planestalker

134 Decks, 667 Comments, 82 Reputation

There is no longer an T2 (Type 2 Standard) it is now just called Standard. That may explain why you have non-standard cards in sideboard and this really is an old Type 2 if so you should really label the deck as either extended or modern or legacy as T2 no longer exists.

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Posted 13 November 2011 at 07:10 as a comment on b-u zombie

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HI WhiteAndBlueTheyKillYou,

This deck was orginally posted by mistake in my realdecks account which is supposed to only have decks that really exist that I own. This deck is a thought experiment and has never actually been made by me. When I noticed the mistake I transferred the deck to this account along with the orginal comments which is why it has lost Like points. Hope you don't mind too much that I transferred it here
it just that I only want real decks in my realdecks account.

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Posted 12 November 2011 at 10:27 as a comment on 26 Creature Damage by Turn 2 without Vintage Cards

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Hi WhiteAndBlueTheyKillYou,

Very nice you should make a deck based on idea. Have any decks you want me to look at post them here.

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Posted 11 November 2011 at 22:03 in reply to #213907 on 26 Creature Damage by Turn 2 without Vintage Cards

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Turn one
Drop a forest, tap and sacrifice it for Rogue Elephant.

Turn two
Remove Progenitus from your hand to pay the alternate cost for Blazing Shoal, drop a forest and play Berserk, then remove Simian Spirit Guide from your hand to cast Assault Strobe.

Total damage=52 by the end of turn two. Total cards used=8.
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2 minutes ago by WhiteAndBlueTheyKillYou (1,634 posts)

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Posted 11 November 2011 at 21:59 as a comment on 26 Creature Damage by Turn 2 without Vintage Cards

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Hi ESPRcon,

Glad you like the idea. If you have any deck you want me to look at post it here.

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Posted 11 November 2011 at 21:57 as a comment on 26 Creature Damage by Turn 2 without Vintage Cards

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Hi Prizrak,

Wow crazy turn 1 kill. If you have any deck you want me to look at post it here.

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Posted 11 November 2011 at 21:56 in reply to #213900 on 26 Creature Damage by Turn 2 without Vintage Cards

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nice idea!

8 minutes ago by ESPRcon

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Posted 11 November 2011 at 21:53 as a comment on 26 Creature Damage by Turn 2 without Vintage Cards

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Just for fun:

exile Simian Spirit Guide, Rite of Flame, Rite of Flame, Seething Song
play Seat of the Synod, tap it, sac it to Kuldoth Rebirth, spend your URRRRR to cast Mass Polymorph, wiping the three goblin tokens and bringing out the only three creatures in your deck: Quillspike, Devoted Druid, Flame-kin Zealot

The Zealot gives them all haste, Devoted Druid makes Quillspike an infinite power creature, and you can attack for any amount of damage on turn 1.

But the deck would be terrible without that draw, so this is good too. ;)

8 minutes ago by Prizrak

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Posted 11 November 2011 at 21:51 as a comment on 26 Creature Damage by Turn 2 without Vintage Cards

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Hi Zyven,

Glad you like the deck. I've always had a thing for creating anti-combo decks. I you like this deck you might want to also check out my Screw Combo Decks!!!!
Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=241977

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Posted 11 November 2011 at 17:13 as a comment on Legacy Counter Spell Countrol Deck

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Why Dream Twist over Forbidden Academy? Simple reasons, mana costs and card efficientcy.

Dream Twist one drop with 1U flash back. For 3 mana I can discard 6 cards.
Forbidden Academy three drop with UB flash back (notice black mana in flash back) For 3mana I can discard 4 cards.

This deck currently doesn't run any black mana sources so Forbidden Academy is out.

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Posted 10 November 2011 at 18:26 in reply to #213645 on Standard Splinterfright Deck

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My reasoning to use Ghoulcaller's instead of Mulch.
1. The Ghoulcaller's Bell is a one drop mulch is a two.
2. The bell is a permanent and over a game might put more cards in graveyard that mulch.
3. The Bell is a target to eat cards like naturalize so Wreath of Geists of might last longer.

Reasons to use mulch instead of G Bell.
If I have Noxious Fumes in the deck I can do 8 cards into graveyard if I have 4 mana open.

My decision:
I'm adding Mulch to side board with Noxious Revival if Mulch and Noxious prove to be
game changers I'll more them to main board.

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Posted 10 November 2011 at 17:39 as a comment on Standard Splinterfright Deck

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Thanks for the good idea. Jestrix. Done

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Posted 10 November 2011 at 17:28 in reply to #213579 on Standard Splinterfright Deck

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Hi vitorocks03,

While prey upon does look like a fun card. I'm ready trying trying very hard to limit the number of non-creature cards in the deck so the graveyard can be filled with creatures through discard. I'm not sure the suprise attack provided by prey on is that important if I'm attacking with a 16/16 creature due to wreath of giest and 8 creatures in graveyard. Plus prey upon is a sorcery if only it were an instant.

Your general idea does have merit as I developed the deck I did conside adding black to the deck goes so as to add Gruesome Deformity for intimidate. Its still a good idea I just don't have the right dual lands to support the idea yet.

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Posted 10 November 2011 at 17:25 in reply to #213574 on Standard Splinterfright Deck

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Hi Phiphler,

Thanks for input wasn't familiar with the card Gnaw to the Bone.
As you can see I've tried to maximixe the number of creatures that might be put into the graveyard
without going over 60 cards in deck. Gnaw to the Bone does look like an excellent sideboard against
red burn decks.

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Posted 10 November 2011 at 16:40 in reply to #213573 on Standard Splinterfright Deck

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Hi RaiderKorn,

Please try drawing a few hands before you make a judgement about whether this deck needs
more creatures. It has quite a few different ways to do over 20 points damage by turn 3. Even adding
creatures like Ball Lightening and Elemental Spark don't really improve this deck.

It really doesn't need many creatures due to spells like fireblast, shrapnel blast, and flame rift.
Its main weakness is card draw. This could be fixed by addiing Wheel of Fortune, but I wanted the deck to be near Legacy Legal (its not Black Vise is banned) not Vintage legal.

Typicial Gold Fish Play (I'm not saying a good player would play this way I'm just trying to demonstrate
what this deck is capable of)

turn 1 lay mountain goblin guide attack for two damage
turn 2 lay mountain bolt opponent for 3 damage or to remove blocker and attack for 2 + goblin gernade for 5 damage total damage now 9 to 10 damage
turn 3 lay great furnace shrapnel blast great furnace for 5 damage + bolt for 3 damage to opponent + sacrifce remaining lands Fireblast opponent for 4 damage for total damage of 21 to 22 damage which is more than likely game (of course if Firelast is countered you are in big trouble as you now have no lands in play)

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Posted 08 November 2011 at 18:22 as a comment on realdecks - red burn

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Hi JMorgan you asked me to look at your deck.

Overall deck seems to have too many cards that cost more than 3 mana (22 cards) this might be ok
for casual group play games where often nothing much happens first 3-4 turn, but this deck is way to slow a deck for dualing.

I play tested your deck a few times and about 1 in 4 times times it was unable to even get out any significant blocker until turn 4 and you don't have enough creature removal to handle handle any typical creatue rush. Either put in some low cost creatures or increase your creature removal.

For casual dualing and possibly group game one of my favorite zombie combos is Bloodghast and Gravepact. You might want to try it out.

Unholy Grotto is an awesome land for zombie decks, but you could easily be mana scewed by Wastelands (a commonly used card in many legacy and classic decks)

(Gravespawn Sovereign your limits to to being •Legal in Vintage (Type 1) •Legal in Legacy (Type 1.5)
•Legal in Classic (MTGO) •Legal in Commander)

You really should consider cutting cards to add swamps.

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Posted 07 November 2011 at 20:19 as a comment on Zomb Apocalypse

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Instead of Beast Within I like Brimestone Volley.

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Posted 04 November 2011 at 15:52 as a comment on Werewolves of London

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Yeah,

The deck has odd synergy. Combining legacy combo with fairly slow standard aggro creatures is fun but obviously doesn't have enough self protection to be used in tournament legacy duel, but it will do OK in a group chaos game which is what I built it for.

you have any decks you want me to look at just post them and I'll take a look

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Posted 29 October 2011 at 22:10 in reply to #210530 on Legacy R/G Werewolves with infinite turns

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Hi diene,

Personally, I think a deck is Tournament quality only if it includes a sideboard.

Here's a possible sideboard you might add:

1 Moonmist
2 Sword of Feast and Famine
1 Sword of War and Peace
3 Ancient Grudge
3 Autumn's Veil
3 Thrun, the Last Troll
1 Manabarbs
1 Slagstorm

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Posted 28 October 2011 at 22:30 as a comment on RG Werewolves RE:Finish

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Took a look at your deck and left a few comments.

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Posted 28 October 2011 at 18:39 in reply to #210354 on Priceless Red Vampire Deck

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