This also worked out well with lots of people contributing :)
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Mimedicgrl:How did it work out? We'd like to hear your stories of smashed machismo egos :)About tempo:Yes, that is a valuable lesson, tempo isn't speed and it's hard to explain. Basically you play ping-pong with your opponent, one of you will be the aggressive player and the other on the defensive (even in control vs control matchups), one of you will have the initiave and the other one has to respond and answer threats. Cards like Flametongue Kavu are so popular not because they are fast (FTK isn't fast by any standard) but because he is able to gain tempo advantage: He neutralizes an opposing threat and is a threat by himself that has to be answered. So, if your opponent started and played a creature every turn and you killed that creature every turn with Lightning Bolt, Terminate and Earthquake, then both of you might have only lands in play but your opponent is always one step ahead and forcing you to react. Now, if he plays another creature and you FTK it, then it's you that has a creature in play he has to react to. He can play a creature himself but yours will be able to attack first. You just gained tempo advantage.
Fortunately my collection is huge by now. The great thing for me is:I don't care for tourneys anymore and never cared for Type II. This allows me to feed off of competitive players. What I do: I still buy 0,5-1,5 displays per edition (depending on size and how much I like it) but when opened I sell most expensive cards right away as long as they are still hot. So I get some hundred cards for a fraction of what those some hundred + a dozen would have costed me. The kicker: When those dozen cards drop in value after they rotated out of Type II I can pick them up for cheap :)Of course some cards never drop in value but by now I am experienced enough to second guess which cards that will be, so I don't sell them in the first place.
Hello Baron Vengeous, I helped on your deck but you never replied, are you ok?
I just realized that it looks as if I never helped the people that asked for help here, so I now decided to leave a message here as well. The Psychopaths have been successfully made more psychotic and even spawned another deck :)
Predator's Rapport is weak, doesn't do anything on it's own. He should use Mutant's Prey instead: You'll gain the same amount of life if one of the various lifelink options have been deployed but it also kills an opposing creature (the deck, as it is, doesn't have any creature removal).And if pure lifegain is in your mind, why go for Predator's Rapport, which is one-shot, when you could run Wall of Reverence instead?Thinking about it loud, Wall of Reverence and Perimeter Captain would be the two cards that turbo-boost this deck.
I don't understand which part you don't understand. Just add the Warcaller's kicker and the power of the Biomancers in play. The only tricky part is that the Warcaller bonus for elfs doesn't count while it is on the stack.
Scornful Egotist isn't useless at all. You can play him morphed for 3 and un-morph him for just 1 mana. That means, for just 4 mana you get a permanent with a casting cost of 8! There are a lot of cards that refer to that, for example, a Rush of Knowledge will let you draw 8 cards for 5 mana if you have an unmorphed Egotist in play.
Spirit Link is an old card that grants lifelink. In fact it's thge original card where that mechanic comes from. However, in casual, I would play Spirit Loop instead.I don't think you need THAT much cards that provide lifelink. What you need, though, is library manipulation. Because if you don't draw Hero's Bane, your deck doesn't do anything. You could run some of the following:* Worldly Tutor* Eladamri's Call* Congregation at Dawn* Natural Order* Commune with the Gods (only searched the top 5 cards, however, it is also able to fetch enchantments!)* Defense of the HeartWhy did you replace Emerge Unscathed with Stave Off!? Emerge Unscathed is strictly better!In this deck, all those cards that let a creature of you fight an opponent's creature will be better than Predator's Rapport. Of the ones available, I think Mutant's Prey will serve you best (instant speed).What this deck needs is early defense. PERIMETER CAPTAIN is THE one card this deck needs! It works wonders with your other walls, boosting each other and giving you tons of life when blocking. And the best thing: It costs only one mana (currently you have nothing to do on turn 1).
If you play the Biomancer first, the Warcaller will come into play with FOUR counters (2 from the kicker and another two by the Biomancer who has power 2 by the time you play Warcaller and when it comes into play). When Warcaller has entered play, it boosts Biomancer's power to 6. If you play another Warcaller now and kick it two times, it will get 8 counters.
Talking of that, you still run Marsh Flats. Is there any reason for that?
Then again, you could upgrade him to to Llanowar Elite. It is highly unlikely that you ever play him with kicker, however, he has no drawback compared to the Badger.
A deck doesn't have to have the same game mechanic on every single card in order to work. In fact, in a lot of cases, this will only lead to one-sided and unimaginative decks. Besides, sometimes the choices you make are decided by the cards you have available ...Having said that, some of the cards you mentioned ARE questionable, but it's not that they don't serve a purpose. For example, while Kraken Hatchling doesn't have evolve and could be replaced with Experiment One (also costs 1 mana, does have evolve), Kraken Hatchling does have a purpose that Experiment one cannot offer: A sturdy early blocker. This deck is slow, so it can definately make good use of the Hatchling early game even though it will be less useful later on in the game. But as a wise player once told me "there isn't always a mid- or lategame but there will always be an early game". Kraken Hatchling helps you surviving until midgame where this deck starts evolving (pun intended).
There is still stuff like Mana Cylix and Springleaf Drum you could remove. You don't need them in this deck. Only two colours and only one-drops (so no WW or GG requirements). Remember that in Commander you have a special mulligan rule.
That says a lot about the other decks in your EDH group ...
In retrospect, keep the Bioshifts! I just realized that they serve another important purpose: You can transfer counters away from creatures with evolve that have become too big to get any more counters.
The problem with that is that Seal of Fire costs 1 and Showstopper 3. Have a look at the mana curve and you'll realize that Showstopper doesn't really fit. When you need it you will probably have no mana open. And the idea of Seal of Fire was that you have something you can drop on turn one.
1) Not so sure about this one but i think it's just a creature.2) He will be an enchantment and a creatures:9/15/2013: If a permanent with bestow enters the battlefield by any method other than being cast, it will be an enchantment creature.That actually implies that 1) is correct.
Actually, most creatures get +2/+2 Wither AND First strike ...
1)Example 1: Yes.Example 2: Yes. The Shieldmate has Totemarmour so when the Mother *would* die, the enchantment is destroyed as a replacement effect. 2)No. It's actually like morph: Bestow is an alternate casting cost so you either play the Shieldamte for W and it is a creature or for the bestow cost and then it starts as an aura (you need a legal target).3) Wouldn't say Umbra Mystic hurts but also doesn't really help, it just means if a Wrath of God or something like this happens you'll keep the creatures that are currently enchanted and lose the enchantments. Without the Mystic you would lose the current creatures but the enchantments that were bestowed are saved and revert to creatures. In the case of Ethereal Armour the Mystic isn't bad but in the case of the Eidolon you'd probably be better of without the Mystic.Will look into the deck later.
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