wickeddarkman

112 Decks, 4,559 Comments, 801 Reputation

Not an equipment

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Posted 18 June 2021 at 14:22 in reply to #642678 on Rowan`s Knights

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If you can get kolaghan's command it will be worth it

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Posted 18 June 2021 at 12:35 as a comment on Red and Black

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With the low amount of 1 costs you won't always need an untapped land turn 1.
[[Axgard armory]]

Not that it will do much except getting the hammer, but why not have a double so high change of getting it.

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Posted 18 June 2021 at 12:32 as a comment on Rowan`s Knights

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[[Axgard armory]]

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Posted 18 June 2021 at 12:27 as a comment on ARMORY DECK

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[[Worldspine wurm]]
Hits play long before emrakul.
Protects just as well against mill.

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Posted 18 June 2021 at 00:07 as a comment on Mono Green Midrange / Ponza

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[[Echoing return]] mh2
[[Noxious revival]]
[[Imperial recruiter]] (combo reteieval)
[[Exhume]] (they can't attack, so why not)
[[Burning inquiry]] (combo retrieval)
[[Magistrate's scepter]]

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Posted 17 June 2021 at 07:22 as a comment on Mardu Librarian [Modern]

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Odd, usually when a deck is copied, it gets less views as adding cards to a deck counts as views.

Did you type in the copy as well ?

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Posted 16 June 2021 at 22:00 in reply to #642623 on Orzhov

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Traditionally the decktype "pox" is having a lot of attrition.

Your deck belongs more into the reanimator decktype :)

Let me suggest that you try out relic of progenitus in the deck, first it will allow you to dig for your reanimator pieces, then later it will be usefull in preventing the opponent from abusing your exhume.

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Posted 16 June 2021 at 21:44 as a comment on MH2 Pox

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Yay! back in modern...

Have you heard about the grief/ephemerate "combo" ?

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Posted 16 June 2021 at 21:12 as a comment on Mardu Control [Modern]

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Field of ruin was a mental trap for millers.

Before it was printed mill had a higher win rate than today, and had 3% of the meta.

Back in 2018 ghostquarter was used, and when mill met aggro it would play ghostquarter and take out a land.
If they fetched you'd archive trap and if not they slowed themselves down.

Mill used to always win against tron until they started playing reshufflers like emrakul.

Today, mill loses to tron because field of ruin is too slow to take out tronlands, so tron don't need to reshuffle with emrakul.

Back in 2018 mill used around 21-23 lands, these days it's 20.
Mill players are crippling mill without realizing it.

I've written plenty of articles about this, but people are just in love with field of ruin.

Search for the decktag: wdm classic1

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Posted 16 June 2021 at 18:26 as a comment on "3 Turn" Mill v3.0

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Mesmeric orb is only a double edged sword if you don't have heavy mill.
Let's try to absolutely abuse it :)

Turn 1 play land, simian spirit guide cast mesmeric orb.

Turn 2 selfmill 1 (total 1) play land, and mesmeric orb 2.

Turn 3 selfmill 4 (total 5) play land, simian spirit guide, play 2 more orbs.

Turn 4 selfmill 12 (total 17) play land, tap all for fun.

Turn 5 selfmill 16 (total 33) play land, tap all for fun.

Turn 6 selfmill 20 (total 53 + draws, were dead)

So, what I'm saying here is, even if we play all orbs within 3 turns, even if we somehow manage to play 5 lands in a row and tap them on purpose, then it still takes us 6 turns to die to it.

Mesmeric orb is double edged yes, but like all swords, the yielder is the real danger.

Then again, *this* yielder forgot to add white mana :)

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Posted 16 June 2021 at 18:15 in reply to #642657 on MH2 3 Turn Mill

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So far it seems pretty sweet, saffronolive at mtggoldfish has done a video where he discusses what he's discovered.
But I think I'll do the numbers on my own just to be certain

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Posted 15 June 2021 at 21:55 in reply to #642646 on deck destruction

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Decent writeup.
I guess you will be getting the dual artifact lands ?

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Posted 15 June 2021 at 21:50 as a comment on Sacrifact

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So are you going to get tasha's hideous laughter? :)

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Posted 15 June 2021 at 21:43 as a comment on deck destruction

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I try to guess what decks the cards are assigned to.
Also for each powerfull mechanic R&D prints an anti card, so I always keep my eyes out on those.

I may have forgotten to tell one thing about mtgvault, there are a couple of trolls in here, one of them made my reputation -800, and they frequently post trash decks to block everyone from finding each others posts.
It's usually those that doesn't answer, put on tags or add descriptions.

Rather than trying to guess who's a troll or not, the easy way to teach people about how to be a good community is to add it at the end of the description.

User: muktol has written a nice article.
Search for the deckname: why you should add description

You can then copypaste the link and keep it somewhere to add it to your decks.

I'm tracking down a number of old articles to do this myself.

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Posted 15 June 2021 at 21:05 in reply to #642560 on Gem or jank: Ulamog stompy

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So, are they placeholders ???

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Posted 15 June 2021 at 10:23 as a comment on jace of your fears

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I can help you at that. I've trained at least two people to become pro level, and though I usually do this face to face, I see no reason why it couldn't be done by text.

The brain is amazingly good at being trained in whatever you want it to be good at, and training it to see what cards become the best cards in magic is actually quite easy, but it demands time and concentration.

You also have to learn how R&D creates cards with the very purpose of giving you cards that are very hard to break.
They constantly have to flirt with creating what becomes overpowering and what becomes just a small craze.

My own skill in reading them is high enough that I can discover what cards are "set-walking" you see sometimes when they create a set, they work on a lot of cards, and if something turns out to be broken within their own testers, they sound the alarm, and put the card on a halt. They can then either try to rush the design, which usually mean the card can become a broken one, or they can switch it out with an interesting card from the next set, which has been fixed early. That means two cards sort of switches place in the set, and if you develope a sense of feeling the flavor of sets you can actually spot those.

Then there are the cards that R&D prints on purpose to manipulate you into buying lots of cards from the next set.
They take a card and create a theme for it, like toski, from kaldheim, then by having made it close to broken they know people have it in mind for a few sets, then they cast the hook, line and sinker by abusing that you have the card stored in mind. Two sets later we got squirrel tribes.

The entire system built up to lure you into buying can be hacked when you are aware of it.

You can train yourself to see the "natural" rhythm they use and see beyond the hype.

You just have to know what to train for.

First during spoiler season, make as many observations as you can, track down everybody else's oppinion and try to see the whole picture. The cards that everyone spots are the hype. R&D will have invested a serious amount in making these as close to broken as possible. Hype cards will be hyped, then forgotten, your chances of breaking these are low. Your energy is best spent on the cards that very few people notice and hype just a little, these cards are the most valuable to spot, because someone within R&D has spent enough energy in them to sneak them below the radar. They are likely to be cards they want to play for themselves or that they've made for a friend.

Search for the decktag: flame rift
Click on my deck "things just got neo-retro"
You will find some of my speculations on future sets there.

As well as a conspiracy that someone in R&D is following my posts and printing cards based on my work...


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Posted 15 June 2021 at 10:11 in reply to #642560 on Gem or jank: Ulamog stompy

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Over the years I've had the same thoughts "one day they will see the power" but in general people only see the most popular tricks and respond to them.

I've thought about how "isog" could be played as a superior scry engine in a deck almost without permanents. The power of scrying each turn could be extremely powerfull.

I've been waiting for a long time to see it pop up in some ultimatum decks, but no ones figured that out yet :)

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Posted 15 June 2021 at 03:35 in reply to #642560 on Gem or jank: Ulamog stompy

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I did a short test with modern humans.
Here are the number of cards milled by a turn 3 tasha's hideous laughter.

14 14 15 19 15 15 18 13 15 17

Most notable the lowest mill is at 13 which is pretty neat.

I estimate that it will deplete decks like burn with even higher amounts, but the card will be weak against control decks and stuff like tron and eldrazi.

It's a damn promising card, but will demand a skilled user as the one who plays it must know if it's best to play this card or two others, like tome scour and maddening cacophony (milling 13) only someone who knows the averages that tasha's hideous laughter mills will be able to make the right play.

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Posted 15 June 2021 at 02:55 in reply to #642609 on Bye Bye Wincon

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Since you have learn I can recommend that you try out 2 of each of these lessons...
Confront the past
Introduction to annihilation
Start from scratch

You might also want to try out vexing shusher in the sb.

As for the mainboard, I've always wondered why noone have tried out 4 mishra's bauble and 4 robber of the rich.

When grief + ephemerate becomes legal in about 3 days, mishra's bauble will be one way to avoid loosing all cards. I also think relic of progenitus will be an option, as a lot of graveyard decks will try to take over the game by exploiting that many will play grief ephemerate.

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Posted 15 June 2021 at 02:13 as a comment on Vexing Wizard Burn

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