Chewrida

65 Decks, 1,015 Comments, 199 Reputation

Ok, 3minutes on the data then Ill be ready to edit some decks and start

0
Posted 29 March 2014 at 05:26 in reply to #451172 on Flock

Permalink

Almost, give me a few minutes, have like a minute left on the download then I gotta get the data base

0
Posted 29 March 2014 at 05:24 in reply to #451172 on Flock

Permalink

whats your user name?

0
Posted 29 March 2014 at 05:21 in reply to #451172 on Flock

Permalink

Ok, yea give me the info, it sounds interesting

0
Posted 29 March 2014 at 05:15 in reply to #451172 on Flock

Permalink

Personal preference on that one really, against control obviously it would be amazing, and if this wasn't modern, I would say check out price of glory, really mean enchantment against control as well

0
Posted 29 March 2014 at 05:14 in reply to #451170 on A Ramp Deck to End All

Permalink

really? is it free? cause with stuff like that I usually assumed wizards of the coast either wouldnt allow it or would make you pay money.

0
Posted 29 March 2014 at 05:11 in reply to #451172 on Flock

Permalink

nope, what is that?

0
Posted 29 March 2014 at 05:06 in reply to #451172 on Flock

Permalink

actually fairly well, against control the games have gone on a little longer than I wished them to obviously, but everything I have is so cheap, and even when they counter spell something I can reverberate it still to still get the spell off at least once. And field wiping one turn doesnt do much when I have out 3 to 5 more 1/1's next turn. But they are generally more focused on my throwing out goblin grenade or shrapnel blast so my creatures stay fairly safe most the time. The one thing I worry about in this deck is if I eventually face something using leyline of sanctity. I'd have to make a sideboard able to work around that nuisance of a card.

0
Posted 29 March 2014 at 05:05 in reply to #451170 on A Ramp Deck to End All

Permalink

Not bad though, would be interesting to pin our decks against each other

0
Posted 29 March 2014 at 05:01 in reply to #451172 on Flock

Permalink

haha that is pretty funny, they just have slight differences. Did you see my red cannon fire deck btw? I have been really enjoying running that deck recently for modern

0
Posted 29 March 2014 at 04:56 in reply to #451170 on A Ramp Deck to End All

Permalink

Honestly, I would switch the ordeal out with something else, simply because your creatures will be getting counters quickly and it will mostly become a 2 drop 3 damage spell, and if thats the case you might as well run lightning bolt instead. But personally I run volt charge, yes the 3 drop 3 damage is unappealing at first, but add onto that a +1+1 bump to all your creatures and it becomes a real powerhouse spell for 3

0
Posted 29 March 2014 at 04:54 in reply to #451172 on Flock

Permalink

Right on, glad to help

0
Posted 29 March 2014 at 04:51 in reply to #451170 on A Ramp Deck to End All

Permalink

Pithing needle to handle those pesky plainswalkers or any good ability creatures is always a good thing to look into.

0
Posted 29 March 2014 at 04:48 in reply to #451170 on A Ramp Deck to End All

Permalink

That's funny you ask that, I love modular and actually have a modern legal deck built for it.

http://www.mtgvault.com/chewrida/decks/quick-drop-modular/

0
Posted 29 March 2014 at 04:46 in reply to #451172 on Flock

Permalink

Yea that's why I said it's iffy, if you had a better draw engine or ran like 26 or more land then summer bloom would be perfect but at 25 its right at the it might be good or a nuisance to draw point.

0
Posted 29 March 2014 at 04:43 in reply to #451170 on A Ramp Deck to End All

Permalink

Haha wow talk about similar decks, yours is pretty much the creature heavy version of mine, I run some more control in mine than yours, but the gravitational shift and warden of evos isle is a nice touch to yours. Nice build

0
Posted 29 March 2014 at 04:34 as a comment on Flock

Permalink

Not gonna lie this deck looks pretty good, this is just a suggestion, but you run 25 lands so a fairly decent amount, you probably have at least 3 maybe 4 in your opening hand, summer bloom would be an interesting concept to this, cause then on turn two provided you had a land heavy turn you could have 5 lands out, and with the urza lands turn 2 you can have all the urzas out going into a turn three pretty much any drop, maybe not emrakul turn 3 but karn, wurmcoil, and ulamog are in the realms of that. hell even a turn 2 drop of them if you had all three urza lands in your hand. But that's iffy, because you'd want a land heavy hand for that to work, with 25 land its definitely in the realm of possibilities, maybe to look into.

0
Posted 29 March 2014 at 04:29 as a comment on A Ramp Deck to End All

Permalink

I actually run two modern decks I'd consider competitive, the red cannon fire probably being the fastest and better of the two but both work very well. Feel free to take a look, maybe it's help you figure out some things for yours since If I ever took them to a tourny you might have to face them. Red cannon fire deck has been winning games consistently on turn 4 and 5 against a variety of decks.

http://www.mtgvault.com/chewrida/decks/flying-weenie/

http://www.mtgvault.com/chewrida/decks/red-cannon-fire/

And ya I'll check out your other deck.

0
Posted 29 March 2014 at 04:20 in reply to #451154 on Battle Cry!

Permalink

That first strike will make your battlecry incredibly more difficult to handle.
haha nope, never played there

0
Posted 29 March 2014 at 04:08 in reply to #451154 on Battle Cry!

Permalink

You should put in the archetype of courage to give all your stuff first strike, it'd make the battle cry much more devastating.

0
Posted 29 March 2014 at 03:28 as a comment on Battle Cry!

Permalink

21-40 of 977 items