I'm how does one survive Aggro you have faithless looting grisly salvage and mulch before turn 4 a zombie deck could kill you before a permanent hits the table Like you seriously need to cut like six or 8 cards for removal whether o-ring or pillar or whatever
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You addressed a lot of what I was thinking in your top page But what bothers me most is your mana base you have 8 red sources so you can get stuck with a pillar of flame a mortars and some three+ drops and no red pretty easily I'm not sure double cavern is advisable but if your control heavy meta I guess but if you can't take out cavern add 1 mountain and 1 rootbound/dragonskull and drop 2 first you'll still 12/13 green sources Beyond that I see this as kind of either nut drawing or kind of folding a turn 2 strangleroot is good but if you don't get there till turn 3 he loses alot if value Or having to borderland turn 3 definitely drops your tempo as he's not a fearsome force really I think farseek beats borderland ranger here more flexibility (grabbing shocks and all) and tempo wise http://www.mtgvault.com/ViewDeck.aspx?DeckID=408250 Check out my zombies
He won't ever drop in price (he's played in most formats) so ya there's no problem with him
I like dissipate over syncopate but I like the rest of that
I do like deadly Allure in the main with your throw away creatures seems like a great way to kill giest
It's a don't feed the troll deck!! I feel like grisly salvage beats jarad's order definitely I mean your putting more stuff in your graveyard and your normally getting the card you want Dead bridge seems okay here I mean a 5/5 for 4 is great but with no trampled i don't it being great Seems like if you don't get te troll then this a slower version of golgari zombies (which run rancor and diregraf ) unsummon (or its more played cousin cyclonic rift ) could hurt your troll as well
The only deck that needs shocks buddies and guildgates for a mana base is zombies who want a turn three messenger followed by a turn 4 Hellrider (trip black and double red out of 4 land) you have nowhere near that constraint also you asked about blue red ramp there is just the keyrune I believe well that and desperate ritual (or whatever it's called sac a creature add red red red to your mana pool) Bonfire is all right but they've kind of covered it http://www.mtgvault.com/ViewDeck.aspx?DeckID=408250 My zombie deck
Izzet good? It's allright 4 sulfur falls over the guildgate will help alot You have alot of clunky main deck cancels you will have misses between 3 syncopate 3 negate 4 essence backlash and 4 izzet charm (there are at least other semi useful modes on that one) For your budget your creature base is good though snapcaster would be better If you need a main deck cancel 4 main deck syncopates or dissipates should be good enough I feel like 4 pillars and 4 searing spear are good cards with guttersnipe it becomes monstrous reach (damage that he's through when creatures can't or normally can't for the win) or solid removal http://www.mtgvault.com/ViewDeck.aspx?DeckID=408250 My zombie deck
Physic spiral? Why is it here What is your win con? Really slow mill? That's all I see and if that's te case the other jace is better I see all the good making of the deck minus a win condition http://www.mtgvault.com/ViewDeck.aspx?DeckID=408250 Like this is just a prototype deck and i think you'd have a very hard time zombies are resilient to supreme verdict ( I keep half of Geralf all of grave crawler and all of rancor scavenge of the mangler etc etc.
If you have 8 1 drops (say up the pilgrim up to four which I think is a solid move) then you could run 2 resto angels and not wreck the curve also these decks Also if your full commit to the board the first few turns you could get blown out versing blue white (terminus or verdict) And if you desperately need 1 drops I believe dryad militant is currently your best option with doomed traveler being the only other legitimate option Also care to look at a zombie deck I'm working on Quite capable of turn 4 http://www.mtgvault.com/ViewDeck.aspx?DeckID=408250
http://www.mtgvault.com/ViewDeck.aspx?DeckID=408250 Check out my jund zombies
Memory jar does pretty well for this kind of deck Also I would run 4 caress Jaces archivist is great and all but since your run 2 creatures he is just a removal target, suddenly thier useless doom blade has a use Forced fruition is not really that good for six mana you already should be ahead Duress or the other one (which removes creatures or walkers I don't remember the name) would be a solid add
Resto angel is a good card here's why ( I saw it mentioned earlier w/out explanation) Resto is a 3/4 flash that's solid but if someone uses a targeted removal spell (dreadbore for example) you flash the angel dodge the removal and get a free body I also think with everybody else about the militant you could switch the teo
Fling and right of consumption are both amazing for Kresh they normally are "sacrifice your creature with te highest power target player loses the game
Lol I laughed so hard when I read this But no I legitimately understand there's about 4-5 real deck builders the rest are casual to FNM players is all Mashitta and he build legacy Postmaster who builds standard And me theres a few other good decks occasionally (prolly 1/3 of my deck ideas are good I just delete the others eventually)
You can ramp with farseek and fetch green mana you use off color shocks (overgrown tomb and temple garden) the changes your made since last time I looked at this makes this deck seem like it needs that turn faster more ten anything else
Ya if you want go budget zombies and still go three colors you'd have to cut him espically with jarad In the list (regardless of budget they may not work) also you have 3 red cards here you may not need red really
But my play shop just had someone win a grand pri yesterday so stumbling once on land drops or mana fixig and you lose we have several people who have one won before
I know the decks I play are routinely 3 colored but hitting straight double colors will present problems at times (as my jund deck evokes I had 5 shocks for ever so I've played with "this" relative fixing you run into problem hitting doubles occasionally not every game but maybe 1 out 5-6
I've done a little looking and black X Aggro or black XY Aggro all want to run the knight (well top 8 or higher decks do) he's a solid add on his own a 2/1 is a little sub par but exalted helps you hit harder earlier and you get pro white which is suprisnly relevant I kind of like the second liliana as control smasher and I may Switch my dreadbore tragic slip numbers though I'm not sure what you mean miss with dreadbore (uncondiontional ?) I just like the 1 mana thing
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