Rhys, the Exiled is an elfing good general (see what I did thar?). His life gain can be a royal pain to deal with, and there's enough elf pump to make him a significant threat. Let alone B/G being a powerhouse to begin with. I still want to build an Olivia deck but lost the impetus to do so since I never wound up buying a box of ISD.
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So, I just added in Vapor Snag to my W/U deck, and I've gotta say the versatility is effing amazing! Never thought it'd come down it, but I Snag'd my own Snapcasters more often than I did an opponent's creature. End game actually wound up being Sun Titan -> 3x Phantasmal Images -> Snapcaster -> Vapor Snag to return my Snapcaster, so that on my opponents next turn I could flash back Dissipate. Funny how a simple common can add more layers to a deck with already so many layers :)
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I was actually being a bit facetious, just so you know, poking a bit of fun at this "deck" which offers what I think is absolutely terrible advice. I agree with what SWN wrote below -- there is no right or wrong quantity of a card to run in a deck, only what experience tells you is working for a deck.
There used to be a thread in the forums, where you could submit a picture and Gary would manually add it. Dunno if its still there or not, though.
This looks pretty sweet. I pretty much immediately dislike any deck that runs JTMS, but I'll overlook that because I love his interaction with Standstill :P
I'm pretty sure WnB knows what Haunting Echoes does. What he is referring to, I suspect, is your assertion that it clears a library faster than any black card. You clearly have never heard of Poxtraction -- Bitter Ordeal clears libraries far more effectively than Echoes does. And technically, since you didn't declare who's library is being removed, Doomsday clears a library faster than any black card ;) Still, Haunting Echoes would be a good card to run if Ded weren't already running Extirpate and Surgical Extraction. Those two cards should keep graveyards fairly thin, giving Echoes few cards worth grabbing for its casting cost.
You're on the front page now, you better get your ass in gear and make those changes ;P
I'm surprised this deck hasn't made front page yet. Oh.. oops! :P I remember seeing this on the new decks list when you first made it :)
On the contrary, I get tired of players always thinking they need to run more than one of a card to "increase their odds of drawing it" or whatever the excuse is. That's just laziness! Good deck builders want to run nothing but singles in their decks to enhance the versatility of the draw. If you /need/ a single card to win, urdoingitrong. ^-^
The rats aren't so much a staple as this is just a redesigned verison of Smallstack And that game was retarded good XD I kind of want to retire the deck now to preserve the perfect streak :P
Have to comment about my first match, post update, vs. Elves. Opening Hand: Swamp, Swamp, Mox Diamond, Hymn, Dark Ritual, Smallpox, Tombstalker. Turn 1: (Won first turn) Swamp, Mox (discard Swamp), Hymn (op discards Priest of Titania and Gaea's Cradle) Turn 2: (Draw Catacomb) Dark Ritual, Smallpox (sac Swamp, discard Catacomb; op sacrifices forest & mana dork, discards Heritage Druid), 2 black mana floating, exile 6 cards from my graveyard, and cast Tombstalker. Good game. XD By turn 2 I'd caused the opponent to discard 3 cards, sacrifice a creature and a land, and cast a 5/5 flyer.
Updated this deck. It is now: http://www.mtgvault.com/ViewDeck.aspx?DeckID=254458
Thank you ^-^ Tombstalker is boss, but with this deck I accidentally managed to push him further than I realized he could go.
I'm taking a more cautious approach to my land base, but I've since realized how utterly brutal Tombstalker can be -- spending my CA or tempo to disrupt my opponent's only further enhances my own tempo by fueling his delve cost. Bumping it to 2x, and may also consider running a third.
I'm really starting to consider shifting my priorities away from other cards wanted to complete WnB's list there. Minus Dark Ritual, I have a billion of those and rarely play them. Even though they facilitate two very potent opening hands: Swamp -> Ritual -> Thoughtseize & Hymn or Swamp -> Ritual -> Thoughtseize, Cabal Therapy & Creature -> flashback Therapy They set you up for top-deck mode right out of the gate, or threaten you with a late game dead draw.. so I've pretty much stopped using them. The new Liliana might make me reconsider that though (to fuel her +1)
Glad you like it :) That's what side-boards are for ;) You might want to run something like Praetor's Grasp against him then, since that'd pull his Blightsteel out of his library. Or Sever the Bloodline, or some way to dismantle his method of getting Blightsteel into play.
I highly recommend running at least 22 lands, especially if you want to run Coffers. I think 3x Coffers, 2x Urborg, Tomb of Yawgmoth, and 17 Swamps is a good place to start. Urborg is absolutely essential though, to turn those Coffers into swamps themselves. Elixir of Immortality is a very weak card outside of limited and perhaps a few specific builds. That'd be a good place to start for your +2 lands if you agree with my above comment. You have Thoughtseize and Duress, which is considered two of best discard spells; Psychic Miasma, however, is very unimpressive. If you can get a hold of them (and I highly recommend you do) Hymn to Tourach is /the/ discard spell. It's so good it's not funny :) Finally, you really don't have much of a win-con built into this deck. You have very solid disruption (even better with Hymn ;D), however that does you little good if you don't take advantage of that to boost your own tempo, and you currently have no tempo. If you look at any other successful extraction deck, they all boil down to beating face at some point, and if they were successful, it's a very one-sided face beating :P Otherwise, looks like a solid start. Think it could be brutal with a few tweaks :) Cheers!
Haha, thanks! I'm looking forward to playing around with this, definitely looks like it'll be one of my better brews lately :D
I am running Islands because they can be fetched via Ghost Quarter, whether activated by an opponent, or if need by my own. It's really quite a neat little trick :)
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