Kaldra compleat is rumoured to be to heavy costing in the cases where decks does not manage to cast and use stoneforge mystic, but this build seems to be able to cope with that.I think theres 1 too many vendilion clique.
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Effect goes to stack at upkeep, sword/path then.
You haven't heard that song yet ? :)I often get brilliant ideas for decknames but rarely have the time to build any of them.I've also thought of building a "prawn hub", but feel free to steal these two :)
If music inspires your decks, may I suggest a real current earhanger ?The one with "my bestie and your bestie, dancing by the fire"Could be tweaked into"My beastie and your beastie, burning in the fire"Red-green beast burn, almost writes itself :)
You've been duped :)It's one of the old threads that have been necroed :)Happens a lot these days.It's annoying, but we gotta look more at the dates of posts :)
Here's a possible alternate list:44 excavated wall (replacing the scorpion, migh be good with doorkeeper)4 merfolk secretkeeper 4 iceberg cancrix (replaces phalanx, add lots snow) or mindwrack harpy.4 koma's faithful (replacing thorn) or nimana skydancer4 broken ambitions (replacing confound)Use the search engine scryfallPut mill in the text and search for commons that are pauper legal
Hmm.My usual advice to millers is to add more mill :)The base of the logic is that the more mill you have, the faster you will mill them to death.Usually when people have a mill deck they add more and more defences and the deck gets less and less mill.It's a sort of gut instinct and I've trapped myself with it a couple of times See decktag: wdm shrieker Where mindshrieker is my own last mill card.Over the years my best solution has become to add "flexible mill"This means mill-cards that perform several tasks and one of them is mill.Merfolk secretkeeper // venture deeper is a nice example of taking that direction, it adds to both mill and defence.Second, there is the quality of the mill.When I pick mill cards I aim for cards that mill as much as possible whenever I can.Let's use Jace's erasure as an example. Let's say you search for it with some search cards, it hits play at turn 2. Let's say you are able to play for 6 turns because you are facing a flying weenie deck :)If you manage to draw 4 cards and cast 4 brainstorms you will mill 16 cards.Let's say you are lucky and get to cast one more erasure, then your mill is 32 cards which is close.It seems like you need 3 measures and 4 brainstorms and 6 turns to mill 48 cards which is much closer but just not realistic.Let's say you try out hedron crab, with 6 turns you draw about 4 lands, so you will mill for 9 with a crab. If you manage to cast 2 crabs early, you will mill 18 cards, and compared to 1 jace's erasure and 4 brainstorms it is both a faster way to mill, and more realistic.If you argue that hedron crab will be bolted, then remember that all of your walls will likely suffer that fate as well.Minister of inquiry is another little gem.Try out ditching 12 of your walls for 4 merfolk secretkeeper// venture deeper, 4 hedron crab and 4 minister of inquiry.Don't let go of the erasure yet, try to see how these cards compliment it first, then start looking for something better.One card to experiment with here, would be compelling argument, which can draw cards, and become a mill kill card. You simply cycle it to boost the erasure, and if they lose cards enough you simply pay to mill the last 5. Compelling argument is also "flexible mill"The more mill cards you can get that serves several purposes will forward your gameplan in two ways :)I'll scour scryfall for some more cards...
Make it public, I'm on a phone and can't use mtgvault links :(
There are a number of users (perhaps the same person) who has been posting "almost decks" for a while which "almost" look like they are decks.For some time I wondered if someone has been training their chatbot to mingle with magic players because none of the numbers really makes sense.Usually they also go with the 61 cards in the deckAnd too many cards in the sideboard.Now that it's summer and fewer people are on, it becomes more visible.Most of the time, whenever a regular in here posts a deck, there's a number of new users that suddenly each posts a number of decks, but it's a long story with many innovations.My own newest solution is to write in the how to play section about the last 5 decks I've made and what they were about and I link my stuff together.Another longterm project is to copy/paste references to old fundamental posts in mtgvault written by others than myself. It shows community spirit, it's good stuff, and if the thing catches on it might end up being a sort of community service that all the oldtimers adopt.I'll post and example in a few seconds.Here it is...Our Mtgvault community have a number of past users who have constructed some community tools on how to build up a deck.And though all of them have some sound advice mentioned in the following posts, I advise you to read them all and to take notes and then doing it in your own way, because in the end you will find your own deckbuilding style.When you search for them, search for decknames: (or usernames)How to build a deck(By muktol)How to: build mtg deck(By northernwarlord)Deck building 101(By eagleeye058)How to build a fungus deck(By theswarmer)OTHER RELEVANT ARTICLES:How to use a sideboard(By burkek)why you should add description(By muktol)If you know of a similar post that I have missed, tell me about it and I'll add it.If one of these becomes your favorite deckbuilding tool, why not tell anyone about it.You can always plant a reference or link to these at the bottom of some of the decks you build. By doing so you also help our community to spread its tools.*** end of example ***By posting links in our own posts we show goodwill, and I doubt the trolls will mimic this, so people would quickly be able to sift between good and bad users and start following them.I would have implemented this for a while ago, but I'm caught up in a lot of projects, like my prison series and mill.I'll make an effort at promoting more community stuff.So if you have some old social masterpieces you want me to spread, just give me a hint.I will expand my collection of those.Also, a fun detail, the trolls rarely read comments but have a tendency to upvote their posts by other accounts, so me and user: alfred had a hobby of spotting possible trolls and then start up a conversation on their page. Usually if there was no response after a few days of talk it sort of stood out that we had marked a troll.And ironically the trolls sometimes just upvoted the page more so it sort of stood out.But I've promised not to chase them, so I'm only telling you this once.
I figured that much :)
He must have panicked.You can't just flush drugs down an airplane toilet during a raid, as the drugs will sort of stay on the plane.So he probably ate them and played it cool.But isn't painkillers sort of legal, regardless of the amount?
Nurturing peatland + wrenn and six is a nice idea.I think the mana should be reworked on many aspects though, it could be geared a lot more to face blood moon and other sorts of mana disruption.
Cool :)I think I forgot to tell you about reputation, by the way.When the site was young it was the intention that you could trade reputation for "cool" effects.Some of the oldest forums used to have stuff like that, and when you earned enough points you could do wild stuff like have flaming letters or emojis.For some reason mtgvault never got to that, and it has sort of died out in most places, so theres no real loss.The way you gain reputation is simply by commenting.But in case you wondered that's how it works.
Love the pit keeper, I've always loved the card, and it's sort of weird that I never got the cycle idea myself :)
Since a number of cards basically replaces themselves and mill is part of the theme, you could consider some cyclemillLike fraying sanity and compelling argument. In cases where you don't get teferis or mill would not be so good, you cycle them, otherwise each can end up being a kill card.
Sweltering suns might be better than anger of the gods, considering the theme :)
The phyrexian spells, mutagenic growth and patriarchs blessing have proven themselves plenty of times in infect.Including noxious revival and surgical extraction might also pay of with ground rift as an enabling spell.
They are :)It's old man knowledge.If you take a look at the oldest eldrazi tron decks you will see all of them playing tronlands and all is dust, tronlands. Tronlands may produce colorless mana, but on the lands themselves it doesn't say what color they are.Producing a color doesn't make that card the color it provides. If that was the case, cards like birds of paradise or noble hierarch wouldn't just be green :)I'm also smiling a little at this deck, because myr has an infinite combo consisting of just a single myr played twice when another myr is present.
[[Thieving sprites]]If you cast it late when the opponent has lost most of their hand it will hit them hard.It flies like the specters so you can go more aggressive.
Scapeshift is in historic ?Why not try out ruin crab ?Theres also a nice combo with zendikar's roil and risen rief that will give you an army and lots of draws and actually supports a ruin crab strategy as well.
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