surewhynot

296 Decks, 4,543 Comments, 1,812 Reputation

Um...for the most part yeah.

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Posted 02 January 2011 at 15:13 in reply to #111175 on The Dirty Deck

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hehehe thanks. By the way, I have returned! =]

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Posted 02 January 2011 at 15:10 in reply to #111640 on Stupid good Bant deck

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Damn. Nice deck, I'm not surprised with those great results either. I suggest seeing how Galvanic Blast works for you. It just might be consistent enough in this to work for you, and that extra little bit always helps.

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Posted 29 December 2010 at 21:55 in reply to #110517 on Kuldotha Red

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Love it except for one thing. You should REALLY put in Khalni Heart Expedition in the place of Rampant Growth. Same cost, twice the lands. The extra requirement should be a cakewalk for you anyway.

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Posted 29 December 2010 at 21:49 as a comment on Land Ramp

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Exactly...Multi-color =/= Stompy. And I have no frickin' clue what you'd call it either haha.

Oh, and SERIOUSLY, I know you've posted that same message many a time before...but with the easiest sub-type in my list of ones to still do being frickin' Horde-Stomp...Nah, not making one for a good while...

(Honestly, I have no clue how to do a Horde-Stomp...maybe you could try it out? =P)

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Posted 29 December 2010 at 21:44 in reply to #110414 on Artificial Dominance

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Thanks fluff. I'm not sure why he posted that, but I hope my response clears up any tension that may have, for whatever reason, come up. =/

I'm glad you like this one. It was a chore to build, and I usually love making Stompy decks (as if it wasn't obvious =P) so this positive feedback is a nice reward for that.

As I said in the previous post, I will be gone for a while on vacation, but I will try to check out your decks if/when I get a chance. =]

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Posted 29 December 2010 at 21:41 in reply to #110499 on Eldrazi Stomp

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Well, it hit the top, so it can't be all that bad now can it? =]

I'll still give it a check later on when I can. (Gonna be gone on vacation for a while)

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Posted 29 December 2010 at 21:37 in reply to #110451 on Eldrazi Stomp

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Sorry, and thanks =]

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Posted 29 December 2010 at 21:36 in reply to #110437 on Eldrazi Stomp

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Yeah, it really is more for iron-fish. I've never liked iron-fish though, it's a really...boring concept =/

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Posted 29 December 2010 at 12:10 in reply to #109931 on Artificial Dominance

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Good call. Thanks! =]

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Posted 29 December 2010 at 12:03 in reply to #110296 on Choke

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Tanglewood? Also, yeah don't splash R for Koth. Personally, I never thought current Ramp decks should use red. So what if Valakut is around?! You know how many cards are wasted in Valakut Ramp because of the front part of the title being "Valakut"? About 10. That's more than 15% of the deck. If I had my way, that dumb land would be a $0.10 card. -_-

Sorry for the rant. tl;dr -- Don't use red in a ramp

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Posted 28 December 2010 at 23:18 in reply to #109267 on WU Levelers

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Put in Lightmine Field in their place. They are awesome, but trust me when I say few cards exist that put a bigger target on your head. =/

How about "That's Bant-tastic!"? Hell I dunno, I'm not that great at names for other people's decks...

Have you seen my Metal-Stomp? (and I know...I'm SERIOUSLY taking a break from Stompy building for a long time now. Promise. =P)

http://www.mtgvault.com/ViewDeck.aspx?DeckID=128224

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Posted 28 December 2010 at 23:00 in reply to #109402 on Defender of Naya

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Will do. And I can't wait to see the deck. =]

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Posted 28 December 2010 at 22:54 in reply to #110272 on Manana Hammock

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Wow dude. Thank you very much for the compliment. Unfortunately, I don't think I could ever see myself as a dedicated Tourney deck builder. I did it once for a friend, and he got 3rd in my state with the deck I made...but the emails and unwanted attention I got as a result (still get some every once in a while) was just a nightmare I really don't want to deal with again.

And I think innovation is still very much alive, but all the tourney-goers are looking in all the wrong places...mtgsalvation being one of them in my personal opinion.

Seriously dude, this compliment made my day, thank you =]

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Posted 28 December 2010 at 22:52 in reply to #110275 on Corrode

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Seriously. Lightmine Field should say "As Lightmine Field enters the battlefield, target aggro player concedes the game." XD

Glad you're a fan. Have any suggestions?

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Posted 28 December 2010 at 22:42 in reply to #110273 on Stupid good Bant deck

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To quote a friend, "You don't play against Countertop...you watch." =P

I haven't lost with this since I made it. Glad you like it. =]

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Posted 28 December 2010 at 22:39 in reply to #110278 on Nex est via et Reverentia

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Yeah, I was never planning on taking it to a legacy tourney...or any tourney for that matter. This is mostly for casual to be honest. =]

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Posted 28 December 2010 at 18:23 in reply to #110208 on Manana Hammock

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You mean for against Life-gain? Well Sorin is pretty good for that. Leyline of Punishment works well, so does poison/infect (obviously). Quietus Spike is damn sexy, but that's not standard...same with False Cure, again...not standard. Needlebite Trap is so-so...it'll slow them down a little.

Mostly when facing LG, you can't really count on going aggro enough to kill them unless you're running Vampires or something VERY fast and/or hard-hitting.

In your case, being a control deck, just keep the control going and make sure they can't use Felidar. If you do that, you should be able to mill them out.

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Posted 28 December 2010 at 16:00 in reply to #109878 on U/B Control

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Oh, and yeah...I love Metal-Stomp. I can see the risks of using it, since there's an ass-load of artifact hate cards, but the risk is well worth the rewards I think. Soulgorger?! That thing on turn 2 will give someone a heart attack!

I still have a few more Stompy sub-types to tackle, but probably won't for a while. One reason being that I need a break from Stompy making and the other being that the others to make include "Horde-Stomp" (No idea how to do this yet), and the 14 and 10-land Stomps. -_-

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Posted 28 December 2010 at 15:52 in reply to #109931 on Artificial Dominance

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I did think about him, but ran into a catch-22 whenever I tried him out. To get out enough artifacts to play him with ease, I essentially make his affinity-granting a moot point. Sure, when he finally comes out pretty much everything's free...but when he finally comes out, I don't need it =/

I wish he cost less, because he would be a great speed boost.

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Posted 28 December 2010 at 15:42 in reply to #109931 on Artificial Dominance

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