trollking21

165 Decks, 1,175 Comments, 230 Reputation

You have to many themes
Also ill share some beginning deck building advice since you look like a begginer here
Run multiples (4 unless you have a reason otherwise) of everything 1 is not the right number unless your tutoring for it
Buil on a curve meaning you have a few utility 1 drops some two drops (normally removal or more utility creatures) then most of your deck should be in the three and four drop slot and maybe in the 5 drop slot
Always cap your deck at 60 if you can while 61 won't nessecarily hurt you once you cross the line your deck size will keep creeping up

Now to actually card choice
Your in three colors so the cheap way to mana fix is base your deck in green and you can run
4 farseek
And sine it looks budget probably 2x mana bloom and 2x of rakdos and golgari keyrune
Also you have no angels so why seraph sanctuary
Battle heater and raging poster Geist are both bad
Phylactory lich is to hard to cast

And that's a start

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Posted 08 December 2012 at 01:32 as a comment on Discouraging and forcing opponents

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Perhaps a snappy or a walker
This is a pretty tight list thou
And verdict is better as you should have that 1 blue
Excluding mana cost it's strictly better

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Posted 08 December 2012 at 00:17 in reply to #308773 on Casual Flare

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Okay if your goal is to beat this run either zombies or humans this curve is way high and not quick

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Posted 07 December 2012 at 19:54 as a comment on FTD (sugestions)

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Lol I think I hate Geist more

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Posted 07 December 2012 at 16:25 in reply to #308801 on FTD (sugestions)

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When I said race with zombies thier racing to kill you you just have to race to find answers (if you don't find enough quick enough then you lose that's why I use racing sorry for the terminology mix up

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Posted 07 December 2012 at 06:31 in reply to #308524 on 4 color glory reanimater

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582
This is my jund deck

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Posted 07 December 2012 at 06:06 as a comment on FTD (sugestions)

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You rarely beat this
This thing is what happens when you cut land and jam as many money cards in a deck as you can

Cut vexing its terrible here
Cut 2 wolf runs (replace woodland cemetery)
Cut fog
Add 3 lands (bringing the total to 23)
Don't run but two abrupt decay
Run 3 dreadbore 3 mortars
4 thundermaw 4 thragtusk and 2 vraska make you way to 5 drop heavy drop 3 of them

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Posted 07 December 2012 at 06:05 as a comment on FTD (sugestions)

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detention sphere beats o-ring
supreme verdict beats day of judgement
i feel like an extra un burial rites would be beneficial
i feel like youshould either go double grave or double elesh depending on if your reanimating or casting (i like elesh personally)

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Posted 07 December 2012 at 04:27 as a comment on Casual Flare

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Totally didn't see the combo like that lol I know there's a fiend hunter loop somehow but not I didn't see that lol
I see lots of grave hate hate but what do you do to slaughter games naming angel of glory's rise? That's the black red side board tech
Well that an appetite for brains

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Posted 07 December 2012 at 03:18 in reply to #308525 on 4 color glory reanimater

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Lol those are all cheap cards cause they really only work for him

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Posted 07 December 2012 at 03:14 in reply to #308535 on Ghave edh, commander

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Just seemed odd lol normally the owner of the deck looks at the new deck link most other people don't

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Posted 07 December 2012 at 01:06 in reply to #308562 on Zombie

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Every retard says add craterhoof to every green deck even if its over double you mana curve
Why the purpose of overgrown tomb?
Not sure i dig bonds of faith I understand its dual use but I feel oblivion run gives more flexiable removal

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Posted 07 December 2012 at 01:00 in reply to #308670 on Wild Humans

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Sunpetal grove and that set of buddy lands but they require a basic subtype to come untapped (which is why shock lands and buddy lands work so well in a game together)

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Posted 06 December 2012 at 21:56 in reply to #307667 on Stand alone sliver deck

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Old school goblins laugh at your wet dream as they turn 2-3 you
As far as advice goes
Lose goblin matron use delver
Drop electricery it's bad use some "shock" variant
Silent departure is not great as you won't get to 5 mana
Use electrolyze its pretty good two damage end of turn and draw card

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Posted 06 December 2012 at 19:51 as a comment on Goblin's wet dream

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You got the link to my deck from when I posted on that deck

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Posted 06 December 2012 at 19:44 in reply to #308562 on Zombie

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Doesn't save me from terminus d-sphere doesn't trigger from pillar rest in peace and so it's terrible for any deck packing hate

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Posted 06 December 2012 at 19:43 in reply to #308552 on Zombie

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12 if you set cavern to devil which means you may not hit trip black turn 3 to a turn 4 Hellrider
Of course my mana base is far more squeezed

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Posted 06 December 2012 at 18:42 in reply to #308531 on RTR Jund Zombies

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Don't say junk commander say ghave people will know who it is (commander players will at least)
The most powerful cards with ghave are (in no particular order
- cathar's crusade (#1 it ends games)
-symbiotic wurm
- sigil captain
- juniper order ranger
- requiem angel
Those are all game ending cards (except requiem which makes board wipes weak shit to you)

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Posted 06 December 2012 at 08:08 as a comment on Ghave edh, commander

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Curse of blood letting and havoc festival doesn't work
It's a little technical but damage causes loss of life
Life loss does not cause damage however so they lose normal life because of havoc since its life loss

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Posted 06 December 2012 at 07:40 as a comment on Unlife Festival

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=408250
My jund zombie list

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Posted 06 December 2012 at 07:36 as a comment on RTR Jund Zombies

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