Yeah, another pump is always good. You could also pop in some creatures for additional structure, it's really up to you. Btw, I rarely do this, but do you mind checking out my latest deck? =]
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Alright, a few things...First of, god damn I always forget that about Oran-Rief! >_< Even so, it kicks ass, and Inkmoth kicks more. Second thing: I did some number crunching, and when applied to infect, Livewire Lash generally offers a larger benefit per unit of mana (oh yeah, we're getting techno-freaky here) than what is provided by Adventuring Gear (on average of course. AG periodically has massive spikes). Third thing: After I got the results from before, I tried out Livewire Lash and HOLY CRAP. In normal decks, it's not worth it, but with infect, it becomes a whole different kind of weapon.
Well, I've actually been dancing around the idea of using Livewire Lash in this, but I'm still leaning towards keeping it out. It just seems a tad too much on the cost side of things to be included, but I'm gonna have to look at some numbers, especially with Infect involved. Thanks for reminding me about BoP...I always frickin' forget about those little guys. As for Garruk, there's times where putting him in a Stompy is not worth it, and times where he's a better choice and there's pretty complicated reasons for either side of the arguments, both of which make perfect sense (it's mind-boggling!). That said, I might take you up on Garruk, but not just for the overrun ability. See, with him I can untap my Inkmoths and/or Oran-Riefs, which is just plain absurd. Harrow is an amazing card because it is a Stompy-efficient mana ramper. I usually don't care too much that it also aids landfall, even though that's obviously nice. It mostly speeds up the deck tremendously. Infiltration Lens is, I think, seriously overlooked. Stick it on an infect/trampler and your opponent is going to give you some huge card advantage in a panic. Often you can draw into pumps, which leads to a really funny win. Oran-Rief is good because it gives +1/+1 counters to EVERY creature that entered under my control. This is good in normal circumstances, but with infect, that is HUGE. Also, I can beef up my Inkmoth =] I haven't worked out the sideboard for this one yet, as I think it will need to work differently than my other ones. I will say that Verdian Corrupter is a definite possibility. Appreciate the comment man. =]
[Stamp of approval] -- For funniest damn deck description ever! XD
Not me. If someone drops Hissing Miasma I grit my teeth and kill them, knowing full well it might sting a bit.
I like it, and it is still Stompy. Bellowing Tanglewurm is going suuuuuuuuuuck for your opponents. =] Some issues though. Number 1 being Naturalize. Use Nature's Claim. It's one less mana, same effect and they gain a measly 4 life. Never a problem for Stompy, and especially when Infect is in the picture. Issue number 2 is Pistus Strike. That is a pretty big middle finger to anyone running a flyer, but it seems to me like more of a sideboard card. Is your playgroup heavy on flyers?
The ever-changing ratio of available artifacts to needed artifacts works great if you have 3 Galvanic Blasts, it's when people try to run 4 of them that they run into problems. Yeah, I've gotten a few moments where my blasts just hit for 2, but as you said the speed makes up for that anyway. When you say that someone at your FNM runs this do you mean a Kuldotha Red or do you mean *THIS* deck? (that would be strange)
Liege of the Tangle and/or Avenger of Zendikar could help in this deck if you can work them in.
Eh, for Stompy that card would never be used. The other issue is that this deck is Standard. =/
Hmmm...That's a good point. And the haste can always help.
Since it uses Battle Cry, Kuldotha Red is a nice thing to blend in here since I can get so many attackers to fuel BC.
No Lightmine Field? You won't even be attacking, so it could help quite a lot.
Steppe Lynx, Mirran Crusader, Hero of Bladehold (maybe), Arid Mesa/Marsh Flats, Emerge Unscathed, Accorder Paladin, Squadron Hawk, Signal Pest, Wall of Omens, Molten-tail Masticor, maybe WS Zenith or Victory's Herald. Mix them up in a coherent way that flows, and boom, you have it. Do I actually have to build it?
Not the way I look at it. =/ It will cause a 4 mana shift towards red. That'll make me have to change the lands up...it'll just be a mess. =p
Oh they're insane. There's a "famous" legacy merfolk deck that is just plain crazy. I didn't want to make that though, since it's too 'cookie-cutter'.
Maybe...I just love the clean, even mana curve that I have right now. I think I'm just going to leave this as is. It still remains undefeated =P
Hehehehe, this deck just makes me laugh. It's the word "ridiculous" in deck form XD I'm glad one of my articles managed to inspire a deck, and a deck like this at that!
Alright, so on mine Aaboy suggested Pyrexian Revoker in place of Wardriver. You will be amazed by it. I went: -3 Wardriver +1 Pest +2 Revoker try it and love it =]
Hehehe, love the namedropping =P I like the changes you've made.
Commented =]
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