tleung84633

40 Decks, 412 Comments, 166 Reputation

Wow. Didn't think you found a way to improve on my deck (http://www.mtgvault.com/tleung84633/decks/cheat-the-fatties-out-there/) but you did. Still a little wary on the leveler and eater of days. A little high on the mana cost, but there are still lots of black fatties out there (demonlord of ashmouth, nyxathid, and avatar of discord to name a few). Great job! +1!

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Posted 17 July 2014 at 09:58 as a comment on M15 Hushwing Meets Torpor Orb

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Heheh. Thanks! I'll definitely consider it. I also took out the 2 sundials and replaced with 2 more orbs for a total of 4 orbs. I most definitely like the orbs more since they have no activation cost. I know the sundials may be able to protect your creatures when they play spells on your turn, but still. The extra mana is worth it to use for mana leaks...or removal on their turns...

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Posted 17 July 2014 at 09:52 in reply to #484048 on Cheat the Fatties Out There!

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Looks like an insane combo deck. Only problem that I can see right now is the high mana curve. Greater than 2.6 average cmc and running 22 lands...and all of the combos require the 5-mana Ob or the 6-mana Ob. I know you have mana ramp with dark rituals and your sorceries but it's something to consider for now. I'll do some more in-depth analysis in a bit...

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Posted 16 July 2014 at 08:08 as a comment on M15, Ob Nixilis, Unshackled

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How do you get such great deck ideas? You're pumping them out faster than I can analyze and proxy them! =O

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Posted 16 July 2014 at 08:03 as a comment on M15, Frog Tribal is possible.

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Hey Sorin, nice idea, but the laboratory maniac MUST be protected. Once you remove your library, the maniac is susceptible to all sorts of removal. path to exile, a bolt, a shock, abrupt decay, anything.

I hate to advertise, but I have a laboratory maniac deck just in case you want to add in some counterspells or unsummons to protect your maniac: http://www.mtgvault.com/tleung84633/decks/laboratory-maniacmaaaaniac/

Still, a great, fast idea with the maniac. =)

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Posted 16 July 2014 at 01:51 as a comment on AHAHAHAHAHAHAHAH!!!

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Ohhhh ha ha ha. No wonder. I was like, um, okay, illegal swamps and forests? LOL!
Yeah, the deck cost is cut in half without the dreadnoughts there. There are still lots of other creatures that'll work, such as leveler, sky swallower, and boldwyr heavyweights.

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Posted 15 July 2014 at 10:21 in reply to #483146 on Cheat the Fatties Out There!

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This is a really good deck. Have you thought about replacing the 4 Bile Urchin with 4 Duress? This way you can take away their removal spells to further protect your wall (or your life in case they bolt you in response to buffing the wall) and still be super budget. Of course, if you want to spend a little more money, you could go for inquisition of kozilek or thoughtseize...

Other than that, I love this one-shot deck.

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Posted 15 July 2014 at 10:12 as a comment on Mono Black: Turn 1or3 Win $13

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It's so great that you're back. This place wasn't the same without you. =)

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Posted 15 July 2014 at 09:05 as a comment on ...And so did Northy return...

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LOL, since when are Islands and Swamps illegal in all the formats? Must be a bug on this site, LOL!
I changed up the sideboard a bit in case some of the monsters are too expensive...most notably the dreadnoughts. You can always replace him with creatures in the sideboard to save some money. I know mtgvault is budget-friendly...

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Posted 15 July 2014 at 07:42 as a comment on Cheat the Fatties Out There!

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Hello again,
I already mentioned that I proxy-d this deck and played it at my local comic book store. It's a very good deck, and I like it a lot, but please allow me to tell you the weaknesses of it:
It's weak against removal (like any creature-based deck), and if favor of the overbeing is attached to the shorecrasher mimic, they are getting 2 for 1 (in the sense that they spend 1 removal card to take away 2 of yours - the mimic and the enchantment). The guildmages are dead cards unless you have +1/+1 counters already out there. The heretic, while good-natured, is probably useless because there's no way to make him unblockable to get that extra card draw.

That being said, I picked up a few more blue/green cards (since I was at the store anyways). These aren't 2-mana, but I feel they would greatly improve the deck. Horizon Chimera (4-mana, flash, flying, trample, life gain), shielding plax (3-mana, enchantment, card draw, hexproof), trygon predator (3-mana, flying, allows you to remove the deglamers from your deck). Finally, miming slime (3-mana, not blue-green, 2 colorless and 1 green, for an X/X ooze) - play a blue/green spell to get the shorecrasher up to 5 power, then play the miming slime and BAM! You have a 5/5 ooze. Yes, it will require 2 spells and more mana, but bottom-line is that it's a 3-mana 5/5 ooze (7/7 if favor of the overbeing is already on the mimic).

I was also thinking about slippery bogle, but it'll take some more time to tweak the deck.

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Posted 14 July 2014 at 19:42 as a comment on 2 mana challenge

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I changed up the deck a little bit. Most notably, the removal spells. Just doom blades and unmakes for now. I added mana leaks to protect the creatures and orbs/sundials. Putting in the treacherous pit dwellers was a mistake. They can lightning bolt them on their turn and gain control of them if I have the sundial out, not the orb (you can only use the sundial on your turn, so if they bolt the dweller on THEIR turn, they get to control the dweller).

HAD to put in the phyrexian dreadnought. I don't have any myself, but I will get some eventually. 12/12 trample for 1 mana that you can even search for with fabricate? Crazy good!

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Posted 13 July 2014 at 21:47 as a comment on Cheat the Fatties Out There!

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Hey thanks a lot! I really like this deck for so many reasons - who cares if they have 100 life or gigantic 10/10 creatures on the field? BAM! A rare win con with the lab maniac heheh. It works in 1on1 or multiplayer.

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Posted 13 July 2014 at 21:43 in reply to #482128 on Laboratory Maniac...Maaaaniac!

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Wow hey guys! Thanks so much for the compliments! Truth be told, I was following the two of you and all your great decks. You two inspired me to start posting decks!

If you want to make this deck, and IF you have the money, and that's IF (and you don't care about it not being modern-legal), then I would definitely suggest putting in the blue/black dual lands and of course the phyrexian dreadnoughts. 12/12 trample for ONE mana? There's a reason it's $10+ a pop.

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Posted 13 July 2014 at 21:33 in reply to #481544 on Cheat the Fatties Out There!

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Hey thanks a lot! Major ego boost heheheh! I'll sideboard in your suggestions and see how they play out. I'll also check back here later tonight. I'm going to proxy and test your 2-mana challenge deck at the comic book store today (i'll also probably pick up some non-2-mana creatures/spells to see how they fit into the deck...I know, I know. It'll no longer be a 2-drop deck, but I like the deck itself so I'll test it out)

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Posted 13 July 2014 at 21:29 in reply to #482134 on I am Death,Destroyer of Worlds

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Hey there. An update on proxy-ing and deck testing this deck. Played all day today. It has ~66% win rate. The constable is very susceptible to removal - doom blades, paths to exile, swords to plowshares, lightning bolts, shocks, sacrifice, etc. I know you can always boomerang it back to your hand, but not only do you need a lot of mana (5? 3 to summon, 2 to boomerang). Of course, you can always use the 1-mana spells unsummon and vapor snag to return the constable, but there are still tons of spells that will kill/sacrifice/exile him. This reminds me of Laboratory Maniac (I have a deck with him) - once they see the threat, the opponent will do everything they can to remove him.

I made the changes I stated earlier (Snap and Repulse). Those worked slightly better, but I was not able to protect the constable as much as I wanted. In the end, I would suggest putting in mana leaks, counterspells, and especially intervenes to protect the constable from removal. Yes, it means taking a lot of stuff out, but think of it like this, as long as you can protect the constable, even if they have a gigantic creature out there, you can always bounce him back. Once you get the ball rolling (with zephid's embrace or distortion strike), they will have few, if any, answers. So it's crucial to protect the constable (and find him of course - I threw in preordains as well).

Still, a >50% win ratio was great. Two or three people conceded before even losing 20 life cause they knew they had no answers hahaha. You should feel proud of this deck man! Anyway, I will probably put in the counter magic spells and let you know how it goes.

I also took a look at your 2-mana deck and proxy-d it. It wasn't bad, but I feel it could be very strong if it wasn't stuck to just 2 mana. Throw in a few 3 and 4 mana cards (still having a very low mana curve) and the win ratio will go up even more. I know, you want to stick to JUST 2 mana...but...just some suggestions. =)

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Posted 13 July 2014 at 10:47 as a comment on Best $20 deck on the Vault

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There's a reason Forrest Gump said, "Stupid is as stupid does". Since when have you done anything stupid except put up decks that people copy and proxy? Yes, Frantic Search is banned, so that's why I sideboarded preordain and ponder. Yes, you have a very good point - try to make every card have 2 purposes. Thanks a lot for the compliment! =)=)=)

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Posted 12 July 2014 at 09:14 in reply to #481543 on I Gain 20 Life, U Lose 20 Life

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Wha-? Someone who makes such good decks CAN'T be dumb. I DO think sapphire medallion is great in this deck. I just haven't figured out what to replace it with yet.

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Posted 12 July 2014 at 02:55 in reply to #481543 on I Gain 20 Life, U Lose 20 Life

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really? I had no idea so many people using trix used sapphire medallion. maybe I should up it from the sideboard to the main...

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Posted 12 July 2014 at 01:12 in reply to #481543 on I Gain 20 Life, U Lose 20 Life

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Do you mean Illusions + Donate? Let's assume you play a land each turn. So by turn 4, you have 4 lands. Play Illusions and gain 20 life. Turn 5 rolls around, you have to tap 2 lands for the cumulative upkeep and put down another land (3 untapped now). Then donate it to your opponent. Now it's his turn and the cumulative upkeep goes up by 2 again, so he has to tap 4 lands...then 6...then 8, until he can't pay the upkeep and KA-BLAMMO! Explodes and he loses 20 life. ;-)

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Posted 11 July 2014 at 19:20 in reply to #481543 on I Gain 20 Life, U Lose 20 Life

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OMG Northy! You're back! Welcome back! Hope you had a productive time. This place was dead without you (except for the article decks awaiting your return heheheh).

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Posted 11 July 2014 at 19:16 in reply to #481544 on Cheat the Fatties Out There!

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