Chewrida

65 Decks, 1,015 Comments, 199 Reputation

this is also very true, either way you wanna look at it, rootborn is situational, you have to have the mana right then and there for it to be helpful, immortal allows for you to bring everything back, whether you have 1 human die a turn or a field wipe for them all to die at once.

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Posted 08 September 2013 at 14:51 in reply to #395092 on White Human Speed Deck - Rev.2

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yea, im def going to make sure at least 3 shocks are in here, ill probably keep all 4 and take from another area to add anything else in. This deck as is has done great in the play test, it controls the field extremely well, and the funny thing is guttersnipe hasnt been the one taking wins for me as much as i thought, people go all out to make sure he isnt on the field and half the time ill let them kill him and not waste a counter (half the time only). awaken the ancient, judges familiar, dragonshift, and boros charm have taken the win for me 70 percent of the time, if guttersnipe stays on the field then he easily takes a kill for me haha, counter you spell and 2 damage, return to hand 2 damage, put on top of library and 2 damage ha


Yea im gonna have to think about my sideboard, electrickery will be there for sure

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Posted 08 September 2013 at 14:27 in reply to #394988 on Sniper Control (Standard)

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I'm an aggro player at heart, so playing this has been a challenge haha

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Posted 07 September 2013 at 19:39 in reply to #394988 on Sniper Control (Standard)

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Haha, I never play control, it's my first try at a serious control build so I know your feeling haha. I wanna keep at least 2 Dragonshifts, they've been too helpful for killing flyers and for a wick 6 damage with guttersnipe, maybe remove all the molten birth and 1 dragonshift to make room for azorius charm, and I was thinking perhaps out with 1 negate and mmaaaybbbeeee 1 shock for 2 curse of the swine but I'm not sure yet.

I have done serious thinking about supreme verdict, I might try to get at least 1 for this deck.

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Posted 07 September 2013 at 19:34 in reply to #394988 on Sniper Control (Standard)

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I've also thought about azorious charm, what you think?

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Posted 07 September 2013 at 16:30 in reply to #394988 on Sniper Control (Standard)

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haha you're lucky to have those, wish i had me some welders, but its ok for now, i really like this as modern

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Posted 07 September 2013 at 13:50 in reply to #393603 on Mono Red Reanimate 2.0

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hmmmm, good point, I know I'm trying to get 2 more cyclonic rifts to replace the 2 disperse i have in here. Shock will most likely stay then, now I gotta think what 2 cards to take out if i run curse of the swine, its getting harder to take stuff out

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Posted 07 September 2013 at 13:49 in reply to #394988 on Sniper Control (Standard)

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Gainsay is definately going in the sideboard. Voyages end i will consider, scry and return is tempting. I was looking at lightning strike instead of shock, weighing the option of 1 drop burn over 2 drop burn with one more point of damage. I really really really want that land, not for this deck but i really want it, haha i dont have enough permanents to use it for in here.

What do you think of trying to get like 2 chain to rocks? idk yet because thats one less spell and another permanent, not to mention if i plan to run curse of the swine i dont know if i will need it.

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Posted 06 September 2013 at 23:07 in reply to #394988 on Sniper Control (Standard)

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That too, either way, just want to make sure you dont set yourself up for disaster with that,Ive always liked immortal servitude, but rootborn would give ya another token too with precinct captains ability.

If he has out thalia tho he'll have to pay 4 for that.

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Posted 06 September 2013 at 22:49 in reply to #395092 on White Human Speed Deck - Rev.2

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A big card I've noticed in standard right now is ratchet bomb, so you gotta look out for that, especially in this deck.

I know it breaks your 2cmc rule here but running immortal servitude for protective measures verse something like that might not be a bad idea.

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Posted 06 September 2013 at 22:43 as a comment on White Human Speed Deck - Rev.2

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Now that I think about it Curse if swine will def. be making its presence in this deck when i get them. Anything you else in theros i need to keep an eye out for or consider? For sure i think ill put in magma jet

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Posted 06 September 2013 at 19:00 in reply to #394988 on Sniper Control (Standard)

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Index honestly would do amazing in here

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Posted 06 September 2013 at 18:03 as a comment on UW Control - Innistrad Block

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Hmmmmm, that's an idea, do you think it's be wasting his ability tho since I have no permanents with blue symbols in them other than the owl? And it's kill me to take any spells out for another creature. I was thinking that x spell that exiles creatures into boars, I can take theirs out and strengthen mine

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Posted 06 September 2013 at 17:25 in reply to #394988 on Sniper Control (Standard)

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To tell you the truth I thought so as well, but when I had him in he was too slow, he didn't do the deck as much good as I thought he might, I took him out and it ran much smoother.

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Posted 06 September 2013 at 17:09 in reply to #394988 on Sniper Control (Standard)

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I would drop dynacharge for a counterspell of some sort.

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Posted 06 September 2013 at 16:26 as a comment on your creature are belong to me

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I would probably drop the doors, they arent gonna do you as much good as you think, i'd add another way to mana ramp

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Posted 06 September 2013 at 16:18 in reply to #394958 on 2014 Hydras

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Looks pretty good, you gotta move quick tho to get those hydras out

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Posted 06 September 2013 at 16:13 in reply to #394958 on 2014 Hydras

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Once theros comes out the only thing you'll have to change is primordial hydra, not bad =p I am a fan of hydras =p

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Posted 06 September 2013 at 16:06 as a comment on 2014 Hydras

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I like this, you ran a slightly different direction than i did with your izzet control, you def. beat me on the counterspells.

I think 1 or 2 volcanic geyser in your main deck would be good, you have so much to hold the opponent off so if someone does kill your guttersnipe or you run out of fuel you can do one last finishing spell, especially if they only have like 5 or 6 life left.

I dont run standard very much so if you have time could you give me your opinion on my standard izzet control, almost the same concept but we run our spells a lil differently and a few different creatures.

http://www.mtgvault.com/chewrida/decks/izzet-control-standard/

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Posted 05 September 2013 at 19:14 as a comment on Guttersnipe ideal

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Go for it =p I hope some of my suggestions will do you and your buddy some good in two headed giant haha.

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Posted 05 September 2013 at 18:55 in reply to #394706 on Slooooooooow yo roll

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