Looks pretty solid; really I'd only say replace Murder with Smother: one less mana but kills most threats anyway. Unless you wanted to splash white, then a bunch of options become available. The first being Swords to Plowshares, or Path to Exile (combos with ankh, making it either exile and have them lose life, or free exile). But most importantly white opens up the option for Enlightened Tutor, which can tutor artifacts OR enchatments, both of which you need to make the combo work. Just a suggestion, but i'd suggest splashing white. Then add stuff like mox diamond, lotus petal, and dark ritual to let you play stuff without being hurt by ankh yourself.
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I like it. Mostly because splashing white for disenchant is a fantastic idea; with all the graveyard hate out there in terms of Leyline of the Void and Grafdigger's Cage it makes a fantastic addition.
I'd look for more "combo" stuff to mill, this seems just a touch too slow (most mill is). Look at the legacy self mill deck i made, there are 3 different self mill combos that will deplete your deck in one turn. http://www.mtgvault.com/ViewDeck.aspx?DeckID=386336
I would take out blood artist altogether.. he's not really doing a whole lot for you. Id drop noble and pulse tracker and add guul draz vampire. With that room id add child of night. Then i'd say drop captivating vampire to add more captains and nighthawks. Finally, get rid of shrine of burning rage (seems kinda random in the deck) and add terminates. one of the best kill spells out there.
I would say replace krenko with hellrider all together... unless you find ways to add more goblins, cause right now he's not very threatening.
I'm assuming that laboratory maniac is just an alternate win condition? It seems more like you're going for lots of graveyard-based creatures than actual "self-mill". To agree with some comments above me, you really should have mulch... Not really sure what else though (I dont have a lot of experience with this playstyle). If you have a chance, could you check out my Self Mill deck? it's legacy, and laboratory maniac is the win condition: http://www.mtgvault.com/ViewDeck.aspx?DeckID=386336 Thanks!
If you add assault strobe it is possible to have a turn 3 win with soulstoke / nova chaser. just an idea.
I don't really want to be that guy who posts multiple decks.. but I have so many that are "almost good" and need some advice to be "really good" Self Mill: http://www.mtgvault.com/ViewDeck.aspx?DeckID=386336 Death's Shadow: http://www.mtgvault.com/ViewDeck.aspx?DeckID=384605 Sacrifice: http://www.mtgvault.com/ViewDeck.aspx?DeckID=385556 Artifact Beatdown: http://www.mtgvault.com/ViewDeck.aspx?DeckID=377311 If anyone has time to look at one or two of them it'd be much appreciated. These are four of my favorite decks to play and I'd like to make them even better.
wow. ive NEVER seen this build before... wait, you're missing vendilion clique, then it will look like EVERY OTHER STONEBLADE DECK EVER.
Where are etched champion and cranial plating? two great cards that i feel should be in any artifact deck. Also, concerning mycosynth golem... what does he do? Most of the cards you have that cost 4 or 5 mana arent artifact creatures, so his ability doesn't matter. And his ability doesn't apply to prototype portal (just in case you thought it did, idk). . . . so yeah, drop mycosynth, he doesn't really help you at all.
Not sure why you even have white in here... you're merfolk would benefit a lot more from having Merrow Reejery, Wake Thrasher, Cold-Eyed Selkie, Cursecatcher, etc. Merfolk are powerful because they strengthen eachother, so you need more merfolk for them to buff. Also, to make full use of Lord of Atlantis' ability, you need either Aquitect's Will, or Spreading Seas. They make your opponent's lands islands so your merfolk are unblockable.
See, I respect that you put this amount of thought into your deck. However, how can you ever think cranial plating is bad? It's cool that your deck can do all that, but maybe it does a little to much? In my experience I find that decks with a tighter focus tend to win more. For example, I don't think you ever looked at my artifact deck (posted above) but my focus is to get out a lot of artifacts fast, and attack with etched champion when he is equipped with cranial plating. Which leads to a turn 3 win. Cranial plating it seems is really overrated in your eyes.. but you like master of etherium, right? now imagine how big he gets, but on any creature you control. This leads to a guy with pro-all to swing for the win very fast. it is a fantastic card, and rightfully banned in the pauper format (one of only two cards banned in the all common format). I hope i've helped, and I really hope you take a liking to cranial plating, because it is REALLY good.
vedalken archmage is alright, but if you do the math for affinity, thoughtcast will NEVER cost more than 2, and RARELY will cost more than 1. It doesn't get a whole lot better than drawing two cards for one mana with not downside. However, if in playtesting you prefer archmage, then by all means use it. Btw, do you mean master is too pricey in real world money? or mana cost? if mana cost then i promise from playtesting with him in my artifacts that he's easily playable. If real money... well then there's no way around it if it's out of the budget (but if you do have money, mox opals are fantastic for artifact decks)
Master of Etherium, Etched Champion, and Thoughtcast would all feel right at home in this list.
Someone is NOT a fan of creatures that can't be targeted... And I suppose it's justified. Because screw Mirran Crusader, and Invisible Stalker, and Geist, etc.
You can learn and become a better player when you lose too. Its all about familiarizing yourself with the game
... did you just make a reference to Hammerfall? props.
well.. im stumped. how do you win? There is nothing but mana and draw here.. nothing to actually play
So, I've been working on a different kind of "pox" deck... it doesn't actually use pox, but with a combination of braids, grave pact, and contamination it should effectively shut down the opponent. Any thoughts/suggestions, or if you just don't think it would work, please let me know :) http://www.mtgvault.com/ViewDeck.aspx?DeckID=386434
I recommend at least a couple master of the pearl trident, maybe in place of a couple sovereigns? then you can keep vial at 2 most efficiently. You should probably have some spreading sea or aquitects will (depends on your preference) to make your merfolk unblockable. You can never go wrong with a cavern of souls or two, that could help protect your merfolk from a lot. Check out my merfolk deck (its modern, and focuses more on lords/aggro than control): http://www.mtgvault.com/ViewDeck.aspx?DeckID=371100
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