You have to many themes Also ill share some beginning deck building advice since you look like a begginer here Run multiples (4 unless you have a reason otherwise) of everything 1 is not the right number unless your tutoring for it Buil on a curve meaning you have a few utility 1 drops some two drops (normally removal or more utility creatures) then most of your deck should be in the three and four drop slot and maybe in the 5 drop slot Always cap your deck at 60 if you can while 61 won't nessecarily hurt you once you cross the line your deck size will keep creeping up Now to actually card choice Your in three colors so the cheap way to mana fix is base your deck in green and you can run 4 farseek And sine it looks budget probably 2x mana bloom and 2x of rakdos and golgari keyrune Also you have no angels so why seraph sanctuary Battle heater and raging poster Geist are both bad Phylactory lich is to hard to cast And that's a start
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Perhaps a snappy or a walker This is a pretty tight list thou And verdict is better as you should have that 1 blue Excluding mana cost it's strictly better
Okay if your goal is to beat this run either zombies or humans this curve is way high and not quick
Lol I think I hate Geist more
When I said race with zombies thier racing to kill you you just have to race to find answers (if you don't find enough quick enough then you lose that's why I use racing sorry for the terminology mix up
http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582 This is my jund deck
You rarely beat this This thing is what happens when you cut land and jam as many money cards in a deck as you can Cut vexing its terrible here Cut 2 wolf runs (replace woodland cemetery) Cut fog Add 3 lands (bringing the total to 23) Don't run but two abrupt decay Run 3 dreadbore 3 mortars 4 thundermaw 4 thragtusk and 2 vraska make you way to 5 drop heavy drop 3 of them
detention sphere beats o-ring supreme verdict beats day of judgement i feel like an extra un burial rites would be beneficial i feel like youshould either go double grave or double elesh depending on if your reanimating or casting (i like elesh personally)
Totally didn't see the combo like that lol I know there's a fiend hunter loop somehow but not I didn't see that lol I see lots of grave hate hate but what do you do to slaughter games naming angel of glory's rise? That's the black red side board tech Well that an appetite for brains
Lol those are all cheap cards cause they really only work for him
Just seemed odd lol normally the owner of the deck looks at the new deck link most other people don't
Every retard says add craterhoof to every green deck even if its over double you mana curve Why the purpose of overgrown tomb? Not sure i dig bonds of faith I understand its dual use but I feel oblivion run gives more flexiable removal
Sunpetal grove and that set of buddy lands but they require a basic subtype to come untapped (which is why shock lands and buddy lands work so well in a game together)
Old school goblins laugh at your wet dream as they turn 2-3 you As far as advice goes Lose goblin matron use delver Drop electricery it's bad use some "shock" variant Silent departure is not great as you won't get to 5 mana Use electrolyze its pretty good two damage end of turn and draw card
You got the link to my deck from when I posted on that deck
Doesn't save me from terminus d-sphere doesn't trigger from pillar rest in peace and so it's terrible for any deck packing hate
12 if you set cavern to devil which means you may not hit trip black turn 3 to a turn 4 Hellrider Of course my mana base is far more squeezed
Don't say junk commander say ghave people will know who it is (commander players will at least) The most powerful cards with ghave are (in no particular order - cathar's crusade (#1 it ends games) -symbiotic wurm - sigil captain - juniper order ranger - requiem angel Those are all game ending cards (except requiem which makes board wipes weak shit to you)
Curse of blood letting and havoc festival doesn't work It's a little technical but damage causes loss of life Life loss does not cause damage however so they lose normal life because of havoc since its life loss
http://www.mtgvault.com/ViewDeck.aspx?DeckID=408250 My jund zombie list
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