zfabaksem

86 Decks, 101 Comments, 8 Reputation

The Kaldra token itself and the equipments are immune to the destroy effect of worldslayer, and the fact that if the token is removed from the game or killed somehow you can tap 1 and remake it gives it really good synergy. I would put in 4 Stoneforge Mystics to get the equipments out faster, and some gold myr to increase mana generation. Counters might be a good idea, but it will slow down the rate that you get Kaldra out. I would switch to a mono-white and put in spells like arrest, pacifism, gelid shackles, or my favorite, prison term. You can shut down their offense long enough to pull kaldra out and take out everything. and because Kaldra will have haste, its tough for the other play to predict whats going to happen. pretty painful little combo.

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Posted 14 June 2011 at 02:59 as a comment on Kaldra the worldslayer

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I would shy away from the eldrazi element of the deck, a partial eldrazi is very hard to manage. the big cost creatures often get in the way of the main features in the deck. I would also drop in some buff spells for the slag fiends so that they are harder to defend against, it seems like your deck could be chump blocked really easily. Whispersilk Cloak with that could be a pain.
check out my burn deck, its a little different style than most but its very hard to block and opponents end up taking a lot of damage fast
http://www.mtgvault.com/ViewDeck.aspx?DeckID=192186

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Posted 14 June 2011 at 02:35 as a comment on Slag Yard

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I would drop in a Book Burning or 2 and take out some mountains, your mana curve is so itty bitty that it would be more beneficial to have more cheap burns and fewer lands. that is unless you usually use the burns to take out potential blockers. personally ive found that Book Burning is completely OP in most decks nowadays, and it is a really cheap really hard hitting burn.

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Posted 14 June 2011 at 02:27 as a comment on Kuldotha Red

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=190463

You don't need the Coat of Arms, its fun to swing with the 40/40 rats, but unless the other player can get out 20 chump blockers before turn 6 or so, there's no reason to have them.

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Posted 05 June 2011 at 19:40 as a comment on rats

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Rofellos will generate mad amounts of mana by himself in a solid forest deck.
Nice deck, I would put in a Vengevine, thats a lot of haste damage every turn in a deck where you can play so much.

Check out my mana ramp deck, its based upon Helix Pinnacle for a fast win. Check it out!
http://www.mtgvault.com/ViewDeck.aspx?DeckID=190848

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Posted 05 June 2011 at 19:36 as a comment on MANNAAAAAAAA

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haha nice! Personally im not a fan of infect decks, but this has gotta be annoying!

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Posted 05 June 2011 at 17:53 as a comment on 1 hit kill

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I would have 4 sign of blood and drop down to 2 skulltaps, just incase you didnt have a creature to sac. Looks like a legacy deck so unfortunately cant drop in Tutors, but I think you could drastically speed the game up with a dark ritual and/or bloodpets

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Posted 05 June 2011 at 01:02 as a comment on 3 turn win extraction w/ storm combo

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Is it a pretty common thing? Exrtracting your deck at lightspeed? or does it take a god hand? What turn on average you you pop the big combo?

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Posted 05 June 2011 at 00:58 as a comment on 3 turn win extraction w/ storm combo

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WTB bookburning! the cheapest most overpowered burn spell you can play in legacy! mostly cuz nobody has any idea what the hell it is, and therefore dont have one.
Check out my burn deck, its an elemental burn, which i find very useful, as it can burn the other player, and kill their creatures at the same time.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=192186

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Posted 05 June 2011 at 00:53 as a comment on T4 Burn!!!

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Seems like it would be a really slow deck to start up, all of your creatures cost absurd amounts of mana, and aside from some of the kill spells, you have no way to get Eldrazi Spawns out. Brood Birthing is good if you can get out Spawns easily, but the only other way i see that you can manage that is by using Spawning Breath, and that only produces 1 spawn. I would put some Emrakul's Hatchers in, atleast they can get you 3 spawns, and Rapacious One can generate a ton of Spawns, especially if you pair it with a Whispersilk Cloak.

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Posted 04 June 2011 at 23:18 as a comment on Eldrazi Might

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just played a sliver deck with this deck... first sliver my friend got out was Root Sliver... fml

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Posted 04 June 2011 at 06:00 as a comment on No

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Not really meant as a fast deck, just something for fun haha

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Posted 04 June 2011 at 01:45 in reply to #168261 on SQUIRREL!

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Thanks for the advice, I put most of the creatures in the deck as chump blockers with added effects, tried to keep the mana costs of them low as well, basically the deck is mill super fast and hopefully the other player wont have time to get out a big creature with flying, or trample or something like that. And hope to hell they dont have one of the legendary Eldrazi sending their whole graveyard back to their deck... Shriekhorn is a good card, but is a 2nd turn play and only lasts 3 turns, making it inferior to some of the creatures. Grindclock is also a later game card, but in a super fast deck isnt really useful

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Posted 04 June 2011 at 00:38 in reply to #168384 on Superfast Mill

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interesting deck, i like the Mirror Entity component, do you know if the effect of the Taskmaster, and Drill Sergeants effects are applied before or after Mirror Entity's effect? It would be brutal later in game. Also, Book Burning> Lightning Bolt any day now that nobody uses the card anymore :)

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Posted 04 June 2011 at 00:24 as a comment on Kobolds

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yeah, i go to friday night tournaments as well, I dont usually play this deck though, what with the speed that some of the other decks play. I think this deck paired with a cleric/lifegain deck would be an awesome combo. I dont play multiplayer often, I might see how this deck can fare against something like that. And if you dont win the first game, you can drop in Tunnel Vision and target one of their big card that they only have 1 of, you can mill a deck fast as hell that way.

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Posted 02 June 2011 at 17:58 in reply to #168052 on Superfast Mill

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I've just made an elemental burn deck which is kinda the damage equivalent to this deck in terms of speed, link below:

http://www.mtgvault.com/ViewDeck.aspx?DeckID=192186

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Posted 02 June 2011 at 08:08 as a comment on Superfast Mill

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Thanks! i tried to make it fast and cheap, the Saprazzan lands are a pretty vital part, allowing me to have 2 mana on turn 1, and they have good synergy with the Mindsweepers.

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Posted 02 June 2011 at 08:03 in reply to #168037 on Superfast Mill

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haha ive never seen so many planeswalkers in a single deck! i dont know the rulings on them very well? are you allowed to have more than one at a time? cuz i would just make a full planeswalker deck ><

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Posted 02 June 2011 at 08:00 as a comment on SUPER FRIENDS (Planeswalkers)

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Im sure the deck would be good fun against certain decks, but almost everyone I know plays with lots of Enchantment destruction, so i don't know how long you would be able to keep it up. If you can find a way to give the creature and enchantments shroud you could just sit there the whole game and laugh as your opponent fails to hurt you. Watch out for Mill decks though, not gunna be much help there. And do you know the rulings for Infect damage? would you still take poison counters from infect creatures? awesome combo though!

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Posted 02 June 2011 at 07:58 as a comment on Oh, you can't damage me?

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4x myr turbines, maybe a myr battlesphere, Steel Overseer/Myr Galvanizer will buff all those little spawns like mad, or drop in a Coat of Arms and you have a bunch of stupidly strong tokens, and with all the mana regen you can keep making more, and more, and more!
I would also replace Plague Myr with Palladium Myr so you have more mana generation.
You could use Lodestone Myr as your trump card, its got trample and is very easily pumped to super high numbers for a deadly attack. Good luck!

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Posted 02 June 2011 at 07:53 as a comment on Myr Swarm

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