I think assemble will go great in here, They will definitely be the better option to replace dragonshift with and a feared force once its on the field, I agree that I need a better presence on the board since I wont be able to keep every creature off the board every game and assemble the legion can give me the necessary presence fairly quick for a control deck.Dedwards- I am def. trying to get 1 or 2 more cyclonic rifts and maybe another mortars, I agree it's some of the best board control in standard that wont hurt my side. Detention sphere I've thought about, they are certainly hard to get ahold of if you don't just order them online, I'm not 100% convinced it'll be as good as cyclonic or mortars in here tho, I might be wrong, especially against these new gods that are indestructible so I'll have to consider it and see if i can find any.
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What you think about replacing both dragonshifts with assemble the legions instead?
Ok thanks, I went with 1 negate and 1 dragonshift, dragonshift does come in alot of handy with guttersnipe and judges familiar, but you are right that i dont have alot to run with it so i took one out. Still wanna keep two in there at the moment and see how it does.
I have 2 mizzium mortars and I'm gonna break down and take them out of my modern deck i have it in and put them in here, I think it'd be too good to not add those in here... Any ideas of what 2 cards to remove for it?At least 1 negate I'll probably take out not sure for the other. Maybe a synocate but i like those alot, they've come in alot of handy in every game ive played for turn 2, 3, and 4 counters that exile too.
The only thing about chandra is that she wont give me card advantage, ill be exiling the top card and chances are that it'll be something to control like a counter and it'll be useless to me since i cant cast it after my turn. Epic experiment sounds kind of fun actually, I dont have alot of burns so it might end up being 3 counters and 1 useful card so not sure about it either unless i add more cards beneficial to it like burn.I'd like to replace disperse with 2 more cyclonic rifts when i get ahold of them, but they are my non creature permanent control, i can return it and counter it when they try to play it again.The scry lands are too slow, coming into play tapped will put me a turn behind that i need to stop the opponents from going off. Magma jet is definitely i want to add in, i also am thinking about curse of the swine.Thank you for the advice
the majority of this deck wont be available in standard in just over a week from now, are you gonna change it?
I would try to add at least one more assemble the legion, you need to make sure you get one a game, having only one in here you honestly might not and you dont wanna run out of fire power before then
Nice the obvious thing I have to say is more death barrens if you can get ahold of any. But dark ritual is a zombie decks best friend, first turn something nasty like cemetery reaper. I would see that taking malfield twins out would be beneficial, it just cost too much for its effect. Great zombies for a cheaper slot is gravecrawler, and I've always been find of shepherd of the rot.If you want another powerhouse, mikeaus the unhallowed is great.Otherwise looks nasty this deck does =]Good luck
Interesting, i hadnt even thought about adding a planeswalker, that is something to consider, i'd have to get that chandra, i dont own her yet. I considered turn and burn but went against it, i have cyclonic rift and azorius charm to return and plenty of counters, not to mention when i get curse of the swine, thank you tho for your opinion
no problem =p Would you mind taking a look at my post theros standard deck btw? When theros comes out i will be adding 2 to 3 curse of the swine but i'd like some opinions on this deck firsthttp://www.mtgvault.com/chewrida/decks/sniper-control-standard-2/
I guess you'd be using dying wish on a creature with ethereal armor on it? just noticed that, interesting. Since you dont have any counterspells in here and there are plenty of exile in standard right now to ruin your day with dying wish maybe maybe run something glaring spotlight to ramp some hexproof on your guys to avoid that, not to mention make them unblockable too. Attack, then sac dying wish creature for double the damage
Unless you like that it costs 2 which is understandable, a good replacement for pacifism is arrest, it only cost one more but is much much more effective. Dying wish seems out of place here, you wont be utilizing it as you could.
All is Dust is pretty sweet artwork, both the original artwork and the promo artwork
yep, i need to get on that sideboard haha
I think i might need some better counters, negate has held me back on a few games, I needed to counter master biomancer, and i had 2 negates, and an izzet charm. I was wondering if taking 2 negates out for 2 cancels would be a good idea. I was also thinking i cant wait to get curse of the swine because of moments like that. so maybe waiting for theros to put in 2 or 3 curse of the swine will be a good idea instead of messing with it now.the biggest problems i had was with master biomancer, because then i had to counter every creature even the chumps that dont deserve it. And blood baron was a BIG problem, if they sneaked one of those into play then my game was screwed up. and even curse of the swine wont help me there, im glad i have cyclonic rift to overload for messes like that.
Balefire liege would do wonders in here as well.
this is also very true, either way you wanna look at it, rootborn is situational, you have to have the mana right then and there for it to be helpful, immortal allows for you to bring everything back, whether you have 1 human die a turn or a field wipe for them all to die at once.
yea, im def going to make sure at least 3 shocks are in here, ill probably keep all 4 and take from another area to add anything else in. This deck as is has done great in the play test, it controls the field extremely well, and the funny thing is guttersnipe hasnt been the one taking wins for me as much as i thought, people go all out to make sure he isnt on the field and half the time ill let them kill him and not waste a counter (half the time only). awaken the ancient, judges familiar, dragonshift, and boros charm have taken the win for me 70 percent of the time, if guttersnipe stays on the field then he easily takes a kill for me haha, counter you spell and 2 damage, return to hand 2 damage, put on top of library and 2 damage haYea im gonna have to think about my sideboard, electrickery will be there for sure
I'm an aggro player at heart, so playing this has been a challenge haha
Haha, I never play control, it's my first try at a serious control build so I know your feeling haha. I wanna keep at least 2 Dragonshifts, they've been too helpful for killing flyers and for a wick 6 damage with guttersnipe, maybe remove all the molten birth and 1 dragonshift to make room for azorius charm, and I was thinking perhaps out with 1 negate and mmaaaybbbeeee 1 shock for 2 curse of the swine but I'm not sure yet.I have done serious thinking about supreme verdict, I might try to get at least 1 for this deck.
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