raginggoblin

88 Decks, 411 Comments, 158 Reputation

Lightning Bolt is not legal

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Posted 25 October 2019 at 14:41 in reply to #628110 on PIONEER BREWS: Prowess Burn

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Sanctum Seeker and Blood Baron of Vizkopa could be good top ends for the deck. Blood Baron is also pretty good off Sorin minus.

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Posted 25 October 2019 at 14:36 as a comment on PIONEER BREWS: BW Vampires

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Why would he want either of those cards? Push and Path answer most creatures better than Dismember. And what does Drogskol Reaver do for you? In any matchup?

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Posted 19 September 2018 at 21:52 in reply to #616205 on Esper Spirits [Modern]

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Jund almost always plays 4-5 manlands, it's really just how you split them between Treetop Village and Raging Ravine.

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Posted 19 September 2018 at 21:45 in reply to #617997 on Modern Jund

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Duo: you should have 6 discard spells, and 1-2 fatal push.

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Posted 19 September 2018 at 21:39 as a comment on Modern Jund

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Yeah jund is sick too. I think you'd want the 4th confidant and third scooze before you starting going for flayers, but idk. Confidant is just nuts.

also, the dreadbore and 2 terminates easily become your 3 assassin's trophy. You may play a fourth in place of a bolt or something, not sure.

23 land may be too little, I know Duo is running 25 right now. you should def talk to him about BGx lists

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Posted 18 September 2018 at 13:09 as a comment on Modern Jund

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Because of plays like Cryptic Command, Snapcaster Cryptic Command, Restoration Angel on Snapcaster to flashback something, Gearhulk, and so on, 24 lands feels pretty solid for the curve. I've tried everything from 22 to 26 lands in lists like this, but 24 just seems the most consistent, especially when one of the is Desolate Lighthouse to filter through extra land topdecks late game.

As for Cryptic Command, while the deck is tri color it is very much blue-centered, and rarely has trouble assembling 3 blue by turn 4 or 5 (only 6/24 lands can't get blue mana). And Cryptic Command as a card really is the reason to play blue in modern, arguably as much as Snapcaster is. It is incredibly powerful and stringing multiples together often wins the game.

3 electrolyzes feels like a little too much, the deck is already heavy on burn, and electrolyze can be awkward in a lot of common matchup in modern (can't kill Amalgam from Dredge, and of the non-Hierarch creatures from Bant Eldrazi, and so on). The card is excellent and I like running 1-2, but it can be kind of a do nothing at times depending on the matchup.

Spell Queller on the otherhand is absolutely insane particularly in the current Modern metagame where so few decks play reasonable amounts of interaction. Against the likes of Affinity and Infect Queller is among the best cards in the deck.

Those are just my thoughts on why the numbers in the list fell that way, thank you for taking the time to comment! :)

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Posted 29 December 2016 at 23:22 in reply to #593743 on Jeskai Flash

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Gonna get into modern?

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Posted 29 June 2016 at 22:41 as a comment on Modern Infect

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I've actually gotten really into pauper recently, so this is only one of a myriad of decks I'm currently playing (on my page you can filter by the pauper tag to see them all).

Currently my favorite archetypes are Kuldotha Jeskai and Cawblade, but I figured I'd give an aggro deck a try.

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Posted 01 June 2016 at 14:39 in reply to #583311 on GW Slivers

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That's so weird, where did you find this decklist? This is the75 I played in gamers gauntlets first mnbl tournament last year. If you're interested, here's the article I wrote on the deck after I won the second mnbl gauntlet held (though you may have already seen it)

http://www.gamersgauntlet.net/modern-no-banned-list-stoneblade/

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Posted 02 May 2016 at 09:34 as a comment on Jeskai Stoneblade

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That's true, but I think if I were going for the toolbox, I'd ether commit to it, or cut it. I'd say either up the trinket Mage and artifact count, or cut the extraneous cards to streamline the deck.

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Posted 10 February 2016 at 16:40 in reply to #574898 on Esper Control

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I've got to agree with TheBear and say you should go up to the full playset of Confidants, that card is so good. I think you could stand to cut the trinket mages. You see so many cards each game anyway you don't really need to tutor for those artifacts.

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Posted 10 February 2016 at 04:31 as a comment on Esper Control

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2 Nykthos is generally what you want. You never want that card in multiples

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Posted 29 December 2015 at 04:36 in reply to #571046 on Modern Elves

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Abrupt decay is more of a sideboard card for a deck like elves. You want to be the aggressor, especially in game 1. Shaman of the Pack is a fantastic card to replace those with (I had a friend who didn't like shaman when he built elves either, I convinced him to use them and he now sees them as the best card in the deck).

For mainboard lifegain, maybe kitchen finks would be better than thragtusk, since you can get it from collected company?

I also think that the 4th Archdruid is just better than the Elvish Champion, forestwalk isn't usually relevant because of how wide elves go on the board.

If you have the budget for them, a couple cavern of souls are very strong in the landbase

Other than that, looks good!

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Posted 24 December 2015 at 20:11 as a comment on Modern Elves

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That's not how that works. You cannot tap the nettle in response to tapping nettle for the enchantment's ability. The enchantment only targets the nettle when you cast it, but all of the activations returning the ornithopter require the nettle to be tapped, and you cannot tap it twice for two different activation costs.

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Posted 27 October 2015 at 00:02 in reply to #566153 on Infinite Mill/Damage Turn 3/4

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I think that what I'm trying to say is decks that are modern competitive, not just "modern legal"

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Posted 25 October 2015 at 19:27 in reply to #566024 on Infinite Mill/Damage Turn 3/4

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Magic as a game can be for everyone, but to realistically compete in Modern (or any of the mainstay constructed format, which does not include pauper) requires an investment.

I want the game to be cheaper just like everyone else, but I also accept that, as my primary hobby, Magic is a luxury and as such requires a substantial sum to play competitively.

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Posted 25 October 2015 at 00:59 in reply to #566024 on Infinite Mill/Damage Turn 3/4

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Magic is an expensive hobby. Budget decks for standard are around 80-150, for modern they're closer to 300-500, and a budget legacy deck is 800-1200.

To play magic in a constructed format you have to be willing to spend a little bit of money, if you can't Magic just isn't the right fit for you. It sucks but that's just how it is.

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Posted 24 October 2015 at 21:15 in reply to #566024 on Infinite Mill/Damage Turn 3/4

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You seem to be unsure if you want to play a jeskai midrange style deck, or jeskai control. You have a high creature count for this kind of deck and are still playing 3 mainboard verdicts. Also, I'm sorry I know they're expensive, but you HAVE to have some amount of Snapcaster Mage to really make a deck like this work efficiently.

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Posted 08 October 2015 at 06:30 as a comment on Modern Control

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18 is an extremely low creature count to be trying to play Descendant's Path. You either need to commit to the enchantment and drop a bunch of your interaction for more slivers (trust me, slivers bring plenty of interaction with their abilities), or just cut the enchantment for something more consistent.

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Posted 24 September 2015 at 22:48 as a comment on Hive Mentality

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