Puschkin

112 Decks, 2,325 Comments, 1,030 Reputation

Looks solid now.

During playtesting/first few games you should have an eye on Holy Day. I feel it could be a dead card most of the time. On the other hand you have zero artifact and enchantment removal. So, if I made this deck, I would replace Holy Day with Sundering Growth. However, that is a metagame call, if you primarily run into creature decks, Holy Day might be better.

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Posted 14 June 2014 at 10:59 in reply to #472813 on Budget Token Spam

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Well, sometimes it can be a disadvantage to be a creature as well because that means it can be killed more easily, so your suggestion isn't *that* silly.
I made this deck before Theros block and added the Rams later because I felt I needed more blockers, they haven't seen action since, so it's hard to say.

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Posted 14 June 2014 at 10:52 in reply to #472800 on Continous Meditation

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This looks like a decent mid-game elf deck with burn as a secondary late-game option that would do really well in casual and multiplayer. There are lots and lots of ways this deck becomes stronger the longer the game continues. Problem is that in tournaments, you just won't have that time to develop. And while I personally like Llanowar Sentinels for example, they are nothing more than cute. These days you can get monsters like Brimaz for 3 mana, so Llanowar Sentinels just don't cut the mustard anymore.

Your current deck structure:
Turn 1: Cast a Manaelf.
Turn 2: Cast a 3-mana-elf
Turn 3: Cast 2 elfs, one costing 3 and one costing 1 mana
Turn 4: Produce extra elves using abilities or trick.
Turn 5: Try to overrun your opponent

Which is fine if you are fighting a goldfish that doesn't hit back. One thing that will happen in tournaments often: They'll Plowshare, Lightning Bolt, Disfigure etc. your mana elf. If that happens you'll do nothing on turn 2, get one of your 3-mana-elves on turn 3 who has nobody else to pump. The situation gets worse if you don't have a manaelf in your starting hand. In that case you will do nothing turn 1 AND 2 and whatever you play turn 3 will eat the bolt/StP/whatever, leaving you with nothing on the table.

So, first thing to do would be add some casting cost 2 elves to smooth out the mana curve. There are many options:
Leaf Gilder supports the Fireball part of the deck as well as some of the pumping abilities (Priests of Titania or Rofellos would be better but you are aiming for modern, right? Safehold Elite would be a very solid 2-drop that can block twice and thus buy you time. Thornweald Archer is also a very nasty drop but prone to removal spells. However, Viridian Emissary is probably what you really want here. This guy is happy to block, hopefully taking an enemy creature down with him, because that will grant you another land. He can fetch basic mountains, so you could go with less duals.
Cards to take out: Viridian Emissary should definately replace the Wood Elves. Elvish Promenade should go since it is just a "win more" card if you are already about to win but contributes nothing if things are going bad. And, as sad as it is, the Llanowar Sentinels should make room for their more efficient cousins and wait for the casual version of this deck.

Then, when playing tournaments, you might find out that opponents like to attack your resources. 18 lands plus all the land fetching and manaelves seems reasonably, however, you are running non-basic lands. I haven't played Modern but I know from Legacy that non-basics are hit with all kind of stuff. Now, the main culprit is Wasteland and that isn't modern legal, I just want to warn you that maybe 18 lands isn't enough and that you should go to 20. You have enough ways to make good use of access mana so I doubt this would hurt.

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Finally some words about your situation (being female and trying to set foot in Magic tournaments).
First off, I like your attitude, you are not intimidated ot discouraged and want to show them. However, let that not blind you with rage. You'll need a cool head. You can even use it to your advantage. Here is some advice:

* You will get underestimated which is always a plus. Never be shy to ask noob questions. You could even play dumb on purpose.
* Underestimation is one thing, the other is that many males will feel the urge to help you or to go soft on you. So, if you pull the right strings, look cute and play the damsel in distress, you might find yourself in a nice position where your opponents will galantly allow you to take back moves, give you tips etc. Flirting just a little bit actually helps. Not that I recommend doing such a thing ;) But don't combine this tactic with playing dumb.
* Do NOT try to piss anybody off. Do NOT make gender a topic, don't complain about how males treat you and don't brag much if you win. Stay humble and just smile. Try to make normal conversations. Talk about Game of Thrones or Magic decks and strategies or tell stories about the last time you got drunk or whatever people talk about in your area and age. This is the best way to get accepted, to make friends and to find regular gaming partners.

Generally put, those male players are like spiders: They fear you more than you fear them^^ It's sad but many of them are just insecure and thus don't like it if a female tries to break into their territory. But be assured that most of them also secretly enjoy the presence of females - as longs as they aren't annoying. Hence my tips above.

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Posted 14 June 2014 at 10:49 as a comment on goodness gracious elfs w/fire

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Two problems:
1) You have populate but only 1/1 tokens to copy.
2) You have tons of spells that create 1/1 tokens but almost nothing else. Which means your deck is easily disrupted.

I would recommend Rootborn Defenses, it can save your entire army at instant speed and populates on top of it. It would replace Wake the Reflections which is currently the weakest card in your deck (it will produce a single 1/1 token without abilities ...).

Lingering Souls does the same as Midnight Haunting (just at sorcery speed) but has flashback. It would not hurt to replace the Hauntings with Lingering Souls and some Plains with Swamps or any kind of dual land (Isolated Chapel would be ideal).

Geist-Honored Monk is vastly superior to Scion of Vitu-Gazi: It has vigiliance and is most likely bigger.

I would also prefer Captain of the Watch over those expensive sorceries like Conqouror's Pledge, mostly because he also beefs up some of your tokens. Also, personally, I'd rather have reuseable token generators like Mobilization or Emeria Angel instead of one-shot sorceries, but that's probably just me.

Devout Invocation looks like it was made for this deck! It would also provide you with bigger tokens which you then can proceed to populate.

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Posted 14 June 2014 at 09:45 as a comment on Budget Token Spam

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I have Nyx-Fleece Ram which does the same, costs the same but can also be used to block creatures.

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Posted 14 June 2014 at 09:15 in reply to #472800 on Continous Meditation

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That won't work. Regenerating doesn't mean the creature comes into play again so it won't trigger unleash again. And if this was the case, he wouldn't keep the counters anyway ... also, while the Rakdos Cackler doesn't look impressive, it is the only creature in this deck that costs one mana. Replacing him with yet another creature that costs 2 would mean you can't do anything on turn one and you might waste a mana on turn 3.

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Posted 14 June 2014 at 09:12 in reply to #472708 on A Deck of Psychopaths

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HokeyPokey:
Yes, definately a good idea. Drop the link and I'll redirect rules questions.

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Posted 14 June 2014 at 09:08 in reply to #472295 on An Important Message

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Does liking a deck even serve any purpose? I mean, does it affect any of the lists like "hot decks"? I always thought those are compiled by the number of replies they get.

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Posted 13 June 2014 at 22:47 in reply to #472441 on Lions, Tigers, and Bears Oh My

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1) As the deck is, yes. Last Thoughts to cipher on the Hexmage would be a remedy. But if you do more of the changes I suggest, card draw is probably not needed (because I added more reusable cards)

2) That is very hard to estimate and I think only playtesting will show you the right mix. However, having excess tappers means you can use them to stall the game until you draw your turners, while drawing too many turners means you drew dead cards.

3) As it is: Not really. Your opponent can always opt to not play any lands anymore and then you are stuck with a dude that needs 20 turns to kill. It might be sufficient if you have that time but, at least under tournament rules, there is a time limit.

4) Probably, this is tricky, though. Adding more threat removal might keep you from destroying lands which in turn means you will need even more removal because the opponent plays the bigger threats now. That's why I suggested Trygon Predator and Sigil of Sleep: They add removal in key areas but more importantly: They can be used repeatedly AND help out in other areas (Predator is an additional win condition for example).

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Posted 13 June 2014 at 16:59 in reply to #472392 on Mystic Hippo

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Well, he spammed my decks, too, with the same message. In repsonse, he got voted down, a reasonable thing to do, right? And I just explained to him what happened.

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Posted 13 June 2014 at 16:27 in reply to #471988 on Budget Decks: Plants EAT you.

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Easiest but expensive (money wise) way turn opponent's lands into Swamps would be Urborg, Tomb of Yawgmoth.

You need to tap opponent's lands in order to activate Spreading Algae, however, if you use cards like Dream's Grip, you don't get any card advantage. And Opposition? With just 7 creatures in the deck?
I would use Icy Manipulator over Mind Games (paying 4 once and then 1 for every use is better than both paying 1 once and losing the card or paying 4 for each activation) and replace Dizzy Spell and Opposition with something else. What about Powersink? Nasty, eh? Good old counterspell that has been in the game since the beginning but everybody forgot about, counter their spells and force them to tap out at the same time, triggering Spreading Algea. If they want to kill you physically, you know that your deck works. And another favourite of mine that nobody plays with: Pygmy Hippo! Nice little fella also forces the opponent to tap out and you even get that mana (and with mana burn gone you don't risk anything).

Similarily, running Convincing Mirage just to make Spreading Algae work once doesn't get you anywhere either. This is where Tomb of Yawgmoth would come in. If it's too expensive for you, I would at least up the Mystic Compass to 4 before adding any Convincing Mirage.

I would run a few Trygon Predator in case the opponent manages to bring some artifact mana into play which would ruin your day. It won't hurt to have some extra victory conditions either.

Not so sure about the Stalker. He is almost useless as long as you don't have anything to put on him. You could replace him with the Predators. Or, if you keep him, here are some suggestions to make him useful:
Hidden Strings can trigger Algae repeatedly. Last Thoughts generates the card advantage this deck needs (then you can afford to use throwaway cards like Mirage). Sigil of Sleep will stop any creature beatdown the opponent might be able to sneak in dead. You could also throw an equipment on the Stalker, Umezawa's Jitte would be nasty (but again, has a 30 dollar tag), a Sword of War and Peace should end the game quickly.

Finally, just in case you plan to proxy this deck and thus don't have to care about money, you could use Rishadan Port to tap opponent's lands :)

EDIT:
Sorry, you underposted me :)

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Posted 13 June 2014 at 16:22 as a comment on Mystic Hippo

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Well, my help is technically offered for free but I still hope that people get interested in my own decks and comment on them ...
... anyway, I will check up your Sushi deck soon.

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Posted 13 June 2014 at 14:58 in reply to #472358 on Puschkin, please help me!

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The problem is advertising your own decks without contributing to the deck you are spamming to, Dragon77. I bet you didn't even read the decklist before commenting "nice deck" ...

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Posted 13 June 2014 at 14:19 in reply to #471988 on Budget Decks: Plants EAT you.

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You still have to pay for the Demonic Dread, though, and it's one mana more expensive than the creature it spits out, so I don't think that's helpful with Manabarbs :)

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Posted 13 June 2014 at 13:16 in reply to #472312 on A Deck of Psychopaths

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Type 2:
I loathe that format. Way too narrow card pool and not much room for innovation because those damn block mechanics dictate what to play. Type II is kindof preconstructed by R&D so they have complete control over our purchases. And it gets worse with each edition.

Competitive:
I left the tournament scene about 10 years ago and never looked back. While I might still give semi-solid advice, I don't feel competent enough to comment on decks that someone plans to play in a serious environment where prices and ranking points are on the stack. Casual is my expertise and it is so for a reason, I have a deep knowlegde of obscure cards and talent to see decks as a whole and to build them in way that has flavour but is still effective - just not effective enough to compete with tourney level decks.

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Posted 13 June 2014 at 13:09 in reply to #472317 on Puschkin, please help me!

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Looks rocksolid now. Demonic Dread is the card I would keep my eye on now, it has the potential to be a dead card in many games. On the other hand it will most likely cascacade into a CMC 2 creatures ... then again, why not have another creature instead in the first place?
But this is hard to judge, I think it's time for playtests now and every time you draw a Demonic Dread, ask yourself if a creature would have been better in that situation.

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Posted 13 June 2014 at 13:02 in reply to #472312 on A Deck of Psychopaths

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Ha, Manabarbs, haven't seen THAT for a while ... Manabarbs was the first card I built an entire deck around almost 20 years ago :)

The problem is that your deck is way too expensive to run Manabarbs as a card that seals the game off! See, you can only play Manabarbs when you are a) ahead in life and b) have the better stuff on the battlefield than the opponent. But you run a total of 20 cards that cost 3 or more mana, half of them costing 4, the turn in which you want to drop the Barbs.

So, assuming you want to keep the Manabarbs (I do since this is exactly the type of flavour most decks here on MTGVault are lacking), we have to trim down the mana curve. I also assume this deck has to stay modern, right?

* Vexing Devil should be in this but I guess you left him out because of budget concerns, right?
* I would run Fists of the Demigod over Madcap Skills in this since you have enough red/black creatures.
* I like Bloodgift Demon. However, not coupled with Manabarbs. Replacement suggestion: Lyzolda the Bloodwitch. Can also draw cards, goes well with the Fists of the Demigod and the other red/black dudes.
* Tymaret the Murder King and Goblin Deathraiders are solid 2-drops (and both provide fodder for Lyzolda and targets for Fist of the Demigod). I would definately cut Mogis's Marauder for them and maybe a Hellrider. Don't get me wrong, the Hellrider is fantastic, but somehow we need to go down the mana curve (and I don't want to cut Mogis God of Slaughter because he works so nice with Manabarbs).
* If you can't afford Vexing Devil we don't have enough 1-drops. That's why I think Disfigure could be replaced with Seal of Fire, this way you can do something productive on turn one even if your opponent doesn't have creatures out yet.

That's a lot of change, almost a different deck, but I guess you know what I am aiming at. There are two more alternatives:
PLAN B:
Instead of dropping the mana curve you could add artifact mana in order to avoid Manabarbs damage. However, this would slow the deck down and make it a control deck instead of aggro since you will spent your first couple of turns playing those artifacts instead of fast creatures.

PLAN C:
Drop Manabarbs altogether. In that case you would need something else to seal off the game and further actions depend on which card that is.

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Posted 13 June 2014 at 11:26 as a comment on A Deck of Psychopaths

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To be honest I haven't checked any of the changelings yet but the reason for that is that Lorwyn is one of the very few sets that I never bought. (That's a lot of "that"s ^^).
Mirror Entity and Taurean Mauler look promising. I will have to trade for them, though.

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Posted 13 June 2014 at 10:42 in reply to #472299 on Alpha Strike Males

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I am sorry for the Avenger, but this is solely due to the budget restrictions. I personally love to have a single high casting cost "boss" type of guy in my casual decks, so, if it wasn't for the budget rules (or if the Avenger would be less expensive), I would have suggested him myself :)

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Posted 13 June 2014 at 10:11 in reply to #471988 on Budget Decks: Plants EAT you.

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Coincidently I just made a "deck" solely for the purpose that people can go there and request help on their decks. So that I can be called out in that single thread.

http://www.mtgvault.com/puschkin/decks/puschkin-please-help-me/

So, while Warlord is absent, you are not alone :)

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Posted 13 June 2014 at 10:08 as a comment on An Important Message

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