Very nicely constructed. Two possible changes though. One is Vendillion for Mistbind. I have found Vendillion is excellent at throwing your opponent's game out the window. The other is Thoughtsieze in place of Duress. It's a little life for a hell of a lot more power. =] Hope that helped! =]
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Goodbye Batman. I hope your childish fun was worth it while it lasted.
<_< That's borderline abusive.
Y'know, I'd usually disagree with that...but for this, I could see it working very well. Thanks. =]
Hahaha, wtf why? XD
I originally had Martial Coup in here, a long while back in its first early stages, but even though it's a "Wrath of God + Creatures for you"...It wipes out all of my beefy soldiers, all the ones beefing them, etc. and puts in some little wimps. So I stopped using it. I sideboard the control aspects because it allows me to begin with the utmost aggro design and increase the control in a sort of "sliding scale" manner depending on how much I need it. Glad you like it Fluff.
I will say this, a Charbelcher is the only "turn 0" deck I ever enjoyed losing to....once. I was crushing this poor sap with my Pure Evil deck, and after a few games he switches decks. It was a Charbelcher. He went first, dealt 50 damage to me, put his deck back in its box, gave me the finger, and walked away. XD
I made the comment after looking at the deck and seeing a spam of comments from you to boost your deck up...your third boosted up in an hour actually. You obviously deleted those. Wouldn't want to be TOO much of a blatant cheater. So I say it again. Pathetic.
How pathetic.
Yup. And that leads to one of my favorite expressions. The "God damn, really?!" expression. =]
You make it sound like I make a lot =P
Ever heard the story of Time Walk's original text? It was something like "Target player loses next turn." Yeah....
hahaha, Slips beat me to it. Oh well. =]
103.3. If an instruction requires taking an impossible action, it's ignored. (In many cases the card will specify consequences for this; if it doesn't, there's no effect.) 416.3. If an effect attempts to do something impossible, it does only as much as possible. Example: If a player is holding only one card, an effect that reads "Discard two cards" causes him or her to discard only that card. If an effect moves cards out of the library (as opposed to drawing), it moves as many as possible. UGH... Look, the deck works, I've played against them before. I find them remarkably boring for reasons stated before, but Charbelcher is a pretty "famous" deck. Respect the guy for making his own version of this deck (it's pretty different from the typical one), regardless of if you dislike the deck or not. I did.
You made the deck. Good. =] This is one of the decks I predicted for standard. It's not the exact same, but it's very close.
It's not an infinite loop. It deals damage equal to the cards in your deck, even though one part of the effect's clause is non-existant, the rest of the effect continues, so he'll deal like...50 ish damage while the card keeps "looking" for that land. =/
Yeah, he is an awesome dude, with FRICKIN' SWORDS FOR HANDS! But, alas he wasn't consistent enough, and the changes I made have made this deck a force.
Yeah...I suppose so. At least I still got to give him his deserved glory in my Metal-Stomp (which has grown as one of my favorite Stompy decks I own. It's so damn good =] ) Glad you like it =]
Very cool, it'll easily beef up your ally's creatures quite a lot. Nice submission. =]
It's a good deck, cost altering decks are always a pain in the ass. That said, I don't think it reads out as "greed". When I think Greed, I thought it would be a deck that stole their creatures and stuff.
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