SavageTheCabbage

105 Decks, 363 Comments, 50 Reputation

Losing Splinterfright wasn't so much a concern as sucking creatures out of the opponent's graveyard, which is currently a very big deal. It's too slow to be worth it though. Assume a third turn cast, that's fourth through sixth turns spent charging it up, and seventh turn to set it off. If an opponent doesn't have an answer for it by then, chances are you would have won anyways.

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Posted 22 October 2011 at 14:04 in reply to #208623 on Filthiness is Godliness

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Woops! The Priests were supposed to be gone, I have no idea why there were 3 of them still in there... I do want to try out three Bloodgift Demons for consistency of the draw. I agree though, it is a bit high and I'm short on targeted removal after all the changes, so I may drop one for another Dismember.

Thanks for all the help :)

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Posted 22 October 2011 at 13:07 in reply to #208815 on Filthiness is Godliness

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It may be significant, but in my experience, at least, running fetch lands does seem to help avoid top-decking more lands. Most important for this deck is Goyf, I suppose, and also a chance to reshuffle if you suspect something's fishy with your topdecks.

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Posted 22 October 2011 at 03:04 in reply to #208806 on Dr. Wumps, Stompy 1002 #2

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Or if you're playing suicide black :) Speaking of which, I should post my latest brew..

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Posted 22 October 2011 at 02:30 in reply to #208806 on Dr. Wumps, Stompy 1002 #2

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More updates! First I have to say, I <3 Cockatrice. Without it, I'd have to wait for 1-2 week intervals to test decks. Because of it, this deck has rapidly evolved over the past two days :)

Skirsdag High Priest showed much promise in early testing, but I attribute that more towards luck, because on a more consistent basis I maintain only two creatures on the board. On the other hand, the more I play with Bloodgift Demon the more appreciate him. I can't tell you why more people don't like him. I am also loving Wreath of Geists over Boneyard Wurm. I've not yet been able to play it onto a Vault Skirge (*drools*), but have been able to turn my birds into game winning beaters. So. -2 Priests, +1 Demon, +1 Wreath.

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Posted 22 October 2011 at 02:03 as a comment on Filthiness is Godliness

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You will commonly see pain fetches in competitive decks, just because they pull 2 lands from your library for the cost of one. This reduces the land count and therefore makes it less likely that you'll top-deck a land and providing better card advantage (usable cards in hand). This is very important, especially for stompy decks, where card advantage is typically in short supply.

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Posted 22 October 2011 at 01:56 in reply to #208806 on Dr. Wumps, Stompy 1002 #2

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After seeing this, I think I just found my solution for a modern adaptation of the filth deck I'm working on for standard. It's a card I'd normally pass over without a second glance, but Soulgorger just keeps getting better and better the more I think about it ^-^ Plus, he makes Infiltration Lens a (sort of) viable replacement for Skullclamp.

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Posted 21 October 2011 at 21:48 in reply to #208711 on Dr. Wumps, Stompy 1002 #2

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Also, what do you think of Grimoire of the Dead? I consider it a very casual card, but with all the death touch in here I think it could make a pretty neat alternate win-con.

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Posted 21 October 2011 at 17:09 in reply to #208623 on Filthiness is Godliness

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Yes, this is the deck I mentioned.

And okay, okay, you guys can stop twisting my arm. I'll give Mulch another try. But I've got another idea for it entirely, and have to reconsider how I'm going to take advantage of my graveyard. I've been very disappointed with how Boneyard and Liliana have disrupted the continuity of the deck, despite appearing to be obvious picks. So I think I may have another approach.

As much as I dislike spells that do nothing but gain life outside of life gain/shift decks, I have to admit Gnaw to the Bone does look absolutely disgusting.

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Posted 21 October 2011 at 17:07 in reply to #208623 on Filthiness is Godliness

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This is fan-freaking-tastic, definitely one of my favorite stompy decks I've seen.

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Posted 21 October 2011 at 17:01 as a comment on Dr. Wumps, Stompy 1002 #2

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Red can work, but it's very iffy imo, and requires you to drop the original "stronghold" theme of the deck to include more burn. It's more about managing your opponent's creatures rather than just straight up punishing them for allowing you to give them so many creatures.

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Posted 21 October 2011 at 16:56 in reply to #208634 on Stronghold on Modern

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You're right. I forgot I had Seaside Citadel in there. I added that when I was trying out a "transformer" side board, which I dropped for straight WUB when this deck made front page because the idea was incomplete. Green didn't add anything to the deck (during that iteration) that the other colors didn't already handle -- Hunted Troll = Hunted Phantasm, Fog = Holy Day / Darkness, and the other ideas I had for green weren't quite working out at the time.

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Posted 21 October 2011 at 16:55 in reply to #208350 on Stronghold on Modern

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With my mana curve, and between Birds, Emissary, and Simulacrum, I seldom find myself in need of lands.

One thing I have had problems with is the consistency of Boneyard Wurm. I often find myself disappointed to have one in my opening hand, which should not happen with a 2-drop creature. They wind up sitting around waiting for something to fill the graveyard, and indeed sometimes I have to cast them just to get something in there. Likewise, Liliana's performance in this deck has left me wanting. She mostly winds up sitting around because I cannot afford to activate her +1. So instead, I'm trying something else out, +2 Skirsdag High Priest, and +3 Despise.

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Posted 20 October 2011 at 17:10 in reply to #208315 on Filthiness is Godliness

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That would certainly provide more 3-cast spells and make up for my lack of Divining Tops, wouldn't it?

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Posted 20 October 2011 at 04:30 in reply to #208228 on Casual Countertop

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Hunted Horror is an amazing card, but it does not work with this deck. It does not produce enough tokens for them to be of any great benefit to me, and they have protection from black with makes Pillory of the Sleepless and Contaminated Bond useless against them.

City of Brass, while solid mana fixing, does not work very well with this deck as life is short to begin with. Any time this deck wins, it's with 5 or less life, and at that point being dependent on a City of Brass for mana could kill me.

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Posted 20 October 2011 at 04:25 in reply to #208120 on Stronghold on Modern

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*Splinterfright, Boneyard Wurm, Viridian Emissary, and Solemn Similacrum

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Posted 20 October 2011 at 04:20 in reply to #208315 on Filthiness is Godliness

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It's a term I just learned within the past week or so, from surewhynot, that describes a green & black deck that loves the graveyard. In this case Splinterfright and Boneyard Wurm are really the only cards that benefit from filling my graveyard up, and this deck is otherwise aggressive creature removal.

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Posted 20 October 2011 at 04:18 in reply to #208315 on Filthiness is Godliness

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I've tried mulch time and time again, but I just seem to have the worst luck with it. With regards to 1-drops, I was running Typhoid Rats, and love them, but I dropped them to try out Grave Titans. I think Wurmcoils are enough and will likely switch back.

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Posted 20 October 2011 at 04:10 in reply to #208313 on Filthiness is Godliness

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It's funny that you posted this, I've been working on a B/G Filth deck similar to this since my Bloody Fast vampires rotated out of standard. I think you should seriously consider adding green to round out your lack of removal, and to provide a more aggressive creature base. For example, you're running Typhoid Rats, which is a great 1-drop creature, it's pseudo-removal that also deals damage. Green would give you Ambush Viper, which could replace Dead Weight (very sub par, IMO) and Acidic Slime to replace Carnifex Demon. The role Carnifex is trying to fill (destroying creatures with Hexproof) would be better served with Black Sun's Zenith, imo.

I'll post the filth deck I am currently building.

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Posted 20 October 2011 at 03:50 as a comment on Ded Deck - Kill It

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Then again, because Phantom and Troll are redundant (ergo a waste of space to include one in the main deck and the other in the SB) and there is so little to add with green, I almost feel like the current build should just drop green, and replace the SB fogs with Dawn Charms. But then we're right back to where my other Stronghold deck was :-/

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Posted 19 October 2011 at 18:54 in reply to #208120 on Stronghold on Modern

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