raginggoblin

88 Decks, 411 Comments, 158 Reputation

Unburial Rites decks have a tendency to be a little slow, I highly recommend adding thragtusks to gain back the life you will lose while setting up.
(it also helps to have removal like o-rings and ultimate prices for the midrange mathups).

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Posted 19 December 2012 at 20:27 as a comment on Reanimator

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You can just add one copy of a card, then change the number next to it on this page. It makes the decklists a lot easier to read.

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Posted 06 December 2012 at 16:09 as a comment on Blue white control

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I would also HIGHLY recommend abrupt decay and/or ultimate price. Midrange is incredibly popular, so you need removal.
Speaking of which, the midrange game will dominate you. I see 0 ways to deal with thragtusk, resto-angel, thundermaw, etc.

Also, you know U/W Flash is one of the most popular decks right now? That, along with Bant Control/Midrange, means you NEED a couple cavern of souls.

Best of luck to you in the future :)

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Posted 06 December 2012 at 16:05 as a comment on Best Golgari yet!

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I dont really want to be that guy... but you know it's "indestructible", not "undistructible", right?

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Posted 02 November 2012 at 05:06 as a comment on Indistructible Knights

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naya hushblade and the other equivalents for the other shards. 2 mana for a 3/2 plus a mechanic that gets +3/+3 off of knight of new alara

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Posted 02 November 2012 at 04:53 as a comment on Multicolor Boost

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Why no delver? the high instant/sorcery count you have for talrand and guttersnipe synergize perfectly with flipping delver of secrets.
Also, i like the use of balefire dragon, hes such an underrated card :)

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Posted 19 October 2012 at 20:48 as a comment on Guttersnipe Burn/Control

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since this is modern, i recommend replacing index with serum visions.

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Posted 15 October 2012 at 06:07 as a comment on Delver/Infect (Modern)

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Id recommend cutting to 17 or 18 swamps, and trying to find some draw-mechanisms. everything is so cheap to play that you wont ever have anything in your hand.

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Posted 14 October 2012 at 21:48 as a comment on 1 CMC Black aggro

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hey man, zombies are cool. dont be a hater... come join the ranks of the undead >:D

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Posted 11 October 2012 at 02:16 as a comment on Anti Zombies

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Sorry, in retrospect that comment sounded kinda pushy... i just have played all different kinds of vampires, so i know (more or less) which ones are good/bad. It looks like you did make a lot of the changes i suggested though :)

Happy vamping!

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Posted 11 October 2012 at 01:39 in reply to #292294 on Vampires

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well, if you use artifact lands and your friend uses dark depths... you play legacy. that aside, glad to see the additions of cranial plating and etched champion; that combo WILL win you games... a lot of games.

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Posted 11 October 2012 at 01:31 in reply to #293997 on modern artifact (need help)

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I HIGHLY recommend some gravecrawlers... you don't have anything to pump Lotleth troll. Now, I'm aware that you know what you're doing (you've got some good decks) but this mana curve seems a bit high to me. I'd recommend cutting one of the planeswalkers, and either the hellkite or huntsmaster, in favor of geralf's messenger/diregraf ghoul/ etc... things to help speed up the deck.

If you get a chance, I made a Jund Zombies list for rtr standard. (hence all the zombie suggestions), let me know what you think:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=390532

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Posted 09 October 2012 at 16:49 as a comment on Rock Jund

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I would say drop Yeva's Forcemage, and vraska too (doesnt really go with the theme of the deck). You need 4x Abrupt Decay, the key to your deck working is that it needs to set up, so more killspells buy you time to do so. I would also definitely find a place for deathrite shaman. Hes a Really good one-drop, AND he's an elf, so he helps archdruid.

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Posted 09 October 2012 at 16:05 as a comment on *HELP* B/G Golgari Deck

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Great joke... assuming you know WHY this is funny. In all seriousness though, Best cards include:
Etched Champion, Lingering Souls, Gravecrawler, Memnite, Cranial Plating. And many others, of course.

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Posted 09 October 2012 at 03:45 as a comment on The best card ever printed!!!

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id consider splashing white. you could replace hover barrier with wall of denial (one of the best walls... ever). and it also opens up the 1 mana exile spells (path to exile, swords to plowshares). this deck needs more draw mechanisms... you could use temple bell for that (maybe throw in jace's erasure with it too). id switch unsummon for vapor snag, and id drop aether adept or archeomancer for phantom warrior, or invisible stalker. Replace cancel with counterspell. Finally, you should probably drop one of your counterspells (probably negate) for progaganda.

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Posted 06 October 2012 at 04:56 as a comment on You can't do anything

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Unfortunately, this seems to be too much in the mid to late game... by which time golgari will have won, and selesyna will be out of control. Hellrider is a good choice, but demon is inconsistent, and rakdos' ability doesnt help you much. Carnival hellsteed is really cool, but its also too slow. I suggest more things like shred-freak, and ash zealot. The early damage is how rakdos is going to be a threat. Vampire nighthawk would make a good addition too. Id probably drop spawn for hellhole flailer, hes faster. and as for instants/sorceries. . . drop killing wave, mizzium is your boardwipe. I dont think fling really helps, except in the case of hellsteed or demon (which you should take out). You REALLY need a playset of dreadbores in here too... and finally, a few pillar of flames or searing spears could help you with that extra damage for the win.

Take a look at the aggro rakdos deck ive been working on, it has a pretty good win rate against other guild-based standard decks:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=391257

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Posted 06 October 2012 at 04:50 as a comment on Rakdos deck idea

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And sorry, i just read the description. Even if you dont use ravager, arcbound worker isnt a bad addition. I also forgot (and theyre kind of expensive) but 2 or 3 mox opals would be helpful. anyway, good luck :)

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Posted 06 October 2012 at 04:43 in reply to #293997 on modern artifact (need help)

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Hate to break it to you, but artifact lands are not legal in modern. as a side note, etched champion and cranial plating are both musts. Some of the modular creatures, like ravager, worker, etc, may be a good idea. Vault skirge is a good addition, he adds a little life gain, or with cranial plating: a LOT of lifegain.

It looks like your mana curve in general needs work. I would say that nearly everything at 5+ should go, you dont need it. I might throw in a couple of each tezzeret, theyre both good. and disciple of the vault is always a nice bit of damage if youre opponent tries to remove any creatures.

Remove red from the deck altogether, it doesnt do anything for you.

As a final note, dispatch and thoughtcast are both MUSTS. Hope i helped, you could check out my artifact deck if you want (its legacy though, not modern, but you could still get ideas):
http://www.mtgvault.com/ViewDeck.aspx?DeckID=377311

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Posted 06 October 2012 at 04:41 as a comment on modern artifact (need help)

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Yes, you can float the white mana in response to it being played

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Posted 03 October 2012 at 03:51 in reply to #293315 on Legacy (?) Reanimator

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This actually looks really good (especially considering the budget.)
I would consider something like undying evil, sheltering word, or revive for your big green hitters to protect them from removal.

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Posted 03 October 2012 at 00:49 as a comment on BGW Grave Deck

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