Setherial

62 Decks, 349 Comments, 26 Reputation

Very cool deck, I would only advise 2xWarhammer though and try to get in some early mana acceleration (garruk can speed up things later on). Search for Tomorrow is nice, so is Kodama's Reach.

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Posted 21 April 2008 at 08:27 as a comment on Wolf Shade

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smallpox is risky with only 20 land but then again you have twisted abomination and Korlash to make up for that. I would suggest at least 2xConsume Spirit and or profane command as it's a way of dealing direct damage to the player to finish him off.

looks good overall.

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Posted 18 April 2008 at 15:13 as a comment on Monoblack

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Warped Devotion comes to mind

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Posted 18 April 2008 at 15:07 as a comment on Specter Dismissal

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what, no 4xKithkin Zephyrnaut??? They are a must have !!

Take Kinsbaile Borderguard 2 times at most, the card just doesn't pay off 4 times.3xDoor of destenies would be enough as it is 4 mana. I don't really see the point of Graceful Reprieve in this deck.
Ballyrush Banneret is worth taking as well, it really speeds up the deck as does Preeminent Captain.

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Posted 18 April 2008 at 12:05 as a comment on Kithkin Charge

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I haven't encountered many players that kill planeswalkers. They are hard to kill in the first place and usually don't pose a direct thread. Besides you don't toss your planeswalkers into the fray, you play them when your opponent is too busy staying alive to even care about the planeswalker.

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Posted 17 April 2008 at 07:42 as a comment on Treefolk 2

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looks good but very slow with all so many slow lands.

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Posted 15 April 2008 at 15:33 as a comment on Treefolk 2

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it's a pretty bad deck, you just threw together as much ninjas as possible together with a very slow mana base.
Sage Owl, Ornithopter, Dimir Infiltrator those are the creatures that make a ninja deck. You need low mana cost hard to block creatures so that you can play ninjas as fast as possible and gain an advantage. Mistblade Shinobi to bounce and Ninja of the Deep Hours for card advantage. That's the core of the deck. Sage owl brings reusable deck control.

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Posted 15 April 2008 at 13:08 as a comment on

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lol@medomat. This is better then most sliver decks I see on this site.

I like it but it might be though getting the combo out fast enough, which is what combo decks are all about. I always presume my opponent will kill off gemhide so I make sure I have other ways to get the correct mana down. Signets, fetch, duals, green cards to fetch land etc... Your mana base is pretty good though.

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Posted 15 April 2008 at 10:49 as a comment on Sliverburn

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I like it, I would take demonfire instead of fireball though :)

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Posted 14 April 2008 at 13:14 as a comment on Not Quite Affinity

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make sure the deck works without the gemhides, it's usually the first sliver to die especially if your opponent know you're in trouble without it and most deck pack at least some creatures removal/bounce or counter.

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Posted 14 April 2008 at 10:16 as a comment on Sliver Overrun

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you have zero control in your deck and no card draw. Pure creatures decks are extremly vulnerable to control and if there is no way for you to deal with your opponent disrupting your gameplay your deck will only win against the most basic decks out there.

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Posted 14 April 2008 at 09:48 as a comment on

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I never liked terror to be honest. Assassinate is able to remove more and if you go for terror I would prefer shriekmaw as it comes with a body, despite it being sorcery speed. Pure black I would prefer sudden death over terror any time, when dipping into other colors I'd go for mortify or terminate or putrify. terror is unreliable.

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Posted 11 April 2008 at 14:42 as a comment on Assassin Deck

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I like it a lot, it's got a lot going on and the diversity will keep your opponent from disrupting the deck. I would have liked some overrun spells like Fortify. Predatory Focus is a nice touch :)
Spellbinder with Raise the Alarm would be fun but you would need a difficult to block creature to make ik really work.

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Posted 11 April 2008 at 14:37 as a comment on 98th Battalion

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I would drop megrim and twinning glass for more removal. I find sudden death an increadibly good spell, a lot better then assassinate. You could play a bit more land and include smallpox. Stupor is great as well. Extirpate once or twice would be useful as well. Looks good overall though.

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Posted 11 April 2008 at 11:09 as a comment on Type II Discard Removal

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Temple of the False God will screw you more often then not. Take 1 at most. Academy Ruins would be way nicer. Some mass removal might help as well (Oblivion stone for instance and getting it back with academy ruins).
I don't see much use for eather vial, it's great in aggro decks with lots of small creatures, in this deck I'm sure the 4 card slots can be put to better use.

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Posted 11 April 2008 at 10:17 as a comment on Darksteel Hell

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Coat of arms is a suicide card now that every one plays tribals, stop telling people to use it. It's stupid. And yes door of destinies is good but it's just win more, kithkins loose when they run out of cards. One well timed wrath of god kills the deck. Solving that problem is a lot more important then having a few big kithkins on the board.

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Posted 11 April 2008 at 09:53 as a comment on NEW Kithkins

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yeah I fail to see how you stay alive long enough for underworld dreams to make the kill despite all the acceleration. A small bit of advice might be to concider brainstorm, it's very effective when you have hoofprints on the board.

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Posted 11 April 2008 at 08:45 as a comment on

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lol

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Posted 11 April 2008 at 08:38 as a comment on Assassin Deck

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though Liliana Vess would be more useful then Diabolic Tutor

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Posted 10 April 2008 at 15:22 as a comment on Assassin Deck

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2 Cabal Coffers
22 Swamp

3 Ghostly Changeling
3 Graveborn Muse
4 Nekrataal
4 Royal Assassin
4 Scarblade Elite
1 Avatar of Woe

2 Consume Spirit
1 Rend Spirit
2 Magewright's Stone
2 Diabolic Tutor
1 Eyeblight's Ending
4 Nameless Inversion
1 Profane Command
2 Recover
2 Tendrils of Corruption

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Posted 10 April 2008 at 15:20 as a comment on Assassin Deck

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