raginggoblin

88 Decks, 411 Comments, 158 Reputation

The key to the Merfolk mirror match is to either board out, or save, your Lord of Atlantis.

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Posted 22 January 2014 at 15:47 in reply to #429498 on Fish!

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He has his upsides, yes. I'm just telling you, as someone with a lot of experience with the deck, that he is often underwhelming, and the slot could be used for more potent cards.

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Posted 22 January 2014 at 04:34 in reply to #429319 on Fish!

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I've got to agree with Lucy93, although I'd probably put Tidebinder in the sideboard, if anything. As for Commander, he truly is too slow, and all he does is eat a removal spell the moment you dump mana into him, making him extremely inefficient.

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Posted 21 January 2014 at 20:21 in reply to #429319 on Fish!

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Coat of Arms has always been a trap of a card. At first it seems like it could be great, but in the end it is extremely slow, and doesn't really help you win much faster (great example of a "win more" card).

That said, CoA is still a fun card to play in casual tribal decks, something silly like tribal Bears may use it. Overall it's pretty weak though.

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Posted 21 January 2014 at 20:20 in reply to #429498 on Fish!

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I've been playing merfolk for a while and I have a few suggestions (you can look at my modern fish list here: http://www.mtgvault.com/raginggoblin/decks/merfolk-3/)

Anyway, I'd try this:
-Coralhelm Commander is honestly too slow, trust me.
-Add ~2 Cavern of souls, even with vial there are times when you want to cast your fish, and UWx control is already a rough matchup for fish.
-Mutavault is a must, if you're worried about too many colorless lands then only use 3. But definitely use some.
-Kira, Great Glass-spinner is a great 2-of for mainboard, you can also use spellskite (and whichever you don't use put in the sideboard).
-It may be understood from the lands I'm telling you to add, but go up to 20 lands.


Otherwise it looks fine. Good luck!

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Posted 21 January 2014 at 16:00 as a comment on Fish!

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It's actually not good in this deck. Maybe if he was playing something absurdly big like stormtide leviathan (dont, its bad), but with such a low curve there is no reason to use it.

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Posted 21 January 2014 at 15:56 in reply to #429207 on Fish!

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Wizards is on to you! They know this deck is too strong and have taken steps to make sure it can never show up at a tournament: "Constructed decks must contain a minimum of sixty cards. There is no maximum deck size; however, you must be able to shuffle your deck with no assistance. If a player wishes to use a sideboard, it can contain up to fifteen cards."
...
"you must be able to shuffle your deck with no assistance"

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Posted 16 January 2014 at 16:04 as a comment on ULTIMATE BUDGET DECK

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The problem is that we seem to have different definitions of budget. A budget deck is essentially a deck that can be used to some degree of success for a total cost lower than the average deck in the format. A budget deck is not just an inherently worse version of a commonly used deck.

Also, both white weenie (usually death and taxes) and show and tell are both pretty expensive, same with merfolk. When playing merfolk, you actually do NOT get to "not fun FoW", you need it. Then there are also a mandatory 4-of wastelands in merfolk and death and taxes. DnT's also includes Rishaden ports, 3-4 karakas, etc.

Providing the examples of burn and affinity are the exceptions, not the rule. And they are very weak exceptions at that. Outside of the couple weaks where painter's stone decks were doing well due to greedy mana bases burn is a pretty trash deck, and affinity is almost never good.

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Posted 12 January 2014 at 18:23 in reply to #425455 on Modern Budget Iso-Seek

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On top of that, Pox is only cheap if you skimp out on really strong sideboard cards like Chains of Mephistopheles and The Abyss.

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Posted 12 January 2014 at 04:32 in reply to #425455 on Modern Budget Iso-Seek

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The "land destruction" part of Spreading Seas is why it is inherently better. The one mana difference is kinda irrelevant. The only argument I've ever found for Aquitect's Will is that it triggers Reejery, which he doesn't even run many of. (Which I personally prefer to have 3-4 Reejery. They're just so strong).

Also a note that the deck owner may or may not know is that Kira does NOT save your Phantasmal Images from the sacrifice clause, and as such I've opted to drop Images from my own Merfolk list.

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Posted 11 January 2014 at 10:11 in reply to #426175 on Modern Merfolk- I like it

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Definitely a fan of that win con. Pscho-probe with Iso-Seek just seems brutal to play against.

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Posted 09 January 2014 at 20:46 as a comment on Modern Budget Iso-Seek

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Lol. Magic has been victim of MASSIVE price inflation. Right now, for budget, you'd probably look at $200 for standard, $400 for modern, and $800 for legacy. Those are average prices for budget decks (budget and bad mean two different things, don't confuse them).

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Posted 09 January 2014 at 20:44 in reply to #425455 on Modern Budget Iso-Seek

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This is a long established deck called Eggs. The algorithm for sample hands on this site is actually kinda bad (no offense vault, love your site), but the deck can, and does, win pretty consistently on turn 3. That's why a key card, second sunrise, is banned in modern.
Look up some old videos of this deck a few months ago spudshaver. There was a GP i believe where the finals was Eggs versus USA control, and the control deck played maybe 3 spells the entire match. Easy win for Eggs.

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Posted 08 January 2014 at 17:06 in reply to #425374 on The Most Important Meal

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No offense taken, and i don't mean to target you. I guess I'm mostly passive-aggressively calling out squidfreak for taking full credit for the deck concept.
Being ignorant to a format is no reason to not comment and appreciate decks, that was just a general complaint that the vast majority of players that use this site know very little of Modern and Legacy and thus make less than informed suggestions.
If you don't know modern, I'd encourage you take a look, it's a fairly fun format that offers features from both standard and legacy.

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Posted 24 December 2013 at 06:30 in reply to #422112 on modern show and tell

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While it is a good and fun deck for modern, it should be noted that this is not an ingenious deck. This archetype (this exact 60 card list) has existed as an archetype in modern for some time.

While not necessarily negative, that comment just shows how little the average user of this site really knows about non-standard formats.

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Posted 23 December 2013 at 23:08 in reply to #422112 on modern show and tell

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Rules not really stupid, it keeps the pages clear of clutter from people like this who dont know how to tag decks accurately

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Posted 19 October 2013 at 17:56 in reply to #404824 on Turn One 3/3

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beck // call

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Posted 24 September 2013 at 21:05 as a comment on Modern Combo Elves

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The addition of green for sideboard hate is pretty interesting. I'd suggest steering clear of guildgates though, not only are they subpar, but they don't interact with woodland cemetery. I think your land base should be 12 swamp, 3 overgrown tomb, 2 woodland cemetery.

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Posted 14 September 2013 at 21:08 in reply to #396931 on Reanimate-a-ton Mono B

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#GetRidOfTheReservedList

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Posted 13 September 2013 at 18:38 in reply to #396660 on Reanimate-a-ton Mono B

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The life loss always seems like a huge downside, but look at it this way, once you reanimate someone:
-Iona: they can't burn you out or play creatures
-Elesh: the won't be able to attack you with creatures
-GRIZZLEBRAND: you gain metric f*ck tons of life.

Overall, the life loss is severe, but the fact that you get a huge guy for free makes it completely worth.

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Posted 10 September 2013 at 16:56 in reply to #395990 on Reanimate-a-ton Mono B

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