The reason I made this deck unloved is because I need some opinions really quick. I play tested this deck and it did fantastic, first game hit 15 direct damage by turn 4 and 5 more on turn 5 for the win. the other games similar effects, 6 damage dealt with goblin guide by turn 3 and 10 on turn 3 with the last 5 coming in the next turn or 2. But the overall problem so far as been I feel I've been drawing too much land, 4 lands is the max I ever want to have out then drawing land becomes a dead draw because I need spells more. Should I remove 2 land and put 2 faithless looting in? or another variation of this? keep the land base the same? Any opinions on this? Also I will be getting a third goblin guide in the near future and foundry street denizen will be switched out then. Sideboard is under construction and thought right now, will get it ready here soon. I plan to use this at my shops modern tournaments, it seems very effective so far, just maybe needs a little fine tuning.
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good point haha, one spell to give him indestructibility and double damage equals huge damage hit
you know if you put in boro's charm, you could make your boros reckoners indestructible and bounce the double damage between both of them infinitely and hit for any amount of damage you want haha
Very aggro, I like the touch with the oblivion rings, but the pacifism you should either make a third oblivion ring or go with journey to nowhere instead. You consider running vexing devils in here? and goblin guides? If you can't afford them that's understandable, those cards are wallet breakers.
same here haha haven't been on this site in quite a while. I actually have a new job as well, that's funny. Buuttt I finally got time to build a new deck. Built a new modern deck, cross over of goblins and eggs, check it out on my profile if ya have time.
also quest for ula's temple! you have plenty of those types for that haha
Riptide shapeshifter! My favorite card for a blue commander. Play him, sac him, call out one of the best of your creature types and instant drop out from your deck!
I'm going to be getting 4 shrapnel blasts and replace chill of foreboding with those here in the near future
You just gotta know when and how to use him. He has honestly worked fantastically in this deck
I decided to sideboard haunted plate mail for when facing control decks. I main boarded spellheart chimera, decided he could be a game winner in here, just keep him in my hand til like turn 5, 6, or 7 and drop him out as like a 5/3 or more, this gives me the advantage of dropping him with mana open to protect him and hitting for big damage next turn. =p
Haunted plate mail, thats brilliant! Im going to get 2 of them, great suggestion! Having my land at risk scared me, granted a 7/7 haste for 4 was awesome but I just cant take that risk
So, i'm thinking of dropping the negates all together and adding in a second render silent, and idk for the other add, i was thinking either a second cyclonic rift or a 4th boros charm. But one thing I worry about is that awaken the ancient will be killed off right after i play him and Ill lose a land with it, not to mention the needing 3 mountains to play him and 4 mountains to be able to attack right away worries me. Opinions? should I find a better add for awaken? He's proved to be very beneficial so far in the matches I've played but I havent played a heavy creature removal deck yet.
Very interesting build =] I like it, I've always liked these type of decks.
That's a great idea! Bloodseeker, and blood artist out, play one hunted phantasm and that's 10 damage, brilliant idea =p especially since the legend rule makes my deck less effective now. Send me the link when you construct it, I wanna check it out
not a bad idea at all actually =p
eater of days is scary, hopefully no one destroys torpor orb as you play it haha, but engineered explosives is genius with the hunted creatures, nice job. Can I recommend instead of agony warp to use echoing truth, or even that new card that came out is a great idea to try out, look into curse of the swine =p Nice build tho
Well I can still use this deck, but instead of the hunted creatures making the opponent sacrifice all the creatures i give them it will just leave them with one, not quite as effective but it still works, I can probably find a better replacement for phantasmal image tho now since the legend rule screwed that strategy haha
maybe with some scry yea, I can see that being more beneficial for her, you'd have to run 4 magma jets, pretty sure scry 2 is the highest theros went. And ya, finding her online will be hard, same thing for cyclonic rifts and mizzium mortars
Yea boros charm is one of my favorite cards in this deck, it does so much to help it, doublestrike awaken the ancient, gives everything indestructible for mass removal prevention, and that 4 damage to a player is a huge shot, especially with guttersnipe out. =] I doubt Ill add any rootborn defenses in just because I'd have to take out something important if i did and that isnt completely necessary, i might tho try and add in a 4th boros charm. Ohhhh jace, he is pretty nice for control, i just dont know if I'd want him for sure or not, one I'd have to acquire him and two i think i like guttersnipe, assemble the legion, and awaken the ancient to get the job done, I'm kinnnddaaaa find of gideon, he'd be a really neat card in this deck. But for chandra idk, I'm just not too fond of this chandra, her ability is neat to say the least but i dont wanna end up with too many dead pseudo draws, especially if i cant use them and its a waste.t
I havent gotten any theros yet so i havent so i havent considered too many options from there yet, I've thought about curse of the swine and i did see swan song and that seemed interesting as well. as for the scry counter I doubt I'll add it, it's just too slow, I dont like it costinng 3 mana, 2 of which are blue making it alot more constricting for me. I will keep the owls because It's a nice turn 1 drop flyer for me that lets me play guttesnipe turn 3 fairly safely without concern of removal.The chimera is pretty cool but I don't want to get too much away from the spell heaviness of this deck with too many creatures, I think awaken the giant, guttersnipe, and assemble the legion are plenty for win conditions, not to mention boros charm does a nice 4 damage punch too.The land base of upping tthe duals to 4 each would probably help, but i only have 3 of each right now and I havent had a problem in a game yet of getting my 1 white mana, since everything with white only has 1 in its cost.Electrickery is gonna be a sideboard card for me, against weenie and tokens i'd put it in but i dont think it's worth a main decking, and I'm not fond of the 1 drop 1 damage scry, does too little, scry is cool but if I'm gonna scry I'd rather go with magma jet for the scry 2, and magma jet is a huge consideration for me, just not sure what i'd take out for it, it might be a sideboard option for when i face aggro decks that come out too quickly for me to counter.Thank you for your advice I'll take it all into consideration thoughDedwards- you have it right on it limits what i can do, most my spells have to protect and help guttersnipe, I cant afford to lose him with something like supreme verdict, everything had to be counters for the most part with some creature control to keep me alive, the mortars and rift will be my best friend in here. I'm glad I made this deck with awaken the giant and now assemble the legion, so guttersnipe isnt the lonely win condition, wouldnt want a slaughter games to cause me to lose.
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