Short answer, only need 2. =] The long answer goes into how it works with the math behind this deck and...I don't want to go into that.
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I could hug you right now. An actual stompy deck! Huzzah!
http://lmgtfy.com/?q=definition+of+irony
God damn dude. There's so much math behind this, but once you get it it's like cheating. =P
Glad to help man. =]
It's pretty fun. Plays a little bit backwards which is always fun. Hey, if you're still looking for extended/legacy/standard fun decks I'd recommend you take a look at my Stompy decks. They all link to each-other. I say this because I think you're talented enough to make a good stompy deck and not turn it into the cardboard vomit that I keep seeing being (incorrectly) called stompy. =]
<_< Hope not, someone could use those cards.
-_- this isn't anywhere close to stompy.
Also, Creakwood is often my prime candidate for the Footsteps now. I start to produce an absurd amount of REALLY strong worms. =]
Yeah, it provides mana acceleration as well as helps provide both blue and green mana. Also with its exalted ability, I can put on some early-game pressure when building up my army of nasty stuff =] I wish they were more dirty looking somehow, because they're really too useful to exclude =/
Hey no problem man, one of my new decks, "No Fair!" came to me when writing the comment.
I thought about Takklemaggot, but it's for one thing the wrong color, and for the other thing it's only really useful in the right kind of deck.
The manipulation of the "trigonal inclusion" trick in this deck is downright disgusting. I love it =]
I'd take out two Seagate Loremasters and put in two Genesis Waves. Genesis Wave in an ally deck that can use it is absurd.
Not sure how I could have possibly forgot about Breeding Pool. It sounds dirty, it looks dirty, it makes you think about dirty things...and it helps improve the deck!
This is a real good sacrifice based vampire deck dude. Still, it NEEDS those Pawns in...they're so damn good in sacrifice decks. My suggestions are as such: -- Remove -- 2 Swamps (your "bomb" will be Pawns at 3 mana, 20 lands is PLENTY!) 1 Vendetta 4 Vampire Lacerator (You should only really use these guys over the other 1 drop vamps if you're playing a RDW to kill-trade their Guides) -- Add -- 1 Blade of the Bloodchief (Seriously, it's overpowered as all hell in any vamp deck, but in a sacrifice-based one...Look, just add the damn thing =P ) 2 Pawn of Ulamog (As said before. These need to be in here. Plain and simple) 4 Guul Draz Vampire (Sexy artwork is actually not the best part of this card. With the speed of this deck your curvaceous little Vampire chick is going to become a nightmare) Also, I'm not really sure why Bloodchief Ascension is in here, it's only when a card goes into the opponent's graveyard...So while it is an OVERALL good card, you'd probably do better with some other choices.
Needs some deck thinners. Add in a playset of Arid Mesa, especially since you can deal with the 1 life (not that it ever should be a problem). Also I see what you're doing with the Crossroads, but I think you'd benefit more from Emeria, the Sky Ruin. Your little dudes are going to inevitably die, so with those in, you'll get them back and get a bunch of life gaining triggers. Also, I may be wrong on this, but if you have 40 or more life and your opponent panics and say, doomblades your Felidar Sovereign before your turn, it will be returned at your upkeep, which will make you still win. =]
Oh man, I'm beginning to think Khalni Hydra is a dark horse newcomer to the lovely world of Stompy. It's just such a sudden looming presence that your opponent is almost never prepared for. =]
It allows me to have consistent pressure that can transition from early game to late(er) game. Obviously it's pretty pointless late game, but I care about how it aids me early on and late game in this deck is pretty awesome =]
Well see, I should have been a bit more elaborate in just saying "Eh, that stuff costs too much". One of the major efficiency tricks that this deck has is that everything but the 'walkers can be brought back with Sun Titan. So, with all these tiny dudes rushing forward and then coming back into play with ol' Sunny (and Emeria), the deck has an effective "speed boost". still, I appreciate your suggestions. You obviously know your good soldiers =]
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