I'm spending a bit of time at dissecting many different decktypes at the moment to launch a series of radical hybrids.What is it that lantern is good at...Lantern prevents the opponent from drawing into key cards, which means they quickly run out of steam...But lantern needs defences against other decktypes, and it does so by controlling the battlefield, with cards like [[ensnaring bridge]] and [[pithing needle]]It also needs to draw cards fast, both to get lantern and bridge.So, if you want to design a hybrid with lantern you need to either find a way to do the same thing in a new way, or you need to try out some stuff that supports the same goals but not in the same way as usual.I'm going to toy with some pretty radical hybrids myself...Enchantress lantern:Enchantress controls the board, but has never really controlled what the opponent draws.Therefore lantern of insight and "mill" will be a new asset to the deck.Enchantress is slowly locking the battlefield down, but lantern may actually speed it up because the opponent will no longer be able to play stuff during the entire game.I've also toyed a little with lantern merfolk.The lantern and the mill allows merfolk to develop aggression at a much faster pace, while at the same time it prevents the opponent from developing their aggro. In return [[merrow rejereey]] untaps [[codex shredder]] whenever a merfolk hits the table, allowing you to mill more than lantern usually would do.There are plenty of other decks to go hybrid with.Affinity lanternHammertime lanternAll you have to do is ask yourself if any of the hybrids have similar game styles or can allow you to use new tricks.Take affinity lantern for example, you can both slow the aggression of the opponent while speeding up the affinity gameplan by using lantern+codex. Affinity will offer aggression. You won't need protection for your longterm millplan if you can just kill them. If it happens that you need to throw down a bridge, then [[cranial plating]] and [[archbound ravager]] are notoriously renowned at bypassing the bridge, even when you have 0 cards in hand, due to [[ornithopter]] or [[signal pests]].So, why not starting to think about what you can merge with lantern ?The opportunities are endless :)
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You know what ?I'm gonna bite...It's not like I would be gaining anything by posting while the troll is busy, so why not get a little practice on helping new people...User:dutchmanSo you want to become better at the game ?First you need to find out if you are one out of three types of persons.You will either be a designer or a user or a socialiser.Think about it like this, the designer is the person who is able to build a new type of gun.He can do this because he spent a seriously long time at learning how to design and craft things.The user type of person doesn't need to go through all that learning, he just needs to learn how to point and shoot.The socialiser is likely to be the guy who got the designer to build the gun for him, so he can sell it to the user.Magic is a game for these three types of personalities.If you are the designer type, you will need to learn many different skills before you can actually start to build your own weaponry.If you are the user type, you will have to learn which kind of gun is the best extension of yourself when you want to point and shoot, and you will need a shooting gallery.If you are the socialiser you will have an advantage that the other two doesn't have.So here's where you need to tell me something so I can teach you.Do you have good grades ?Having good grades is a sign that you can be taught a lot of knowledge.Do you like to mingle constantly with everyone around you because you want to learn everything about everyone ?Those are the signs that you are a socializer ?Are you willing to shortcut the system by spending lots of money and just learn to point and shoot ?It's the fastest way to become a player, but you must trade money for time.You might find that you contain bits of all three personality types, and that's okay, but I need to work with the part of you which is the most dominant one...So dutchman, which are you ?There is no trick question about this and no "wrong types" Your answer will let me focus on how to teach you from here.
I'm sorry to tell you that you exhibit trollish behavior...We are trying to build up a community where people behave in an orderly and civilised way.Binge posting is not counting as civilised behaviour.The post https://www.mtgvault.com/wickeddarkman/decks/binge-posting-is-a-sin/Has been created as a post you can link to to spread this message around.
Based on some of the decks you had displayed and your username you were flagged as a possible troll :)
He usually knows what he does, though the neat curvyness of the manabase makes ME a little nervous.I think I knew him on another site.
He does have fetchlands:)
You built it, so I'd say you are a bit biased :D
You changed it.From having just a massive sideboard, into having,A massive mainboard... :)
Northy is active these days so you should say hi before the summer ends and this place becomes real busy :)
I'm on a phone, can't use links, so make it public.All combo have some weakness or another.I could actually see [[grief]] being very powerfull in this.When you run out of mana to cycle, you grief them and they probably won't be able to stop you when you start up next turn.There are also some other older cards that may be alternative ways to win with instead of mortal combat.Theres a card that "shoots" with creatures in the graveyard, it's pre-mirage or part of mirage I think.
All are valid modifications except for moving fluctuator and mortal combat, I'd test thoroughly with those, though some of them may be cut.Most of the disciples should be sb though if the meta has a lot of br.Songs of the damned and dark ritual might not be enough, I'd also try out [[culling the weak]] :)
Would be fun to see this deck revived with some of the new cycle cards that cost only 1 to cycle.
Seems a little messy, but also has some powerfull cards.Is this a personal build or is it possible to see gameplay of its performance?
I remember when this was played.I was a mill player at the time and was very impressed at how this deck used an obscure rule to generate infinite mana.Did you play it back then ?
Do you know of cheerios ?I'm currently working on measuring which 22 cards scores most points in an old cheerios variant.I'm doing that because I'm working on a project where I build hybrids of two random decks.Since hammertime is practically a relative you might want to hear about what my end product is.Can I write you down as interested ?Cheerios consisted of pure steel paladin, lots of zero cost equipment, retract and grapeshot, when lucky you could kill at turn 2, and turn 1 was actually possible too, but really rare. It was more of a turn 3 kill deck if you drew what you needed, but was a bit of a glass jaw giant.I'm having a blast at measuring it, and so far results do seem promising.I don't suspect it to be the strongest hybrid half, but when coupled with just the right deck it may have something going for it.
In paper 12 one drops is also pretty strong, though in merfolk I've seen 9 as the optimal number.Arena is "different" and with the new jumpstart it's going to be even more different, with new tutortypes and perpetual.I'm looking forward to seeing perpetual in arena as it is a way to mark your cards which means you get to measure their individual performance.Do any of you know if perpetual Carrie's through best of three matches ?
Welcome back.So what happened during the 2016's ?You seem burned out compared to what you produced back before 2016.You went from being a detailed decker with slacky jokes to become just another voiceless EDH lister.At the moment most of the remaining inhabitants of mtgvault are starved for people who can actually both build a radical design, and has the wittycism to outline the deck in proper fashion.
Any idea why cranial plating is used more than [[nettlecyst]]?Nettlecyst sort of makes cranial plating a joke.Is it because giver of runes make people assume that the creature they equip will be unstoppable?I'm considering to build a hybrid between hammertime and the oldschool version, cheerios with retract and grapeshot.
Have I said that I love the links ?I love the links :)I'm working on my own link system again.Each deck will get the same template that I keep in a deck to copy paste it.It will contain links to 4 main pagesPeople I supportStuff about mtgvaultStuff about myselfThe update page (where I outline my latest posts)It will be a lot of work, but I'm going to put this in all the posts I've ever made when I got those 4 pages up and running.
I got so many projects at the moment. I'm gearing up to third generation of my RW prison, but that's only to get a good testdeck against my mill, but my main focus should be focusing on being able to create hybrids out of anything competitive. That will bring power. The power of manipulating the meta in new ways.It might be harder than I expect, but it's something I will go through eventually.What were your thoughts ? Would infect + lantern be something you want to turn hybrid ?You can choose just about any two decktypes that you have in real life, that way the results can be tested very fast in real life.I'll build the hybrid if you pick two decks.It will take me some days to work through both lists, but then I'll give you a combined list with 9 empty slots so you can fill in the last details of your own.
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