twincast and redirect and you have their spells too
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eh surging flame doesnt really go with this, the ripple most likely wont hit another one and then thats only 4 damage for 2 mana. I can reverberate it for better results but I was thinking something like faithless looting might help me more. Do you think I should lower the amount of lands I have or are there a solid amount? obviously I dont need more, 2 mana is my most expensive spell in this deck after a few lands drawing more is a dead draw for me
If money isn't an issue get goblin guides or legion loyalist, and even shared animosity would be great in here
reckless one is what makes it not modern legal, maybe replace it with dragon fodder, massive raid would be fun in this deck too.
The reason I made this deck unloved is because I need some opinions really quick. I play tested this deck and it did fantastic, first game hit 15 direct damage by turn 4 and 5 more on turn 5 for the win. the other games similar effects, 6 damage dealt with goblin guide by turn 3 and 10 on turn 3 with the last 5 coming in the next turn or 2. But the overall problem so far as been I feel I've been drawing too much land, 4 lands is the max I ever want to have out then drawing land becomes a dead draw because I need spells more. Should I remove 2 land and put 2 faithless looting in? or another variation of this? keep the land base the same? Any opinions on this? Also I will be getting a third goblin guide in the near future and foundry street denizen will be switched out then. Sideboard is under construction and thought right now, will get it ready here soon. I plan to use this at my shops modern tournaments, it seems very effective so far, just maybe needs a little fine tuning.
good point haha, one spell to give him indestructibility and double damage equals huge damage hit
you know if you put in boro's charm, you could make your boros reckoners indestructible and bounce the double damage between both of them infinitely and hit for any amount of damage you want haha
Very aggro, I like the touch with the oblivion rings, but the pacifism you should either make a third oblivion ring or go with journey to nowhere instead. You consider running vexing devils in here? and goblin guides? If you can't afford them that's understandable, those cards are wallet breakers.
same here haha haven't been on this site in quite a while. I actually have a new job as well, that's funny. Buuttt I finally got time to build a new deck. Built a new modern deck, cross over of goblins and eggs, check it out on my profile if ya have time.
also quest for ula's temple! you have plenty of those types for that haha
Riptide shapeshifter! My favorite card for a blue commander. Play him, sac him, call out one of the best of your creature types and instant drop out from your deck!
I'm going to be getting 4 shrapnel blasts and replace chill of foreboding with those here in the near future
You just gotta know when and how to use him. He has honestly worked fantastically in this deck
I decided to sideboard haunted plate mail for when facing control decks. I main boarded spellheart chimera, decided he could be a game winner in here, just keep him in my hand til like turn 5, 6, or 7 and drop him out as like a 5/3 or more, this gives me the advantage of dropping him with mana open to protect him and hitting for big damage next turn. =p
Haunted plate mail, thats brilliant! Im going to get 2 of them, great suggestion! Having my land at risk scared me, granted a 7/7 haste for 4 was awesome but I just cant take that risk
So, i'm thinking of dropping the negates all together and adding in a second render silent, and idk for the other add, i was thinking either a second cyclonic rift or a 4th boros charm. But one thing I worry about is that awaken the ancient will be killed off right after i play him and Ill lose a land with it, not to mention the needing 3 mountains to play him and 4 mountains to be able to attack right away worries me. Opinions? should I find a better add for awaken? He's proved to be very beneficial so far in the matches I've played but I havent played a heavy creature removal deck yet.
Very interesting build =] I like it, I've always liked these type of decks.
That's a great idea! Bloodseeker, and blood artist out, play one hunted phantasm and that's 10 damage, brilliant idea =p especially since the legend rule makes my deck less effective now. Send me the link when you construct it, I wanna check it out
not a bad idea at all actually =p
eater of days is scary, hopefully no one destroys torpor orb as you play it haha, but engineered explosives is genius with the hunted creatures, nice job. Can I recommend instead of agony warp to use echoing truth, or even that new card that came out is a great idea to try out, look into curse of the swine =p Nice build tho
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