Strangely I only ever won once with it at a tournament. Even then they announced me as a mekira pod deck. xD
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Thanks :) and bonehoard is rather nice since it is an equipment that enters acting like. A boneyard wurm.
I like it. I might check on ditching the wreath for it since it counts all graveyards.
Rats is meant to detour the early game attackers until you can get to higher mana . And the Scry every turn is a nice idea but that's about all she manages to be in a control deck. Especially if I have to wash out blue. The transmute guys were just an idea to help fetch the pieces making it like having five of each piece.
ugh. this freaking deck man. its so brokenly annoying. the best way ive found to handle it so far is to play whip flare or pyroclasm. however sometimes it goes off on turn two which takes you out of the game before even that comes online. the best way to handle it is already banned in mental misstep and that ain't never coming back. it would stop the deck before it even gets off the ground by leg sweeping the birds and hierarch turn one and throwing their whole game into a tail spin. but luckily for this deck most cards that stop it aren't practical at all and will mean an almost guaranteed game one win accept against hate bears in which case its probably double scoop for this deck after the costs start going up. especially if in game two some hard removal show up.all in all i very much like the deck . also the grapeshot in there is a rather fun win method.
was this sort of the idea you were looking for?http://www.mtgvault.com/clawzizking/decks/kintree-death-storm/sorry for hijacking the challenge but the idea seemed like too much fun not to give it a shot. also sorry its a bit rough of an idea but i am currently honing it so by the time you see this it might be up to the speed I'm looking for. I'm hoping for the deck to take full control of the game by turn five consistently but it keeps tripping up on casting speed. might be adding paradox haze in to speed it a bit.
i would like to issue a budget challenge if might. i would like to see you create your own version of this:http://www.mtgvault.com/clawzizking/decks/mono-green-self-mill/also if you have time i would love to hear your opinions on it.and as for this deck i like it. the only thing i might have done differently is run the lands that tap for two and return a land when they enter. that would let you get yet another use out of a land and would allow you to continue to abuse your play another land critters some more rather than having them waiting for you to draw another land or use another condition such as the morph guy to return them. other than that great job.
thanks. :)and thanks for all the helpful ideas. sometimes it helps to bounce things off of someone to help get things moving :)all i have to do now is move some man acceleration in here and I'm golden. I'm thinking maybe the something like dawntreader elk to ramp and put guys in the grave at the same time.
golgari grave troll is a biggy. he dredges six cards in mono green so dumping him in grave turn two makes for milling six on turn three. and don't worry. i had to have a player explain dredge to me in slow motion a few weeks ago and I've been toying around with it ever since. its really a fun mechanic.and arbor elf seems like a fun idea. i will have to try that out another time. and yay for the tree. its also awesome with something like wreath of geists.
wow. nice hustle (this deck was public for like ten seconds XD I hadn't even written the whole description yet). hardly ever get any comments on my stuff anymore especially with the new page not being the front anymore.anyways yeah I've been experimenting with decks like this for a while now. I'm actually thinking about adding some dredge in for more self mill since this deck Isn't running fast enough for my tastes. any opinions? I'd very much like to hear your opinion on it?
Also I'm considering something like revelation to draw a bunch and gain some life
I've found that it isn't generating the mana to go infinite or drop the big guys that's the problem. It's that in casual you have several opponents you have to manage and you need to do this without running out of cards in hand. I'm actually about to drop the black mana sources for white and use enlightened tutor to add to my search power. And two sol rings was the original design since I need two mana on turn one but I actually only run one as the others are in my other casual decks.
This one has hit the test play stage. I need to test it against my friend dudash. If he can't beat it. In standard then nobody at Lakeland can.
this is "plan b"http://www.mtgvault.com/clawzizking/decks/white-red-burn/
its only an idea for now. I haven't managed to get everything researched yet. i definitely need the sideboard to be a bit more tuned to the meta. i haven't played standard for so long that i have no idea what I'm fighting against. hopefully their wont be an obscene amount of control in the meta or this deck is gonna just sit there and flop around like a fish.
fixed the deck up a bit and added some new stuff that i've found to be effective.
in my orzhov deck
1) if anyone has any questions on why anything is in the library you can just ask me in the comments below.2) this deck was not meant to win any modern tournaments but you are welcome to try.3) i am going to be putting some possible additions into the sideboard that can be used for a great deal of fun.
Burgeoning + crucible + strip mine = kill all land
Sounds like fun to me.
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