tell me to leave!

I can give you the following advice, which is something I have been through countless times because people somehow learn these lessons very slowly... :(

1: Replace curse of the bloody tome, preferrably with the cheaper (in mana) more playable mesmeric orb. Most people are afraid that mesmeric orb will hurt themselves too much. For some reason they tend to forget that the play mill, and that the opponent will die to mill first. If everything about it goes wrong, say, you draw and play a land each turn and absolutelly tap out every turn, and you play 4 mesmeric orbs as fast as possible, then you die at your turn 7. My general argument is, that if you can't mill people to death before turn 7 you are not playing a good mill... So go ahead and play the orb, as in legacy it can make you beat goblinz on 1 of 4 games without sideboard... Among the many wonders that mesmeric orb delivers, it combines very well with both dream twist and increasing confusion.

2: Archive trap. Play 4, play them with path to exile, veteran explorer or ghost quarters depending on your color-theme.

3: Give up on the counter-war. If you can't mill them to death by massive numbers of mill-cards it wont help to put in counterspells for two reasons. 1 your opponent will always have more counterspells. 2 the more counterspells you play, the less mill you have, and the less mill you have, the longer it will take you to mill people so you need more counters to stall even more and you lose the battle because of mill thinning out at warpspeed. The only argument possible for counterspells are flusterstorm and only in sideboard against storm. Nothing else. Instead of counterspells you may use a few discardspells which will slow down some decks enough for you to get ahead with your mill. Preferably you should use at least 2 surgical extractions in place of discard...

4: codex shredder. The idea of getting a mill-card lategame is nice enough, but games generally last long enough in legacy for you to use it fast enough. Instead use ghoulcallers bell, because it combines well with both dream twist and increasing confusion, and mills as fast as the codex. If you aim for millspeed alone you should consider "shriekstone" which mills 6 cards over 3 turns. Besides neither artifacts will stay in play longterm as games will last about 5 turns or less, so on an average shriek actually mills more (I've tested this massively in 5 turn games just to get the exact numbers) But if you fear that your opponent plays leyline of sanctity ghoulcallers bell is the best pick.

5: opportunity & divination. Gettting cardadvantage is a good idea, however, the "pro's" have started to use 4 visions of beyond and 3 (either pick snapcaster mage or augur of bolas). I personally frain from visions of beyond and would prefer to use either 4 thoughtscour or 4 preordain instead of the visions. The creature+ cardadvantage will also serve as chumpblocking fun.

6: cyclonic rift. Again, you won't get into games lasting long enough to get 7 mana. I play 24 lands, and only get 5 mana at turn 5 half the time, so getting 7 mana should take 9-10 turns which means you will just be dreaming of cyclonic rift's ability :( Instead get echoing truth as it also helps against token-based tactics like lingering souls or empty the warrens. (Same case with murder...)

7: jace memory adept. Again, time is the main factor. He is too slow :(

8: Diabolic tutor costs you a turn to play and you use 4 mana, so the card you get is usually delayed for 1 round, which means that you lose 2 rounds in essence doing nothing where you could instead have played glimpse the unthinkable, breaking//entering, mind sculpt or even tome scour and then something else. Stay with the advice in sektion 5 instead.

9: I personally favor haunting echoes over traumatize. If I ever had to play with any of these I would stick with 4 hauntings and no traumas.
Haunting echoes demand that you mill as much as possible during your 4 first turns, then you use it as a killcard...

10: I have mentioned pro's, and I consider some of them as being individuals in here, but also those who won top8 places in modern, legacy's cousin. What works in modern may reflect into legacy. So far what's working in modern is: 4 archive trap, 4 hedron crab, 4 glimpse the unthinkable, 4 visions of beyond, 2 discard spells (either thoughtseize or surgical extraction) and 3 cardadvantage critters (either snapcaster mage or augur of bolas) The rest you have to fill out with advice from the regulars. CHEWRIDA is one, SOULOFMIRRODIN another (Souly added oboro, palace in the clouds to his mill, and so one of the pro's use that trick too.) Some also use shelldock island (which also needs a turbo-mill aproach) I myself have made many designs (click my name and look at the wast designs in there) especially in legacy and one of the other pro-winners in modern seems to have based much of his deck on my elder designs...

11: Have fun, and in the end make up your own oppinions on the cards involved, but base them on tests, not intuition...

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Posted 15 August 2013 at 10:58 as a comment on And not a creature in sight!

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You can become peoples friends just by clicking on their name and then clicking on the follow-button.

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Posted 15 August 2013 at 10:04 in reply to #389098 on And not a creature in sight!

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Two milldecks recently went top 8 in modern.

Since there were two very different designs winning, I think the cards they shared in common should be a hint towards what actually works for mill...

Here's what the two winning designs got in common:
4 hedron crabs
4 archive trap
4 visions of beyond
4 glimpse the unthinkable
3 cards giving slight card advantage (either snapcaster mage or augur of bolas)
2 cards discarding important stuff (either thoughtseize or surgical extraction)

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Posted 13 August 2013 at 13:26 as a comment on UW Control

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