BasilicaNero

198 Decks, 188 Comments, 69 Reputation

Although would it only copy one instance of the trigger? like it wouldn't copy the Infinite loop of Guilty Conscience because the first round of damage needs to resolve for the next to trigger. Wouldn't the resonator only copy the first instance of the ability being triggered? Because it doesn't say "gains ability until end of turn or anything.

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Posted 13 May 2016 at 16:40 in reply to #582076 on Voodoo Doll

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No wait, I missed the "you may choose new targets" ... my bad.

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Posted 13 May 2016 at 16:37 in reply to #582076 on Voodoo Doll

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But would it work for a new target opponent? Because the trigger for choosing the target is when Stuffy doll enters play, right? A condition which the resonator does not meet.

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Posted 13 May 2016 at 16:35 in reply to #582076 on Voodoo Doll

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ah shucks ... :/ Forgot that distinction.

I suppose then the only way I can think of to replicate a triggered ability would be replicating the whole creature, in which case you are probably building a blue stuffy deck with shapeshifters just for multiplayer: not sure its worth it at the end of the day. Especially when you can just run Cloudshifts and Tutors to either get a second Doll or reset the chosen player in multiplayer.

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Posted 13 May 2016 at 15:49 in reply to #582076 on Voodoo Doll

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Right. I would use Cloudshift to change targets because once the original chosen target is dead Stuffy is useless (except as a damage sink).

But what about Illusionist's Bracers? Would that work? I don't think so unless you managed to equip it as an instant perhaps...

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Posted 13 May 2016 at 00:21 in reply to #582076 on Voodoo Doll

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If I included a mechanic like that I would probably just sideboard in Cloudshift or something (it's in the colors I use and is significantly cheaper) for multiplayer. As it is I generally find the defense is strong enough to hold of the others until I get more Stuffy Dolls. Between having the playset and the tutors it doesn't take long. I feel like the Soulbonded effect might be good for saving Stuffy from instants but as far as multiple target player changes I'm not sure how necessary it would be.

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Posted 12 May 2016 at 17:31 in reply to #582076 on Voodoo Doll

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nice! :) I really like the use of the lands to be able to ping yourself. That's a good Idea, I might playtest it. +1

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Posted 12 May 2016 at 17:00 in reply to #581960 on Voodoo Doll

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interesting thought.... Ive seen edh's with stuffy in them but never focused on it. It could probably be done there are plenty of synergy cards and cards with similar abilities. Not sure what color it would be though, probably W/B/R or some variation.

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Posted 05 May 2016 at 11:10 in reply to #581625 on Voodoo Doll

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Exactly, well put. I meant in this style of deck, with this mana curve and these support cards, I find these two to be the most effective. If It was a self milling deck or something then I probably wouldn't use either of them. So exactly what Puschkin said: it depends on the rest of the deck around him.

And actually Puschkin's Haakon deck is excellent and I think probably better than mine at the end of the day. But being based off of Haakon and the Anvil makes it run slightly differently. It's definitely worth a look for a slightly different take on Haakon:

http://www.mtgvault.com/puschkin/decks/chained-to-the-anvil/

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Posted 04 May 2016 at 00:54 in reply to #581405 on Shallow Grave

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Generally I think the best two cards for it in MTG are Buried Alive or Entomb (B Instant - One creature fom Library to Grave). I use buried alive though to dump Haakon, a gravecrawler, and a knight at the same time. Because haakon is a 3 drop getting him in my graveyard turn one isn't speeding the deck up much, and he's not that impactful on his own anyway so I prefer buried alive to Entomb in this case.

I can search for buried alive with diabolic intent if I need or if he's in my hand I have the discard spells which say "target player" not "opponent". So once I discard haakon (if I've drawn him) I can use those spells offensively for the rest of the game if I want. Also because of haunt and flashback they are usable multiple times so more bang for my buck.

I play this deck a lot and I have a Haakon in play by turn 5 about 95% of the time (unless it was a really crap hand or mana problems or was against a control deck of some sort). Against Control decks I sometimes sideboard in Dash hopes (1B Instant - Counter target spell, or opponenet loses 5 life) and that helps keep haakon safe and in my graveyard not my hand.

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Posted 03 May 2016 at 10:57 in reply to #581405 on Shallow Grave

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Thank you, as do I! This one is one of my favorites for its flavor and consistency. Thanks for commenting!

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Posted 03 May 2016 at 02:33 in reply to #581405 on Shallow Grave

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It almost loses too quickly with all the pacts. If your opponent goes first and you play on there turn, then you lose when you start your first turn. I feel like it woiuld be more fun to play stuff that almostr makes sense than suddenly immortal coil + leveler! BOOM they win.

But yah the Pacts = shortest game ever :)

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Posted 29 April 2016 at 14:35 in reply to #581198 on Suicide Lols

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I think this is hysterical. Dear Lord, the look on people's faces. +1 and I'm copying this for later use. ALL HAIL PADFOOT!

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Posted 29 April 2016 at 13:21 as a comment on Suicide Lols

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Interesting ... that would give a stuffy doll a purpose in multiplayer after the chosen player has died and I wait for a second or third one. I like it! I'll need to playtest it but thanks for the suggestion!

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Posted 17 April 2016 at 20:18 in reply to #580237 on Voodoo Doll

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Technically yes. But ... I think its kind of a boring combo myself, and no fun to play against, so I generally don't use it unless it looks like I might lose. I think the Pestilence combo is lots of fun so I generally just go for that. Also the Guilty conscience combo is kickass in1v1 but multiplayer I still need a second or third stuffy doll any way so its less effective.

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Posted 16 April 2016 at 02:34 in reply to #580156 on Voodoo Doll

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OK here's my thoughts:

A quick White Version:
http://www.mtgvault.com/basilicanero/decks/voodoo-doll-white/
I like its simplicity a lot. No mana hassle whatsoever.

A quick White/Red Version:
http://www.mtgvault.com/basilicanero/decks/voodoo-doll-rw/
I like that it keeps the FEEL of the original for the most part. Also, I think that using Arcbond on Stuffy Doll when it has Pariah, and I have one en-Kor out, instantly kills ALL opponents. I've reread the abilities very carefully and I'm FAIRLY sure it works.

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Posted 14 April 2016 at 18:22 in reply to #580031 on Voodoo Doll

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Here's a crazy thought: what if I made it White/Red? Earthquake, arcbond, manabarbs, Chandra's Fury, Seismic Shudder, Volcanic Fallout, Bloodfire Dwarf, Cinder Giant, fire ants... Stuff like that. Ooh light mine field.

I gonna try a version see what it looks like.

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Posted 14 April 2016 at 17:21 in reply to #580031 on Voodoo Doll

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Ok makes sense. Hence I need to be careful about infect and wither. Thanks for clearing it up.

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Posted 14 April 2016 at 15:57 in reply to #579961 on Voodoo Doll

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Already done! :)

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Posted 14 April 2016 at 15:18 in reply to #580017 on Puschkin, please help me!

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Not Sure if you still check these comments, but if you do I had a queston about the interaction between the Order of the Stars and the en-Kor ability that I use in my Stuffy Doll deck. Also someone in the comments and I had varying opinions on how the infinite damage combo plays out and I was wondering if you had any experience or wisdom on that front.

http://www.mtgvault.com/basilicanero/decks/voodoo-doll/

Also curious as to any insights you may have in general, and in particular I am thinking of replacing Souls of the Faultless and I have some potential replacements I was considering in the sideboard.

If you have the time, thanks!

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Posted 14 April 2016 at 14:21 as a comment on Puschkin, please help me!

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