Actually, the Feast of Blood and the Disfigure for the Bloodghasts and then Urge to Feed (since it is far superior) There's a couple other changes I'd make...but then It'd end up as a copy of my vampire deck -_-
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<_< This deck has no Bloodghasts... Son, I am disappoint
Thanks. I have a few buddies who play RDW and this just crushes them all. =]
Very nice dude. This deck looks fast and mean. This should be able to quickly extract someone into submission while also keeping on the offensive. I like it. =]
This is SOOOOOOOOOOO full of flavor dude. I love it. If you're looking for better ramping, I'd take out the Rampant Growths and put in Khalni Heart Expeditions. Those things are amazing. Otherwise this is a pretty nice deck! =]
http://www.mtgvault.com/ViewDeck.aspx?DeckID=124518 That's what I say to you good sir. Actually, this is an interesting take on the current RDW. I kinda like it.
I've actually seen that article before. The guy makes a decent point when you look at the simulation on paper. However, there's a few things I disagree with him on, such as experimental controls and variants...but I digress. Plus, I found it strange that the guy drools over Sligh, yet also makes it seem that minute changes in a deck make no difference. Sligh is the perfect example of how changed probabilities, even if minute, have a greater effect than a poorly executed analysis might show. There is *some* truth to the experiments he did, but honestly not that much. =]
<_< You know what I'm gonna say... I'll refrain from saying it though, since you know better and this deck is pretty damn funny.
Not really to be honest. And if I did, I think they might change the deck too much for it to be the way it is. =]
A-set-is-siz-um. =]
Interesting idea. A bit more creature-based. I like it. Sphinx Ambassador is probably the best extractor against Stompy decks -_-
Interesting deck. Seems like an effective way to cheat in the big guys. This isn't Stompy though, sorry. =/ Still +1 from me =]
Interesting trick you have going on here. I don't think adding red, or any other color for that matter, would be a good idea. With this combo, you can't really safely afford to splash. =]
Thanks, I'll be sure to take a look.
Thanks dude, I appreciate it. And I hope that my explanation helped you to understand stompy and maybe even make one of your own. =]
Now, I've made the argument before (and am sort of making it again after seeing one dude's deck) that Naya (actual Naya, not just the colors associated.) could be loosely considered acceptable as Stompy despite being multicolored. A prime example of this is Woolly Thoctar. He's essentially a backwards Leatherback Baloth. Remember, this does not mean Naya is stompy. It simply means that some Naya-based decks could, in my opinion, be Stompy.
Stompy means that you use mana to its perfect efficancy every turn. Wasted mana is "shameful". It's one of the reasons that stompy is so fast. Additionally, stompy is big and ugly for as low a cost as you can find. The modern day stompy staple creature is Leatherback Baloth. It has no abilities at all, but in my standard stompy it's on the field turn 2 as a 4/5. The first stompy staple was Rogue Elephant...a 3/3 for 1 green that made you sac. the land you used for it. As far as I know, this card is where stompy got its name. In a Simpsons episode, a "rogue elephant" named Stompy is terrorizing the town. Stompy is obviously mono-green. Stompy also almost never has anything that costs more that 4-5 mana. The exception to this is things that allow you to cheat them in, or VERY RARELY things that are like...6 mana but are very powerful in the deck. Again, this is rare and you need to be positive it's ok. Even then, only 2 of them could be allowed in. There's been some in the past, but the new best one in my opinion is Khalni Hydra. Stompy usually has lots of crazy pumps. A stompy deck should be able to kill someone with it's "mana elf" if it wants to. Stompy has some consequential card drawing. What this means is it forces the opponent to decide whether to get hit hard or give you card advantage. Old school stompy used Skull Clamp. Now that card is taken up by Infiltration Lens. Now, to go back to the perfect mana effieciency thing. This doesn't just mean using every last bit of mana ever turn. It also means getting the most out of that mana. For example, in most cases a 2/2 or 2/3 for 3 is thought of as 1 or "1/2" wasted mana. Or a 1/1 for 2 is another 1 wasted mana. So when you pay 3 mana for a 4/5 like Leatherback...well that's 3 mana "surplus" and none wasted.
Pretty old-school.
He would indeed. "Ho-Ho-HOLY CRAP!"
1st turn. Not always second.
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