Mind Funeral is indeed a very powerful mill card, and would benefit your deck greatly. Another powerful mill card is Glimpse the Unthinkable. It's a bit expensive, being one of the best mill cards around, but if you can get your hands on it, it'll help out a bunch. Also, if you're worried about Eldrazi, just sideboard 2-3 Ravenous Traps. They'll do the trick =]
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Not very Stompy...But, I do like it all the same. One thing though, what is the deal with everyone and Sylvan Ranger? I don't think it's a very good card at all.
I make all kinds of decks. I have a great love of Stompy decks, but after a rush of making them, am taking a long break (unless the next set allows me to make an Infect-Stomp). It is an experience to play them, as it is an experience to play against and/or use an Extraction deck, another deck-type sort of lost in the past. Pretty much that yeah (the merfolk thing). Glad you understand =]
Alright man. I have a suggestion for ya. Methinks, that if you took out 2 of the Lieges and Titans and put in those 4 cards worth of spaces Amulet of Vigor and/or Scute Mob. Amulet of Vigor with all the land spewers you have (most of which put things in tapped) will be a lovely sight. =]
A long while ago. I was sort of lightly getting into it until Shadowmoor/Lorwyn...those are what got me into it. =] And yeah, Tempo is probably one of the most aggravating deck types to play against. I used to hate it (still do if I play against one). Now that I have two of my own (and another one in the making), I love them! =] Also, Tempo isn't Fae tribal by association and vice-versa. Fae just happens to be a very good way to make a Tempo deck. Hell, I've played a mono-Green Tempo (that was one ****ING WEIRD deck).
Hmmm...It's hard to think of an EDH deck being capable of being called a Tempo deck. How does this play? Like a Tempo or just a cool Fae tribal?
I'll take a look at it sure. =]
No problem dude. I'm always glad to help out. And yeah, this deck is as good as I've seen them for beefing up Primalcrux. You have just 10 mana maximum among all your permanents that ISN'T green. That's pretty impressive.
No, as in a mass-token deck made Stompy. Not easy to make. And yeah, Soulgorger is insane.
Harrow is currently one of the only land accelerators that is actually Stompy. The other one being Fastbond (which went the way of Skullclamp =P). Harrow costs 3 mana to play as an instant, but puts out 2 lands untapped, and you can sac one of the lands used to pay the cost. In a way, it's 2 lands and deck thinning at instant speed for 1 mana. All other spells just don't function this way. Cultivate is sorcery with one tapped and one in hand, and Rampant Growth is just...slow. An example of Harrow's awesomeness: Turn one, forest - elf. Turn 2, forest - tap elf and two forests - play harrow - sac one tapped land - thin deck out by 2 - put 2 untapped lands in - tap lands for Garruk's Companion. =]
Taken from my other Tempo deck: ***"The idea here is that with many of the Faeries having "Flash", and with how many of their abilities mess with the opponent's ability to play things/do certain actions, the deck forces the game into a "Tempo". These decks are REALLY frustrating, as I can attest to having played against them. They make you flustered, and feel...rushed. You seriously just start making dumb mistakes because of how much you've been pushed "out of rhythm". I can't really explain it better than that without you actually playing against one of these. The flavor text of Pestermite perfectly says it -- "The fae know when they're not wanted. That's precisely why they show up." =]"*** That's the gist of it. A Tempo deck does just that, forces the game into a tempo. While I'm jumping the gun and making you rushed, your game-plan is developing huge holes/gaps in it. And like I said, there hard to explain past actually showing someone how they play. An analogy my friend once used is that it's like if in a baseball game, the pitcher was starting his wind-up as you're walking over to the plate.
Vengevine is very much so a Stompy card. And well worth their price (to an extent...I think they should be 25 bucks). This isn't bad, but it is missing a few things and has too many of other things. This is actually a good thing since we can just swap them out for each other! =] Right now, you have too many fat-stomps. And between Terra Stomper, Rampaging Baloths, and Primalcrux (not counting Khalni since you're running a Creature-stomp and this is totally fine to run 4 of in this case)...I'd choose Primalcrux. The way you'll end up with this deck's set-up, those Primalcrux's will be HUGE. So, by taking out the other fat-stomps, you have 4 cards to replace. Well, 2 cards you're missing is either 2 Skullclamps or 2 Infiltration Lenses. Take your pick. The last 2 I think should take the place as 2 more Companions, but there's a few other things you could do instead.
This looks so much better with the changes. I hope you like it =] One last thing. Here is the list of my tried-and-true Stompy Sideboard: 2x Asceticism 2x Leyline of Vitality 4x Nature's Claim 3x Plummet 3x Tectonic Edge 1x Kozilek, Butcher of Truth Enjoy! =]
Alright, wanna know a sort of secret? Emrakul is an awful card. You heard me. I see so many decks working SO hard to play him as fast as possible, when a lower costing eldrazi/other creature would be just as devastating to the opponent. My buddy had a deck that he was proud of for it's ability to cast Emrakul on turn 4. I took a look at it and he could have played an It That Betrays on turn 3. I told him, and it has become one of his best decks, and still is today. What I'm saying is, maybe rethink this a little, and consider the fact that playing the massive Emrakul and/or Ulamog, etc. is just...overkill. Hope I helped. =]
Addendum: I will make one more Stompy deck in the near(ish) future if Mirrodin Besieged offers enough cards for me to create an Infect-Stomp. Otherwise I will not.
Wow, well that blows...=/
Since when?! I bought mine for $6 at my shop back in October.
Yep. Just ignore him. Much like with Sour8, the punishment is in the fact that he's making a fool of himself, and if everyone ignores him, he gains nothing from it in the end.
Exactly. I've heard it described as "throwing two woodchippers into each-other". They rip each other apart and make a lot of noise, smoke, and bad smells and everyone caught in the middle will be hit by a spray of broken shrapnel XD It's a good description really. From experience I can say that those match-ups end up with the winner having like...2-3 more cards left than the loser. It eventually turns into two totally destroyed "decks" (more like worthless shells of cardboard and ink than decks haha) topdecking until the loser decks out first. =]
OH! hahaha I thought you meant you were going to churn out a ton of rogue tribals! =] Well all the same, I'll look forward to them.
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