Puschkin

110 Decks, 2,320 Comments, 1,023 Reputation

Sure but burn is not my style, I don't want to fight cancer with cancer, I want to turn their own cards and strategies against them.

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Posted 07 July 2017 at 13:52 in reply to #602657 on Anti-EDH EDH

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You are assuming a lot of things, most notably that the Scion survives a full turn, but also no blockers and no response to you searching the next piece. Of course, if you are playing against a goldfish, this will work. Like any other random combonation of cards if you have 7-8 turns where your opponent doesn't do anything.

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Posted 07 July 2017 at 09:41 in reply to #565590 on Scion of the Ur-Dragon

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That is not what you wrote (you assumed having all 3 in hand). Counting on topdecking Demonfire makes this SO bad that I can't believe you actually playtested this >and made a video< ... This also assumes that you don't draw the Demonfire when you use Treasure Hunt.
Sorry, but I don't count this as "working".

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Posted 03 July 2017 at 15:41 in reply to #602425 on Gambler's Dream

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No, it doesn't. When you use Manabond to put all lands into play, you have to discard your hand including your Demonfire. End of story.

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Posted 03 July 2017 at 08:28 in reply to #602425 on Gambler's Dream

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Of course you lost, this deck still doesn't work as I explained above!

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Posted 02 July 2017 at 16:02 in reply to #602425 on Gambler's Dream

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Well, Skullbriar could also get stolen ...

Anyway, there are lots of spells that become redundant pretty fast, for example once Skullbriar is (virtually) unblockable, you don't need yet another effect like Treetop Bracers. I also think you can easily replace some of the weaker +1/+1 counter givers with something more productive. Here lots of suggestions:

* One with Nature: I don't think you need this with a mana curve like this. One open slot.

* Ordeal of Nylea isn't that great here since it will fall off of Skullbriar immediatedly in most cases. Two open slots.

* Ferocity is one of the weakest pumpers here that doesn't add anything except for a single +1/+1 counter. Same is true for Forced Adaption. Four open slots.

* Mark of Sakiko, what's this for? Five open slots.

* Prowler's Helm/Trailblazer Boots => Whispersilk Cloak. I would ditch the other completely since so many unblockable effects are redundant, so six open slots.

* Nature's Claim ... why this over, say, Krosan Grip? You plan on using it on your own stuff to get some life?

* Stuff to fill the open slots with:
- Spike Feeder (both abilities are incredibly useful here)
- Avatar of the Resolute (useful early and late)
- Vulturous Zombie (you need flyers and this can win all by itself)
- Cytoplast Rootkin (the more creatures with counters you run, the better this will be)
- Champion of Lambhold (might not be budget anymore but is a gamewinner)
- Mindless Automaton (Adds card draw)
- Korozda Gorgon or Retribution of the Ancients (sometimes you need to kill something like a Royal Assassin in order to get through)
- Commune with the Gods (in this deck, there should always come up something useful. Ideal to replace one of the redundant cards we removed like Ferocity)

* Since these changes will add up a few dollar, here some suggestions to drop the price to where it started:
- Ditch Hatred. It's 3 times more expensive than any other card in this deck. I just don't see it justified, especially considering that it's so risky (any instant spot removal or counterspell and you have virtually lost the game). And IF I would add a card of this price range to the deck, it would be Reyhan!
- AEther Hub isn't needed in a two-colour deck like this.
- Switching to basic lands of a different set will also reduce the overall cost ;)
- Lord of the Accursed could go, it isn't that good anyway here since it basically only interacts with your commander.

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Posted 27 June 2017 at 20:09 in reply to #602232 on Skullbriar, Budget 1v1 EDH

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Decided to update descriptions to mention the infinite combo with Spike Feeder.

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Posted 27 June 2017 at 20:07 as a comment on Life is (infinite) life

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First off, nice idea to build an EDH deck around Skullbriar.
But I think this needs a bit of work. For my taste you are focussing too much on your trick and neglect other important areas like removal, carddraw, lifegain and so on. I mean, you are have more enchantments and artifacts to boost your creatures than you have creatures, that's usually a giveaway that the ratio isn't useful, even for an EDH deck with a cheap commander. For that matter, I think you need a plan B if your Skullbriar ends up somewhere where you can't retrieve him. Since you produce lots of +1/+1 counters, I'd go that route.

I don't have time for a detailed critique right now, but this deck is bookmarked, I'll come back.

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Posted 26 June 2017 at 19:02 as a comment on Skullbriar, Budget 1v1 EDH

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Unfortunately, reasonable guys like CiaranMadgrin are the exception.

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Posted 19 June 2017 at 07:33 in reply to #601850 on BEST Tyrn 1.5 Kill Land Dek??

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Erm, I forgot ... that message is half a year old ;) It was probably an activity check for the Deckhelp Alliance.

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Posted 14 June 2017 at 21:07 in reply to #592331 on Looming Darkness

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Since your list is Legacy anyway, why don't you run Phyrexian Dreadnought then? Probably instead of Inverter of Truth, which is clearly the weakest of the bunch.

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Posted 01 June 2017 at 16:12 as a comment on Hushwing Orb

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Classic Trash. But the fact you had to ask means, you aren't ;)

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Posted 11 May 2017 at 08:31 in reply to #600137 on One Man Army

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Are you, by chance, "that" Invis from CT?

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Posted 10 May 2017 at 17:28 as a comment on One Man Army

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Looks much better!
We are almost there - last things to adjust:
* Remove the last two Holy Day in favour of 2 more Dawn Charms! Why? Well, we now have more mana to spend, but more importantly, Dawn Charm is so much better, especially in this deck! In case you don't know: You can target a creature with Dawn Charm's second option even when there is no damage on the stack! Dawn Charm will just create a regeneration shield that waits for something to happen. This means you can use Dawn Charm to trigger Artisan of Forms!

* Now, Shieldmate's Blessing is the weakest link. I think all of the following are better in this deck:
- Emerge Unscathed
- God's Willing
- Anoint (although this isn't Modern legal)

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Posted 02 May 2017 at 11:15 in reply to #599642 on Biovisionary

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Well, this is quite a good list for someone new!
You can always call me out if you need help.

About the walls I mentioned without naming them:
Have a look at Axebane Guardian, Overgrown Battlement and Sylvan Caryatid. They all help you with additional mana, can be used to blocker smaller creatures but at the same time provide targets for Mirrorweave (or Polymorphus Rush). Running some of those instead of some of the defensive spells like Holy Day will make the deck much more consistent.

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Posted 01 May 2017 at 23:29 in reply to #599642 on Biovisionary

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You run way too few creatures and also too few ways to trigger Artisan of Forms! Also, there is no need to run Polymorphus Rush when you could use Mirrorweave instead! So, RUsh becomes Mirrorweave and I would cut Holy Day for more creatures to mirrorweave into, probably more mana walls.

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Posted 30 April 2017 at 21:44 as a comment on Biovisionary

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Replaced one of the sorceries that cause creatures to fight with Guild Feud, which is a perfect match for this deck.

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Posted 24 April 2017 at 20:50 as a comment on Highland Celebrity Death Match

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Not a Magic god, more like a magic elder or paragon. Been playing and collecting non-stop since 1994 and always focussed on casual play, but also played competetively for many years. That's, ugh, more than 22 years now ... and during all that time I have always been active in the community, first in Beyond Dominia, then in Phyrexia.com, then in TheManaDrain.com and MTGCraft plus local forums of my country, notably Die Zusammenkunft. Most of them are defunct meanwhile, but if you delve that much into the game and see it evolving over almost the entire life span of the game, you just accumulate knowledge and see some things others would never come up with. Which is one of the great draws for me.

About your 61 card theory, yes, for some decks running 61 cards is actually better than 60. It depends on your mana curve, in some constellations the 61 card version (which will typically have a mana source as the 61th card) will have a better probability to draw the number of lands you need for your fundamental turn.
This here, however, is for casual. While I Do try to stick to 60 cards in most cases I don't numbercrunch casual decks so much that I would go with 61 cards just to have a tiny advantage in landdrops. It's just that I don't know what to cut and figured a 61th card wouldn't be a problem and might even give me the edge in a close game where milling will kill players instead of damage (because someone managed to get a Moat or something like that in play). I'll probably go down to 60 cards when I figured out which card is the least useful, most likely one of the Spirit Cairns. And that can take some more time - I don't own those Anvils and can play this deck only about 2 times per year when I visit my buddy (which is a 600km trip).

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Posted 23 April 2017 at 12:14 in reply to #599258 on Chained to the Anvil

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Well, as it is, the deck doesn't work at all! At least not as a first turn kill. And no, you wouldn't survive long enough to draw Demonfire. The Maniac won't work either. Since you'll always have lands left in the library unless you get very lucky and Maniac is the last card. But you already need to be lucky to have Treasure Hunt in the opening hand. So we are talking of odds of roughly 1:500. That's not a gambler's dream, that's a gambler's nightmare.

Treasure Hunt decks usually run Seismic Assault/Land's Edge as the kill card. Since you only need to discard 10 lands in order to win you can afford to run multiple Treasure Hunts.

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Posted 23 April 2017 at 11:44 in reply to #599038 on Gambler's Dream

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Maybe read Manabond again. You have to discard your hand after playing all those lands. Also, you have to play those lands during discard phase, you can't play any of your other spells during that phase because they are all sorceries.

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Posted 19 April 2017 at 08:34 as a comment on Gambler's Dream

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