Chewrida

65 Decks, 1,015 Comments, 199 Reputation

Well I can still use this deck, but instead of the hunted creatures making the opponent sacrifice all the creatures i give them it will just leave them with one, not quite as effective but it still works, I can probably find a better replacement for phantasmal image tho now since the legend rule screwed that strategy haha

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Posted 04 October 2013 at 18:25 in reply to #401332 on Modern Singularity

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maybe with some scry yea, I can see that being more beneficial for her, you'd have to run 4 magma jets, pretty sure scry 2 is the highest theros went. And ya, finding her online will be hard, same thing for cyclonic rifts and mizzium mortars

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Posted 30 September 2013 at 20:44 in reply to #400251 on Sniper Control (Standard)

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Yea boros charm is one of my favorite cards in this deck, it does so much to help it, doublestrike awaken the ancient, gives everything indestructible for mass removal prevention, and that 4 damage to a player is a huge shot, especially with guttersnipe out. =] I doubt Ill add any rootborn defenses in just because I'd have to take out something important if i did and that isnt completely necessary, i might tho try and add in a 4th boros charm. Ohhhh jace, he is pretty nice for control, i just dont know if I'd want him for sure or not, one I'd have to acquire him and two i think i like guttersnipe, assemble the legion, and awaken the ancient to get the job done, I'm kinnnddaaaa find of gideon, he'd be a really neat card in this deck. But for chandra idk, I'm just not too fond of this chandra, her ability is neat to say the least but i dont wanna end up with too many dead pseudo draws, especially if i cant use them and its a waste.

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Posted 30 September 2013 at 17:02 in reply to #400251 on Sniper Control (Standard)

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I havent gotten any theros yet so i havent so i havent considered too many options from there yet, I've thought about curse of the swine and i did see swan song and that seemed interesting as well. as for the scry counter I doubt I'll add it, it's just too slow, I dont like it costinng 3 mana, 2 of which are blue making it alot more constricting for me. I will keep the owls because It's a nice turn 1 drop flyer for me that lets me play guttesnipe turn 3 fairly safely without concern of removal.

The chimera is pretty cool but I don't want to get too much away from the spell heaviness of this deck with too many creatures, I think awaken the giant, guttersnipe, and assemble the legion are plenty for win conditions, not to mention boros charm does a nice 4 damage punch too.

The land base of upping tthe duals to 4 each would probably help, but i only have 3 of each right now and I havent had a problem in a game yet of getting my 1 white mana, since everything with white only has 1 in its cost.

Electrickery is gonna be a sideboard card for me, against weenie and tokens i'd put it in but i dont think it's worth a main decking, and I'm not fond of the 1 drop 1 damage scry, does too little, scry is cool but if I'm gonna scry I'd rather go with magma jet for the scry 2, and magma jet is a huge consideration for me, just not sure what i'd take out for it, it might be a sideboard option for when i face aggro decks that come out too quickly for me to counter.

Thank you for your advice I'll take it all into consideration though

Dedwards- you have it right on it limits what i can do, most my spells have to protect and help guttersnipe, I cant afford to lose him with something like supreme verdict, everything had to be counters for the most part with some creature control to keep me alive, the mortars and rift will be my best friend in here. I'm glad I made this deck with awaken the giant and now assemble the legion, so guttersnipe isnt the lonely win condition, wouldnt want a slaughter games to cause me to lose.

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Posted 30 September 2013 at 15:16 in reply to #400251 on Sniper Control (Standard)

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I think assemble will go great in here, They will definitely be the better option to replace dragonshift with and a feared force once its on the field, I agree that I need a better presence on the board since I wont be able to keep every creature off the board every game and assemble the legion can give me the necessary presence fairly quick for a control deck.

Dedwards- I am def. trying to get 1 or 2 more cyclonic rifts and maybe another mortars, I agree it's some of the best board control in standard that wont hurt my side. Detention sphere I've thought about, they are certainly hard to get ahold of if you don't just order them online, I'm not 100% convinced it'll be as good as cyclonic or mortars in here tho, I might be wrong, especially against these new gods that are indestructible so I'll have to consider it and see if i can find any.

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Posted 30 September 2013 at 15:02 in reply to #399718 on Sniper Control (Standard)

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What you think about replacing both dragonshifts with assemble the legions instead?

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Posted 30 September 2013 at 04:19 in reply to #399718 on Sniper Control (Standard)

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Ok thanks, I went with 1 negate and 1 dragonshift, dragonshift does come in alot of handy with guttersnipe and judges familiar, but you are right that i dont have alot to run with it so i took one out. Still wanna keep two in there at the moment and see how it does.

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Posted 28 September 2013 at 13:15 in reply to #399718 on Sniper Control (Standard)

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I have 2 mizzium mortars and I'm gonna break down and take them out of my modern deck i have it in and put them in here, I think it'd be too good to not add those in here... Any ideas of what 2 cards to remove for it?
At least 1 negate I'll probably take out not sure for the other. Maybe a synocate but i like those alot, they've come in alot of handy in every game ive played for turn 2, 3, and 4 counters that exile too.

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Posted 28 September 2013 at 00:48 as a comment on Sniper Control (Standard)

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The only thing about chandra is that she wont give me card advantage, ill be exiling the top card and chances are that it'll be something to control like a counter and it'll be useless to me since i cant cast it after my turn.

Epic experiment sounds kind of fun actually, I dont have alot of burns so it might end up being 3 counters and 1 useful card so not sure about it either unless i add more cards beneficial to it like burn.

I'd like to replace disperse with 2 more cyclonic rifts when i get ahold of them, but they are my non creature permanent control, i can return it and counter it when they try to play it again.

The scry lands are too slow, coming into play tapped will put me a turn behind that i need to stop the opponents from going off. Magma jet is definitely i want to add in, i also am thinking about curse of the swine.

Thank you for the advice

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Posted 22 September 2013 at 16:57 in reply to #396240 on Sniper Control (Standard)

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the majority of this deck wont be available in standard in just over a week from now, are you gonna change it?

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Posted 19 September 2013 at 15:14 in reply to #397806 on White Human Speed Deck - Rev.2

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I would try to add at least one more assemble the legion, you need to make sure you get one a game, having only one in here you honestly might not and you dont wanna run out of fire power before then

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Posted 14 September 2013 at 03:04 as a comment on American Control

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Nice the obvious thing I have to say is more death barrens if you can get ahold of any. But dark ritual is a zombie decks best friend, first turn something nasty like cemetery reaper. I would see that taking malfield twins out would be beneficial, it just cost too much for its effect. Great zombies for a cheaper slot is gravecrawler, and I've always been find of shepherd of the rot.

If you want another powerhouse, mikeaus the unhallowed is great.


Otherwise looks nasty this deck does =]
Good luck

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Posted 12 September 2013 at 19:28 as a comment on Zombie Tokens? Tips Please!

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Interesting, i hadnt even thought about adding a planeswalker, that is something to consider, i'd have to get that chandra, i dont own her yet. I considered turn and burn but went against it, i have cyclonic rift and azorius charm to return and plenty of counters, not to mention when i get curse of the swine, thank you tho for your opinion

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Posted 11 September 2013 at 18:26 in reply to #396240 on Sniper Control (Standard)

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no problem =p Would you mind taking a look at my post theros standard deck btw?

When theros comes out i will be adding 2 to 3 curse of the swine but i'd like some opinions on this deck first

http://www.mtgvault.com/chewrida/decks/sniper-control-standard-2/

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Posted 11 September 2013 at 17:12 in reply to #396235 on B/R/W Enchantment Control Deck

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I guess you'd be using dying wish on a creature with ethereal armor on it? just noticed that, interesting. Since you dont have any counterspells in here and there are plenty of exile in standard right now to ruin your day with dying wish maybe maybe run something glaring spotlight to ramp some hexproof on your guys to avoid that, not to mention make them unblockable too. Attack, then sac dying wish creature for double the damage

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Posted 11 September 2013 at 16:59 as a comment on B/R/W Enchantment Control Deck

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Unless you like that it costs 2 which is understandable, a good replacement for pacifism is arrest, it only cost one more but is much much more effective. Dying wish seems out of place here, you wont be utilizing it as you could.

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Posted 11 September 2013 at 16:47 as a comment on B/R/W Enchantment Control Deck

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All is Dust is pretty sweet artwork, both the original artwork and the promo artwork

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Posted 10 September 2013 at 16:31 as a comment on mtg tattoo arm mural

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yep, i need to get on that sideboard haha

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Posted 09 September 2013 at 14:17 in reply to #394988 on Sniper Control (Standard)

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I think i might need some better counters, negate has held me back on a few games, I needed to counter master biomancer, and i had 2 negates, and an izzet charm. I was wondering if taking 2 negates out for 2 cancels would be a good idea. I was also thinking i cant wait to get curse of the swine because of moments like that. so maybe waiting for theros to put in 2 or 3 curse of the swine will be a good idea instead of messing with it now.

the biggest problems i had was with master biomancer, because then i had to counter every creature even the chumps that dont deserve it.
And blood baron was a BIG problem, if they sneaked one of those into play then my game was screwed up. and even curse of the swine wont help me there, im glad i have cyclonic rift to overload for messes like that.

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Posted 08 September 2013 at 23:56 in reply to #394988 on Sniper Control (Standard)

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Balefire liege would do wonders in here as well.

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Posted 08 September 2013 at 16:43 as a comment on Anax & Cymede Commander

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