I do think Stormcrow should be on the list just for the tollololols ;D
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In my opinion, you've missed the mark on a lot of these cards: Diabolic Edict, Exhume, Cabal Ritual, Brain Freeze, (probably) Burning Wish, (maybe) Infernal Tutor, Lightning Helix, Animate Dead, Lotus Cobra (and maybe others), ... should not be on the list. If a card is among 'the best . . . ever printed' it should either be format changing, or enable something that will make a huge impact. You might question a few of the choices on my list but hear me out. -Diabolic Edict is awesome, mostly due to nostalgia, I used to run it all the time in my old MBC decks. It's definitely not on the level of Channel, Time Vault, Balance (the Grand Daddies of "best") or Bob, Jitte, etc.. -Exhume and Animate Dead are components of reanimator, a major contender in legacy. But they are not "the best" without Entomb -- which is the heart and soul of the archetype and is /the/ card that enables the deck. -Cabal Ritual .......? -Brain Freeze is good, yes, but unless I'm missing something it's not that good. Glimpse is allowed to stay on the list only because it's ****ing huge and gives mill a competitive edge, but honestly.. I don't think anything mill could honestly be compared to the Grand Daddies. -Burning Wish.. The wishes are cool, but unless this one in particular somehow carries burn.. it shouldn't be here. -Infernal Tutor is only good because it is a cheap & legal tutor. I haven't seen Infernal Tutor do anything that impressive though, but perhaps it is good enough.. I dunno.. if it is, then Diabolic Intent should definitely be on here too (it's about 14.72x better than Infernal Tutor) -Lightning Helix is very good. Very very good. But by itself (again) it's not Channel, Time Vault, Balance.. etc. -Lotus Cobra can deliver a ridiculous jump curve, but this relies on having a stable mana curve to begin with (needing less of a jump) is only really good for modern. Eternal formats have a tendency to #Cheatyface# creatures into play when you're not looking.
Because 2-drops are the best kind of drops.
Actually, Ambush Viper only has 2 power, if I used Lure on the Viper, he would only be able to kill 2 creatures unless he was also pumped.
There's a few decks that are nuts with doubling season. Try something with Planeswalkers, Eldrazi Spawn, Proliferation, Arcbound, and/or Saporolings and Spore Counters.
As I mentioned before, and in a reply to my own deck, this is the "less-lethal" version of my iso-chant deck. It is designed to play, not when I want a victory, but when I want to play an annoying control deck that my opponents have a fair chance to beat if they work for it. I have found that hard tempo/control is boring to play against some friends, because they get no satisfaction from the game. This deck is light control and an abundance of it, designed primarily because it simulates how my hard control decks operate but without the tempo. It is fun to play because those same friends really enjoy defeating it.
I actually made this deck as a less-lethal version of an iso-chant and mutant caw-blade iso-chant hybrid. Neither deck was playable, because opponents would simply quit. This deck is beatable, and easily so.. for the time that I was running it, it was my annoying blue deck that players would still play against, because they knew it was beatable. And when I did lose, it was much more satisfying than winning with my other iso-chants. Also, I ran mana leak over a hard counter because I wanted my opponents to choose: pay 3 or let it be countered (and probably bounced). I only ran 4 counters because more than that would bring it back into the fold of "too annoying to want to play against."
I'm actually going to disagree with you here. Dark Ritual is /bad/ is about every black deck. There are only a few builds that genuinely capitalize on drawing Rituals, most will be as beneficial as it is harmful (top decking Ritual loses games), and some will be so fast already that it's moot. Otherwise I will agree with -1 spellbook and -2 demon's horn. I would also look at -1 of your 7 cmc spells for +2 swamps. With your mana curve, I wouldn't want to run this deck without 24 lands. I definitely like the idea of an Ogre tribal :) There are some pretty neat Ogre cards in the Kamigawa block.
The third Hymn has my favorite artwork of the four ^-^ You also have my two favorite specters! I used to run a similar deck before I traded my Bloodchief Ascensions. I never thought to run Temple Bell in there though! I might have to pull the deck back out, wherever it is, and update it a bit :)
Ahh hah! I can't believe I've never noticed the synergy shared between Urborg and Filth.. I have a new addition for Smallstacks now ^-^
Eh, I tested this a few times, and it's a bit of a let down. Sure, it's plenty annoying against aggro, but is nothing compared to the common control decks in standard, nor does it have the same answers they do for our current meta threats (BSZ or DoJ for Thrun / Dungrove, etc..)
Actually, Dag, this is not modern legal. http://www.wizards.com/Magic/TCG/Resources.aspx?x=judge/resources/sfrmodern
It's not at all about the life gain. Recurring Tumble Magnets is often much better than recurring Snapcasters. As a matter of fact, the only time I recur a Snapcaster is to FB Vapor Snag to hold him for an extra counter spell. Phyrexia's Core allows you to tap down up to two creatures before blockers are declared, which is pretty much a win con. The life gain does help a bit versus aggro matches, though, but it's really just a small perk.
Not much constructive criticism after just a quick glance, will post more thoughts later when I can take the time to research (what I think would be) better solutions. But for now, I definitely think 4x DoJ is too much, and Rebirth stacks too many cards in your 6-spot. I love the idea though, and Sunblast Angel is absolutely one of my favorite cards in SoM ^-^ One thing that strikes me right off the bat: Sphere of the Suns is terribad outside of Tezzeret decks. IMO, very good casual deck, but definitely not "tournament quality." You simply don't answer all of the current big meta threats, only some of them.
Thelon.... yes. I am so making a deck for him ^-^
Memnarch was my first EDH deck ^-^ Wasn't the best, but I had some fun little shenanigans with Top & Magus of the Future for retarded amounts of card draw, and Mirrorworks & Master Transmuter to dump out lots of big nasty creatures (and Mirrorworks is another enabler for Phyrexian Dreadnought, I think?)
So, more updates -- I play tested with 2x Cores, and with multiple Sun Titans it enabled multiple sac->returns for the Magnet for the win. I almost want to run a third Core and fourth Magnet in my deck, but I think that'd be overboard. Still, more brutally effective goodies I have to thank you for introducing to me :P
Phyrexia's Core enables Tumble Magnets to be recycled via Sun Titan. It may seem to be a moot point because Sun Titan + Phantasmal Images should be GG, but that's often not the case. Adding layers of functionality is what allows a deck to surpass its opponent's threats and answers, and the utility that Phyrexia's Core brings does just that.
My personal opinion -- main deck should not run more than 2x Ghost Quarter (and every main deck should run at least 1x). 1-2x more in SB. Exception being in WW with Leonin Arbiter, but I haven't seen any of that in competitive aside from my WW that I break out every now and then. There are some viable threats that it does handle, though. Drownyard is one of the most significant, providing huge CA to graveyard based UB control decks, but the absolute most significant is Wolf Run. Having said that, dropping 2x GQ and adding 3x more basic lands will add a lot more stability, imo. Granted, I am basing that off of the number of sample hands I've drawn, and we already know the Vault doesn't quite give accurate draws (unless you like simulating noob shuffles) And onto O-Ring vs Dismember. Dismember is probably the best removal you're running between Snapcaster and Sun Titan, but banking 4 life per shot you should only want to get it off once per game, twice in a pinch. Otherwise, that's what DoJ is for. I think 3x O-Ring & 2x Dismember is overall the preferable choice.
How is Teeg a problem for Maga? He only prevents non-creature spells from being played.
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