Stompy means that you use mana to its perfect efficacy every turn. Wasted mana is "shameful". It's one of the reasons that stompy is so fast. Additionally, stompy is big and ugly for as low a cost as you can find. The modern day stompy staple creature is Leatherback Baloth. It has no abilities at all, but in my standard stompy it's on the field turn 2 as a 4/5. The first stompy staple was Rogue Elephant...a 3/3 for 1 green that made you sac. the land you used for it. As far as I know, this card is where stompy got its name. In a Simpsons episode, a "rogue elephant" named Stompy is terrorizing the town. Stompy is obviously mono-green. (Even Metal-Stomp is still green) Stompy also almost never has anything that costs more that 4-5 mana. The exception to this is things that allow you to cheat them in, or VERY RARELY things that are like...6 mana but are very powerful in the deck. Again, this is rare and you need to be positive it's ok. Even then, only 2 of them could be allowed in. There's been some in the past, but the new best one in my opinion is Khalni Hydra. Stompy usually has lots of crazy pumps. A stompy deck should be able to kill someone with it's "mana elf" if it wants to. Stompy has some consequential card drawing. What this means is it forces the opponent to decide whether to get hit hard or give you card advantage. Old school stompy used Skull Clamp. Now that card is taken up by Infiltration Lens. Now, to go back to the perfect mana effieciency thing. This doesn't just mean using every last bit of mana ever turn. It also means getting the most out of that mana. For example, in most cases a 2/2 or 2/3 for 3 is thought of as 1 or "1/2" wasted mana. Or a 1/1 for 2 is another 1 wasted mana. So when you pay 3 mana for a 4/5 like Leatherback...well that's 3 mana "surplus" and none wasted. Now, I've made the argument before that Naya (actual Naya, not just the colors associated.) could be loosely considered acceptable as Stompy despite being multicolored. A prime example of this is Woolly Thoctar. He's essentially a backwards Leatherback Baloth. Remember, this does not mean Naya is stompy. It simply means that some Naya-based decks could, in my opinion, be Stompy. ~~~~~~~~~~~~~ My favorite Planeswalker is Nicol Bolas, hands down. He ATE another 'walker because he didn't like him. He put Alara back together because he felt like it, and wanted to see all the chaos! He's a ****ing DRAGON! Not to mention, the actual card forms of him are pretty damn powerful.
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<_< Yeah I got a bit mad a dag...but we're cool now.
hahaha yes of course dude. Thanks!
Hey thanks. I think I'm just going to run 3 Vastwoods, since 4 could lead to some problems. I thought about Overwhelming Stampede, and really wanted it in...but it just didn't fit anywhere without making changes that detract from the deck =/ Oh, and from the couple of tests I've run with it so far, it quickly produces a god damn obscene amount of tokens. The fact that Sporoloth Ancient makes all of those saproling tokens I spew out spew out saproling tokens themselves...It suddenly goes from "Wow...that's a lot of ****ing saprolings..." to "I'll go get the calculator". =]
I wanted originally to use Coat of Arms, but it would have thrown the mana curve out of whack. So now my approach is that I will be churning out so many freakin' tokens that there's no possible way my opponent will be able to handle all of them.
Thanks for the advice man. I did some "overhauling", if you'd like to take another look. =]
Alright, re-worked it to be a full-blown filthy fungus deck. I totally forgot about Deathspore, he really is an amazing little dude. I went and worked in DS and a manageable amount of Sporoloth. I'm telling you man, with both of those out, it gets down-right stupid.
I wanted to make this an overall "filthy" deck, with fungus, ooze, bugs, and worms. Bramblewood is in here because it gives them all trample when I use Oran-Rief, the Vastwood. And are you sure that DS is better -in this case-? because with all the other creatures I make, it seems like a massive compounding of tokens. I may cut down a bit on the ramp, if it won't create too much of a slow-down. I might do some work on this now though, thanks for your help.
Thanks, I'm glad you like it. I too have been on the receiving end of Silence. It's such a simple, yet destructive spell. When I added in the White aspect for the Extraction part of this, I realized I could use Silence and was so happy. Tempo has all but vanished from more recent sets, but it's so good to see that it stays alive in a few select cards here and there...Silence being one of them for sure.
I wish so much that I could magically fit in some Primal Bellows or Might of the Masses...They'd be so sweet with Precursor...damn.
Oh ok.
Hmmm...Alright. I wanted to see what the results would be. Also, while I agree that Boros will be a tough deck in MB...I don't think it will be the deck to beat. The deck to beat is going to be a new adaptation of an old deck, or something altogether different. It will be a control deck, and it will very likely have White. Boros will be great because it will be the only thing fast enough to have a chance against this new control deck. =]
Thanks. One of the cool combos is I sac Thrinax to the Nighmare, then get 3 1/1's. Then return a vengevine, bloodbraid (which lets me cascade again), or thrinax back to play, then sac again, rinse and repeat. Essentially it's endless tokens generated while being able to perfectly control what I want to play, and when. Add in Cascade and Vengevine (along with Fauna Shaman) and it's just absurd. Using Eternal Witness allows me to bring back spells from the graveyard, and basically "refresh" my deck in some ways. Since I can just keep using her with the Reoccurring Nightmare, I can pretty much play any spell as many times as I want. Blasting someone with multiple uses of Maelstrom Pulse...is pretty insane. So yes, this is without question my best Jund deck =]
Yeah, I may make an Un-deck eventually. I think I have enough cards from those sets to make a deck...I'll have to check. Glad you like the deck, it's been a real popular deck at my local shop (by that I mean people always ask if I brought it and/or if I can show it to them).
Always glad to help =]
I could have sworn I did....
Wow, this is indeed a turbo-land by definition. This spews out an ass-load of lands very fast.
Thanks, though to be honest with you, I have never been good a making merfolk decks. It's my hidden weakness. I personally think this is my worst deck. So if you want help on a merfolk deck...I would say I'm really not the guy to ask =/
I don't have Paradox Haze in this deck. But every turn, during my upkeep I make a copy of Temporal Extortion. So when that happens, either they pay half their life, or I take an extra turn. Then, on that extra turn, I make a copy, and they have to pay half their life, or I take another extra turn. Rinse and repeat =]
I think it's much better than Choice of Damnations. Once I put it on Panoptic, I essentially have infinite turns or they lose an ass-load of life, and possibly even die.
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