Well sure. Fetchlands are almost always a good idea.
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Needs more...Infinite. =P Pretty cool deck though
Assault Strobe does the same thing as Double Cleave, but is a sorcery (not a big deal with how it's used) and costs one less mana to use. Also, swap out your Llanowar Elves for Arbor Elf(s). They work the same, except in this deck, you can use them to give some of the 8/8 forests you make untap. =] Very nice Elemental deck, I like it.
I would bring the Metalcraft/Living Weapon deck that I'm going to make. It will be a force to behold =] I may also bring the Infect-stomp I'm going to make, but I'm leaning more towards the first one. I would fear that control deck I am predicting. I'm pretty damn sure it will be B/W.
Yeah, I do. However, let's say I have 10 decks that have 4 copies of (card name)...I don't necessarily own 40 copies of that card. So I use an ass-load of proxies, just so I don't have to constantly swap cards between decks. But yes, I own all of them.
Thank you dude. I think some of yours should be on the front to be honest. =]
Why's that? If I may ask?
Seems a little redundant don't you think?
Exactly. Everything is a fungus, so everything gets +1/+1 for each spore on it. Thelon puts spores on things, and so does Sporesower Thallid. =] It's not really a Coat of Arms, but it's similar. I suppose I should take out the Liege. He does make strong tokens and give boosts, but I might be better off with lowering the mana curve a bit.
Thanks dude. I haven't seen this Iona deck of yours, I'll have to check it out. 1) Extraction is without question the most powerful. Tribal? Take out the lord. Combo? Turn their deck into a hunk of cardboard. Control? Take out their win condition. They can control all they want, they'll deck out first and can't win. Aggro? Pull out the pumps and heavy-hitters and hold them back until they inevitably lose steam. There is a very obvious reason Extraction cards are rarely, if ever, printed any more. =] 2) W - Silence. "Did you want to play that? Oh, so sorry". U - Djinn of Wishes. I'm going to do a Beyond the Ink about him. B - Bloodghast. He's my favorite card ever... R - Rage Nimbus. Not because it's necessarily good (it's decent), but just because it's really cool. G - Primal Bellow. Holy crap is that card overpowered. Giant Growth looks like a joke now. C - Quietus Spike. It's so creepy and evil, yet so damn strong.
Maybe...With Thelon though Conspiracy turns into a one-sided Coat of Arms. =] Still, I think I'll try that out. It's a shame I had to take out Mycoloth, but on the other hand, I kept noticing Mycoloth can really screw you over too.
I only own one of them sadly. Also, just like Demon of Death's Gate and other things, those big "cheat in" cards just royally **** up the math of this deck. I still don't get why, but they do. =/
Eesh, yeah I'll be fine with waiting if it means you can get back on track with school. Magic's fun, school's important. =] 1) If you want the long version, refer to the response I gave higher up. If you want a shortened, dictionary-esque version, then here it is: "Stompy refers to a specific type of mono-green aggro deck that focuses on perfecting an 'over-efficiency' of mana. Stompy is also known to have a means of consequential card drawing*." *a form of card drawing that results from a creature being sent to the graveyard, often as a result of the opponent blocking said creature. That should cover the basics. =] I also love my Horde Stomp. It was probably the hardest one I've made so far, but it was worth it for sure. That stompy efficiency with an army of beefy tokens? It's unreal. =]
Love dragonmaster outcast. I never really thought about it before, mostly because I don't own very many green allies (just never pulled any). I suppose I could try it, but I have my doubts. With little to work with, it would probably be a pump-stomp. I'll see how it works out. I will say that I am going to make an Infect-Stomp as soon as I can. Have you seen that new wolf that leaked?! Hell yes.
1) Trample. It's such a simple and flavorful mechanic, yet it has so much power and potential. 2) Hmmm...I might have to think about that one. Probably Reoccurring Nightmare with Sprouting Thrinax in a Jund deck =P
You get mana screwed every game because the deck has an off-center probability curve =/ Math = good deck building =P Try this: Take out 2 Trusty Machete and 1 Darksteel Axe and put in 3 Adventuring gear in their place. That --should-- help =]
<_< Let's just say I "ramp"
I think you should try out Emerge Unscathed instead. It will work more efficiently for a deck like yours, which will probably have one or two big beefy dudes smashing face. The rebound is what makes it a killer. =]
Oooooh NO! Non mono-green =/= Stompy. >_< Aside from that, pretty sweet deck. =]
Yeah...buying the cards for my faerie decks....not fun. =[
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